Commit Graph
607 Commits
Author SHA1 Message Date
Goober5000 cd2a0437e0 Merge pull request #2573 from Goober5000/tech_db_scripting_vars
cleanup of tech room, and scripting stuff
2020-07-21 22:38:58 -04:00
Goober5000 31fa2ac444 cleanup of tech room, and scripting stuff
1) Upgrade the pilot file code to correctly save flags whether entries are added *or* removed
2) Make the tech-db/tech-db-multi ship flag handling consistent
3) Add scripting support for intel entries
4) Add scripting support for adding and removing entries from the tech room
5) Minor cleanup
2020-07-15 13:27:27 -04:00
Baezon 8fdc11180f cleaner tau 2020-07-14 12:06:42 -04:00
Baezon 5fa9d17cc5 randomized shockwave orientations 2020-07-13 20:15:20 -04:00
Fabian Woltermann 064fe31df7 When resolving targets for local ssms, check both the weapon's target_num _and_ it's tracking info. 2020-06-28 10:20:46 +02:00
David Gibson ed5f6a260f Adjusted spacing on weapon descriptions for beams to match formatting for non-beams 2020-06-13 18:58:57 -05:00
David Gibson e9a5bb3250 Restores mvp-style range and velocity handling, and adapts it properly to consider beam weapons. 2020-06-13 18:22:25 -05:00
David Gibson a5ba2ceba9 Corrected comment inaccuracies 2020-06-13 18:13:06 -05:00
David Gibson 0ad15fd3ef Accounted for the differences in range/velocity handling for beams 2020-06-13 17:05:06 -05:00
David Gibson 930b3fe699 Second pass on burst and beam spew for accuracy 2020-06-13 16:14:59 -05:00
David Gibson ffcb4b8c99 first pass of including beam and burst weapons 2020-06-13 14:48:01 -05:00
Goober5000 a458a0f608 Merge pull request #2409 from Goober5000/weaponspew_tweak
expand -weaponspew to all non-beam weapons
2020-06-13 15:11:33 -04:00
Fabian Woltermann 9f30736a1a Put the action window submenus into separate windows to avoid overlapping menu items. 2020-06-11 13:41:20 +02:00
Goober5000 3a8569daad this is now needed 2020-06-06 14:31:36 -04:00
Goober5000 f0cf899787 This expands -weaponspew to optionally list all non-beam weapons. 2020-06-06 14:15:55 -04:00
David Gibson 64f61df93f added multiplayer versionof min angle spawn logic 2020-06-05 21:38:06 -05:00
David Gibson bb76e2fdcd Implemented minimum angle option for spawned weapons, single player only currently. 2020-06-05 21:38:06 -05:00
Goober5000 82b9a392e1 fix CI thing 2020-05-16 14:22:00 -04:00
Goober5000 ab2a2d46d6 make cmdline-friendly 2020-05-16 14:22:00 -04:00
Goober5000 b0f812b808 some fixes 2020-05-16 14:22:00 -04:00
Goober5000 7e8ffcec86 also list weapons whose base weapon is player-allowed 2020-05-16 14:22:00 -04:00
Goober5000 7a9bebecf6 fix multiplier based on new info 2020-05-16 14:22:00 -04:00
Goober5000 c005aa5ce2 tweak 2020-05-16 14:22:00 -04:00
Goober5000 1d00c296dd include additional missiles 2020-05-16 14:22:00 -04:00
Goober5000 dd4036d8df add useful comment 2020-05-16 14:22:00 -04:00
Goober5000 4b42829aa0 MVP weapon stats, and fix shockwave determination 2020-05-16 14:22:00 -04:00
Goober5000 7f8eaa275c weapon stats for spreadsheet 2020-05-16 14:22:00 -04:00
Tyler Blount 764a74dbd2 Make sure modular tables can overwrite weapon model info 2020-05-11 13:54:50 -06:00
Fabian Woltermann 94bd8da5db Merge pull request #2373 from Goober5000/parse_tweaks
some code tweaks from an old branch
2020-05-09 20:21:01 +02:00
Goober5000 c4b8020ebc some code tweaks from an old branch
Minor edits from an obsolete branch that are still useful in cleaning up the code.
2020-05-06 14:25:08 -04:00
David Gibson f13faf4cba added new flags and flag loading for the doublefire disabling options 2020-04-28 13:57:44 -05:00
Goober5000 0caa65a74f address feedback 2020-03-17 17:22:27 -04:00
Goober5000 ff05816e11 add parse blacklist 2020-03-15 20:31:28 -04:00
Goober5000 da326f31f6 additional tweaks after rebase 2020-03-15 17:52:34 -04:00
Goober5000 376a01e82b wip 2020-03-15 17:42:57 -04:00
Goober5000 dc2ce094fc wip 2020-03-15 17:39:21 -04:00
Goober5000 a0951f4e28 derp 2020-03-15 00:28:07 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 247d5c453c Merge pull request #2294 from Goober5000/weapon_info_vector
Turn Weapon_info into a vector
2020-03-14 12:30:45 -04:00
Goober5000 fde7fdd854 address feedback 2020-03-07 13:35:17 -05:00
Goober5000 641aa329a5 fix an incorrect optimization 2020-03-05 22:58:00 -05:00
Goober5000 d8e88c1644 oof 2020-03-05 22:31:13 -05:00
Goober5000 1926d3c341 oof, more changes 2020-03-05 20:49:16 -05:00
Goober5000 20835adef6 convert Weapon_info to a SCP_vector 2020-03-05 19:12:43 -05:00
Goober5000 939be80c30 wip 2020-03-05 00:01:03 -05:00
MageKing17 440162ab24 Use a float multiplier instead of a boolean.
Also, I forgot to initialize the variable in mod_table_reset() before.
2019-12-16 21:43:21 -08:00
MageKing17 c9e38fedd2 Make Dinky Shockwaves not dinky by default.
Adds a new mod table option "$Default Dinky Shockwaves:" that toggles the behavior. See issue #774 for more information.
2019-12-16 17:46:27 -08:00
asarium b825f57bf4 Add scripting API support for model paths
This adds a scripting API for querying the paths of a model.
2019-12-14 09:15:44 +01:00
FSCyborg bb19d69b7b Set Ballistic Primaries if not Missiles no matter what
Fix the rearm by not depending on flags that haven't been set yet....
2019-11-11 12:39:20 -05:00
Taylor Richards bd9880bc9b replace FS2NetD with PXO 2019-11-08 02:07:14 -05:00