Commit Graph
217 Commits
Author SHA1 Message Date
taylor b6fceca721 fix sorting of create list so that it properly sorts mission names
add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting
2008-04-03 03:39:13 +00:00
taylor f7cf34487a make mission/campaign list dynamic (Mantis #1203) 2008-04-02 23:54:56 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
taylor 6aa46ca8d2 update to newest FS2NetD client code 2008-03-20 21:29:41 +00:00
taylor a7adb978a6 handle lobby server diconnects in a more friendly way (Mantis #1600) 2008-03-20 18:17:51 +00:00
taylor f89a173548 we do actually pass invalid socket ids during init stuff so don't complain about such things in the log 2008-03-20 18:11:52 +00:00
taylor 637496f374 add handler for bad channels (Mantis #1603) 2008-03-20 18:09:15 +00:00
taylor ffcac2c9c1 add better checks to catch connect() errors
bit of cleanup on win vs. non-win code
2008-03-20 18:08:12 +00:00
taylor fae68093e9 fix NaN on pilot stats interface from float div-by-0 2008-03-20 18:06:07 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
karajorma a67a2182ce Ensure that the chatbox is closed when going to debriefing.
Some general clean up.
2008-03-14 20:27:41 +00:00
karajorma 91eb0669dc Fix Mantis 1621 2008-03-08 15:42:55 +00:00
karajorma b9ed24e476 Fix Mantis 1618 2008-03-01 20:31:59 +00:00
karajorma 6c626e12f9 EaterOfPies fix to allow Windows speech to read out multiplayer in-game chat. 2008-03-01 20:27:31 +00:00
karajorma 926af24710 Fix Mantis 1608 2008-02-25 11:17:41 +00:00
taylor 23b82f671f fix timeout that messed up Linux build chat connects
disable banners for now since it messes up Windows builds
various bits of cleanup and old debug code removal
2008-02-23 20:11:37 +00:00
taylor 22ba117494 fix malloc/free/strdup to use vm_* versions 2008-02-23 20:09:50 +00:00
taylor 8bf5f5b86a enable PXO lobby by default 2008-02-23 19:59:33 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
wmcoolmon 42481ce816 Various minor sign/casting fixes 2007-11-24 04:33:50 +00:00
taylor d4f9fe36b2 since we are polling, "0" is a valid return and we need to wait until we actually get data (screwed up login packet order) 2007-10-17 21:01:33 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
karajorma 880292201d Partial (?) fix for Mantis 1084. At least it shouldn't Int3() when the server exits any more. 2007-10-12 19:10:07 +00:00
karajorma 5d7b3c0385 Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213) 2007-09-29 13:58:45 +00:00
Goober5000 e59ec5b80a fix for #1455 plus a bit of cleanup 2007-09-02 18:53:24 +00:00
Goober5000 b4407562fb some improvements to the pirate ship 2007-08-13 04:54:41 +00:00
Kazan 5093020316 Autopilot updates, minor misc fixes, working MSVC2005 project files 2007-07-23 16:08:36 +00:00
karajorma fa9f2f861c Fix a number of places where the player of a dogfight game could end up in the standard debrief. 2007-04-24 12:07:35 +00:00
karajorma b3e9b661c7 Add the knock feature from Tom's build. 2007-04-24 09:52:26 +00:00
taylor 54e820b01c cleanup of chcksum stuff (works properly on 64-bit systems now)
add chksum support for VPs, both a startup in debug builds, and via cmdline option (-verify_vps)
little cleanup in cmdline.cpp (get rid of the remaining "fix bugs" crap)
2007-04-11 18:21:23 +00:00
karajorma 73baf41622 Add the -cap_object_update command line to force multiplayer clients to a more server friendly object update setting. 2007-04-06 12:55:57 +00:00
karajorma 1ef884683c Fix bug whereby clients who were gliding can't jump out at the end of the mission. Remove a couple of magic numbers that looked at me the wrong way. 2007-04-05 16:49:21 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
karajorma 5e75e29fb1 Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me 2006-12-01 18:53:55 +00:00
karajorma 42d2986655 Fix ammo and weapon SEXP changes not being passed on to the clients 2006-11-21 23:07:27 +00:00
taylor 0850d30687 various bits of little cleanup
get rid of some more compiler warnings
2006-11-15 00:36:08 +00:00
karajorma e89585e31f Doh! 2006-11-12 17:52:21 +00:00
taylor e53cf0b18d grrr ... fix dos EOL chars 2006-10-27 06:44:35 +00:00
taylor f84784612e give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug #1095) 2006-10-26 15:46:35 +00:00
taylor e61a8c930b fix for Mantis bug #1104 (can't use a ":" in chat) 2006-10-24 13:18:35 +00:00
taylor 6d8d09211e make sure Multi_create_bitmap is initialized properly since it might not be otherwise in standalone 2006-10-01 19:28:28 +00:00
taylor 75409481d0 more standalone server fixes:
- add some basic bmpman functionality to grstub, since it needs to do something at least
 - add missing gr_* function ptrs to grstrub
 - (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
 - deal with default pilot file properly (also caused a bmpman headache)
 - don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor 374486e15e move FS2NetD connection checks to *after* it tries to connect ;) (Mantis bug #1065) 2006-09-24 13:32:47 +00:00
taylor dbdd32a3b9 add some extra FS2NetD safety checks around to prevent the code from doing stupid crash-happy things 2006-09-20 05:05:28 +00:00
taylor e6638dd41e lower client/server version back to retail level, there was no reason to bump it in the first place 2006-09-08 06:09:05 +00:00
taylor 3fd1be5b52 add support for a server name in fs2open_pxo.cfg, rather than just an IP address for the server 2006-09-08 06:07:59 +00:00
karajorma c819405ec8 Fix TvT problem with scores appearing incorrectly.
Fix a CVS issue
2006-08-25 21:15:31 +00:00
taylor 0107652287 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-19 04:38:47 +00:00
taylor a0d3cf64d0 add custom IP option to maybe help get around NAT issues (I haven't heard whether this actually works or not yet though, but it's been out for testing all week) 2006-08-19 04:28:22 +00:00
Goober5000 603b795065 nitpick 2006-08-14 22:02:43 +00:00