taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
WMCoolmon
d760c85ae9
Initial commit of new files for main codebase.
2008-03-15 09:01:46 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
Backslash
bfde817bb2
View slew, Target padlock and TrackIR patch by Swifty. Very nice!
...
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
turey
d5aa9ccba8
Bunch of stuff already in HEAD. Shouldn't break anything.
2007-12-20 01:57:45 +00:00
taylor
eeefca30af
slighly cleaner/faster version of object secondary fire control
2007-10-28 16:42:16 +00:00
Goober5000
44e03a8fa8
another fix by razorjack... parent is -1 when created by sexp
2007-09-30 22:37:08 +00:00
Goober5000
b73b258942
another patch by razorjack -- remove something that never worked
2007-09-30 22:28:29 +00:00
Goober5000
bd7be99c55
this should really be capitalized
2007-07-28 21:31:11 +00:00
Goober5000
82cfac7ec0
make the parse object array dynamic; also made the docking bitstrings dynamic
2007-07-28 21:17:56 +00:00
Kazan
4e96074988
Resolve Mantis 1281
2007-07-24 13:04:11 +00:00
Backslash
5c32f6f28a
Another Gliding fix for 3_6_9: Makes it so switching gliding back off doesn't make your ship instantly switch direction.
2007-06-04 03:09:51 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
Goober5000
d0a147ee16
uhh... wrong?
2007-02-16 07:06:46 +00:00
taylor
b5fb6913f8
fix a couple of things that I missed earlier
2007-02-12 02:19:45 +00:00
taylor
6a477edd85
cleanup and minor performance improvements
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add support for new fireball specific lighting values from tbl
remove NO_SOUND
2007-02-11 10:04:46 +00:00
taylor
f0c499fe25
if we are a dying ship then don't do collision detection against our own debris (slight performance boost to exploding ships)
2007-02-11 09:06:30 +00:00
Goober5000
057c4876f9
invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
2007-02-11 06:19:08 +00:00
taylor
66bc9102f9
performance optimizations:
...
- fvi_ray_boundingbox() is faster and should be less prone to compiler/optimization/platform specific issues
- clean up or obj_check_all_collisions() which is a good bit faster now
2007-02-10 00:08:59 +00:00
Goober5000
850e65f754
Clean up the ship-weapon collision code for both conventional weapons and beams. Improved readability and clarity; untangled program flow; cleaned up sloppy enhancements. Fixed a few bugs too.
2007-02-07 07:35:01 +00:00
Goober5000
321130465c
remove obsolete and unused shield flag
2007-02-06 01:27:34 +00:00
Goober5000
d5ad083d91
fix forum links
2006-10-08 02:05:38 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00
taylor
f09c7e2d03
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:14:44 +00:00
taylor
cd4a173af6
compiler warning fixes
2006-08-22 05:45:39 +00:00
taylor
ff4d0008d5
very slight speed optimization to avoid math that we really don't need to do anyway
2006-08-19 04:29:08 +00:00
Goober5000
e27dfe36ea
add another method for calculating dimensions of docked objects, plus improve an existing one
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--Goober5000
2006-07-21 05:41:10 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
afe05a68bc
bah
2006-06-27 04:10:50 +00:00
Goober5000
cd509e678a
cvs header tweak
...
--Goober5000
2006-06-27 04:10:49 +00:00
Goober5000
3fe06349cc
handle docked objects during death roll
...
--Goober5000
2006-06-27 04:10:48 +00:00
karajorma
384b52f394
Limbo flag support; further scripting 3.6.9 update
2006-06-07 20:25:10 +00:00
wmcoolmon
da11619f8e
Scripting system prep for 3.6.9
2006-06-07 03:54:29 +00:00
taylor
554197fc30
comment out some code which used only if neither D3D nor OGL
2006-05-27 16:59:05 +00:00
wmcoolmon
bc11c5193e
Fix for Mantis bug #0000922
2006-05-24 05:09:25 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
taylor
026c57c063
fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :()
2006-03-20 06:16:45 +00:00
taylor
a4bc040ddd
various small cleanups, fixes, error checks
2006-03-05 21:45:12 +00:00
wmcoolmon
0f47fb3dd2
Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
2006-02-26 23:23:31 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
taylor
812ce9f4a0
make changed object type debug message a bit more useful
2006-02-21 07:12:59 +00:00
wmcoolmon
d43babc2d5
Various weapon and team related scripting functions; $Collide Ship and $Collide Weapon hooks
2006-02-15 07:19:50 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
taylor
ae1b2d91f5
newline fixage
2006-01-22 01:32:07 +00:00
wmcoolmon
9efb98785e
Removed #ifdef around Object_type_names extern
2006-01-17 04:11:26 +00:00
wmcoolmon
abf75dd133
Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
2006-01-16 11:02:23 +00:00