Backslash
c8d5f8678d
Guess this had only been committed to the former HEAD.
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Make max_speed based on max_vel.xyz.z, so that we don't have a strange maxmimum throttle when the ship is capable of x/y movement.
2008-04-04 15:15:06 +00:00
taylor
1aef19ab7f
be sure to properly update shields, afterburner energy, max speed, cm count and set initial
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model_anim state through change_ship_type() (Mantis #1512 , #1594 , #1645 )
2008-04-04 03:17:01 +00:00
taylor
1b2c251be6
add back Bobboau's "check hull" turret subsystem flag support
2008-04-03 16:47:03 +00:00
Backslash
6f1932987d
Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
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Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor
0a06e62093
make sure not to carry swarm/corkscrew missile fire to another bank when the first one is out of ammo (Mantis #464 )
2008-04-01 20:04:04 +00:00
taylor
3090cd74b0
fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis #1646 )
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clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess
2008-03-31 12:57:34 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
taylor
7f7e82f820
changes for Fred_texture_replacements to get that crap off of the stack and stop wasting memory (it was about 2.3meg wasted on non-Fred!!)
2008-03-29 02:11:19 +00:00
taylor
1332de96f6
add optional string for +reverse_delay and default it to 0 for trigger type animations (Wanderer #27 )
2008-03-28 20:29:31 +00:00
WMCoolmon
df53ae5d5c
Maybe-fix TVWP bug
2008-03-24 05:27:00 +00:00
taylor
02233b1ddf
fix broken ballistic weapons
2008-03-24 03:37:26 +00:00
karajorma
a4987ce6ae
Add SEXPs and table entries to WMCs subsystem name changing system
2008-03-21 20:25:12 +00:00
taylor
f3459338da
fix Mantis #1636 , thanks to VA for doing all of the leg work :)
2008-03-20 18:47:55 +00:00
WMCoolmon
c428e9925b
New warp code. See thread on the internal for details.
2008-03-15 09:24:57 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
Goober5000
5b1d504b94
fix flag setting in modular tables
2008-03-14 23:00:04 +00:00
Backslash
bfde817bb2
View slew, Target padlock and TrackIR patch by Swifty. Very nice!
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Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Kazan
45be212c30
forgot this fix again :D
2008-02-08 04:35:18 +00:00
Kazan
7e25a502a8
recommiting keldor's javelin_hs patch without busting line endings
2008-02-08 04:34:18 +00:00
Kazan
43dd6aa1b0
Recommit the autoaiming patch.. looks clean now
2008-02-08 03:04:41 +00:00
Kazan
1d2d2bce10
revert all my commits from today [revert codebase back to r4410]
2008-02-08 02:29:47 +00:00
Kazan
f575e36d94
Fix small error in a function from Keldor's Javelin HS diff
2008-02-07 17:01:42 +00:00
Kazan
9adacb0a51
Keldor's Javelin HS (new homing missile type) patch - approved by Kazan
2008-02-07 16:55:00 +00:00
Kazan
37f2b81e35
Keldor's Autoaiming patch - approved by Kazan
2008-02-07 16:45:16 +00:00
Goober5000
9e1580e663
back out the MOI fix
2008-01-18 17:59:53 +00:00
wmcoolmon
8901fa67a4
Fix lighting and possibly clipping issues with separate-model cockpits
2007-12-31 06:44:23 +00:00
wmcoolmon
e3a73a08b2
Move cockpit model rendering to prevent unneeded projection matrix switching
2007-12-31 01:29:40 +00:00
wmcoolmon
3df377b270
Separate cockpit model support
2007-12-30 15:29:24 +00:00
Backslash
46fb02fb92
Backslash's "let's get this stuff into 3_6_9 as well" commit.
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-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
turey
d5aa9ccba8
Bunch of stuff already in HEAD. Shouldn't break anything.
2007-12-20 01:57:45 +00:00
Goober5000
f76ba63460
watch out for bad MOI values
2007-12-02 08:21:50 +00:00
Goober5000
501a9eafe6
fix ship-type-destroyed
2007-11-20 04:58:25 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
Goober5000
d8d993c2ed
fix the factoring on the shudder parameters (Mantis #1419 )
2007-09-04 00:08:51 +00:00
Goober5000
e59ec5b80a
fix for #1455 plus a bit of cleanup
2007-09-02 18:53:24 +00:00
Goober5000
6ab0b17acc
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
Goober5000
08a3265dd7
some tweaks for a field that's mostly unused anyway
2007-08-11 16:52:02 +00:00
karajorma
3e082ddda8
Reinforcements Editor bug fixed Sucka!
2007-08-03 19:10:06 +00:00
Goober5000
7c4ef23da3
apply some of Turey's changes to stable branch
2007-07-28 22:04:14 +00:00
Goober5000
de84535790
fix and clean up the warpout conditions
2007-07-15 08:20:05 +00:00
Goober5000
c8638e7630
restore WMC's ship flag
2007-07-15 06:29:56 +00:00
Goober5000
05d4da7b01
partial commit of aldo's eyepoint feature
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it will need a keystroke to be complete
2007-07-15 04:19:34 +00:00
Goober5000
1505576dfb
fixed a small bug in the lab
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moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
wmcoolmon
9aba4be554
Added armor support for asteroid, debris, ship, and beam damage
2007-05-28 18:27:36 +00:00
Goober5000
f3e1f3ade0
add placeholder stuff for parsing ship-class texture replacements
2007-05-26 15:12:07 +00:00
taylor
26aca5d17b
add the rest of the texture page-in code changes that I skipped before (should fix Mantis #1389 )
2007-05-25 13:49:39 +00:00
taylor
9df5d079df
fix armor_parse_table() so that it will parse multiple entries properly
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fix bug introduced from not closing down lcl_ext after parsing armor.tbl
2007-05-17 14:58:40 +00:00
Goober5000
996ac6d6ab
--grouped the shake/shudder code together a bit better
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--added a sexp to generate shudder
--fixed a minor bug in lock-perspective
2007-05-14 23:13:51 +00:00
taylor
5d0a58122b
clean out some old code we no longer use/need
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change warning messages to not print out current tbl name, since at the point those messages show the tbl has long since been parsed
add an extra quick-check to ship_get_subsystem_strength() to avoid div if we don't need it
make Ship_subsystems[] dynamic (sort of), it's allocated in sized sets now, so we can easily change size while still working with the existing linked-list code
2007-04-13 00:28:00 +00:00
taylor
098ed1b243
cleanup and fix for weapon cycling (Mantis #1298 )
2007-03-22 20:45:22 +00:00