Commit Graph
69 Commits
Author SHA1 Message Date
Goober5000 392d9f6dbb fix Mantis 2181
This just uses vm_vec_normalize_safe.  If two objects spawn on top of each other, the code will now sort them properly without printing a null vec3d warning.
2020-07-06 21:04:24 -04:00
Goober5000 3b0d20aaf2 fix clang complaint 2020-03-15 01:35:12 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
JohnAFernandez b042b27310 Remove Another Unused Multi Function
This function used to help with the sequence number of packets, but that is now done in the object packet functions themselves.
2020-01-20 00:42:56 -05:00
JohnAFernandez 8ee447d8c2 CleanUp Unused Function
This function does not have any contents and should be removed.
2020-01-20 00:28:28 -05:00
Goober5000 98bafefc32 Merge pull request #2231 from JohnAFernandez/Fix-Interpolation
Better Timing For Interpolation Calc
2020-01-10 02:01:02 -05:00
JohnAFernandez 2bdcd1bf04 Better Timing For Interpolation Calc
Does this by refactoring how the timing is calculated.  It also removes the Next Arrival Time Array, which does not actually do a good job of calculating it, anyway.  We can now rely on the other oo_arrive_time arrays exclusively by subtracting from current time.

Squashed Commits:
1. Use function to pull FrametimeOverall to keep from breaking Fred.
2. Remove unsed parameter from multi_oo_calc_interp_splines
3. And also fix the corresponding declarations and functions calls.
2020-01-09 19:34:54 -05:00
JohnAFernandez a73ccee28d Remove Debilitating Debug Functions
These function have been around since retail.  What they were supposed to do was allow the V team to get a baseline of how much data object updating would use without the limiting system.

However, the way that multi_rate_add work, is that they say to the limting system, "The client is getting a lot of data, so limit it some more." And that eventually causes debug build object updates to slow to a crawl.
2020-01-06 21:55:03 -05:00
JohnAFernandez b06761bc66 Urgent Multi Fix
Any server build created this year will crash any client connected to it because it will send a packet cotaining hull updating information, but accidentally unset the flag for new hull info. The client was therefore unaligned with the packet, causing the local subsystem_update array to go bonkers.
2019-12-27 11:35:25 -05:00
Goober5000 f8801446db fix function references 2018-11-24 14:11:26 -05:00
asarium 0a53aff061 Clean up flagset handling of numeric values
This renames the functions exposed by flagset so that it's clear that
64-bit values are returned. This also cleans up usages of wrong format
specified when that value is printed which caused some issues in the
past.

This should also fix #1336.
2017-05-02 10:28:29 +02:00
z64555 f4b455dd98 Replace apply_damage_to_shield() with shield_apply_damage().
Also remove a declaration of shield_get_max_quad() in object.h
2016-11-25 15:12:09 -06:00
z64555 b0d9c53688 Remove duplicate function get_max_shield_quad() 2016-11-25 15:07:37 -06:00
asarium e8bd7363c8 Use microsecond precision for timestamps
This only increases resolution for the internal ticker but not for the
external timestamps
2016-08-31 14:32:53 +02:00
Fabian Woltermann add8662737 Converts AI Info flags 2016-08-22 16:39:42 +02:00
Fabian Woltermann e1ba2256ed Changes the subsystem flags to the new flag system. 2016-08-13 13:52:51 +02:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium a685642554 And another batch of 64-bit fixes 2016-08-12 09:42:55 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
The E a413255728 Renaming vm_vec_dotprod to vm_vec_dot 2015-12-01 20:35:47 +01:00
Goober5000 7dde0a79a7 that was just dumb 2015-10-25 21:14:08 -04:00
Goober5000 e895f86e44 come on, Travis 2015-10-25 20:48:02 -04:00
Goober5000 b82d0c579d convert qsort to std::sort 2015-10-25 19:16:36 -04:00
MageKing17 bc0c7cf4c5 Vectorization of Ship_info.
Converts Ship_info from a ship_info[] to an SCP_vector<ship_info>. ship_info now has proper constructors, assignment operators, and a destructor. Num_ship_classes removed; various references to Num_ship_classes and/or MAX_SHIP_CLASSES (which remains for various other structures which need it) changed to Ship_info.size() instead.

This doesn't make the ship class limit dynamic, but it is a preparatory step to get there.
2015-04-27 00:01:22 -07:00
Echelon9 1883fcb8ae Address Coverity 1093663: Out-of-bounds access with memcpy() in multi_oo_pack_data() for clients only
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10805 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-14 20:29:35 +10:00
Echelon9 f995298abf Fix Coverity 1093663: Out-of-bounds access in multi_oo_pack_data()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10737 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:29:59 +10:00
z64555 8d5fbab768 z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E 98355da7d5 Revert 10619: Missing files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555 2b2ba832f8 z64555's debug console.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
zookeeper 8cd19aa588 Merged model point shields from zookeeper branch.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10135 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
niffiwan 910d4bd293 Coverity: fix some out-of-bounds access issues
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9874 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
The_E c75469e066 PVS Studio fix: Pointer not checked against NULL 2012-11-03 09:37:29 +00:00
Echelon9 40983c4f40 GCC warning: variable set but not used 2012-06-17 13:32:04 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
The_E d283d5800d Another false alarm from PVS Studio 2011-09-04 12:33:00 +00:00
The_E 790dba1d3d PVS Studio related: Mark false alarms as such 2011-09-04 09:35:08 +00:00
Echelon9 9c0edf2d64 Documentation: Code cleanup in multi_obj.cpp 2011-08-28 09:36:18 +00:00
Echelon9 91f01706fd PVS-Studio fix: V519 The 'player_index' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1389, 1392 (multi_obj.cpp) 2011-08-28 09:32:55 +00:00
Goober5000 315bd423dc rename subsystem type fields so as to better distinguish them
some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
Zacam 9254dae233 Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
karajorma 47faa1c364 Fix for Mantis 2106 (Set-object-position crashes in multiplayer). 2010-02-06 11:20:32 +00:00
Wanderer f1e808aa62 fix for a null vec issue which fubar hit. 2009-08-30 07:51:55 +00:00
Wanderer 75a514b5f9 split 'is_vec_null' macro into normal and 'safe to square' macros. 2009-08-23 11:36:44 +00:00
taylor 570e4cb1e6 make sure that a positive hull precentage doesn't hit 0 due to rounding error (Mantis #1720) 2008-11-11 00:59:19 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
taylor 54e820b01c cleanup of chcksum stuff (works properly on 64-bit systems now)
add chksum support for VPs, both a startup in debug builds, and via cmdline option (-verify_vps)
little cleanup in cmdline.cpp (get rid of the remaining "fix bugs" crap)
2007-04-11 18:21:23 +00:00
karajorma 1ef884683c Fix bug whereby clients who were gliding can't jump out at the end of the mission. Remove a couple of magic numbers that looked at me the wrong way. 2007-04-05 16:49:21 +00:00
taylor 186bd01305 fix for network afterburner support, this one should be compatible with all previous versions 2006-07-13 22:08:10 +00:00
karajorma 270b84981e Fix afterburner trails in multiplayer (Mantis 895) 2006-07-11 23:17:03 +00:00
taylor f7e4a683a8 more big-endian fixage (seriously hope this is the last of it) 2006-07-06 21:54:59 +00:00