Commit Graph
448 Commits
Author SHA1 Message Date
Backslash c8d5f8678d Guess this had only been committed to the former HEAD.
Make max_speed based on max_vel.xyz.z, so that we don't have a strange maxmimum throttle when the ship is capable of x/y movement.
2008-04-04 15:15:06 +00:00
taylor 1aef19ab7f be sure to properly update shields, afterburner energy, max speed, cm count and set initial
model_anim state through change_ship_type()   (Mantis #1512, #1594, #1645)
2008-04-04 03:17:01 +00:00
taylor 1b2c251be6 add back Bobboau's "check hull" turret subsystem flag support 2008-04-03 16:47:03 +00:00
Backslash 6f1932987d Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor 0a06e62093 make sure not to carry swarm/corkscrew missile fire to another bank when the first one is out of ammo (Mantis #464) 2008-04-01 20:04:04 +00:00
taylor 3090cd74b0 fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis #1646)
clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess
2008-03-31 12:57:34 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
taylor 7f7e82f820 changes for Fred_texture_replacements to get that crap off of the stack and stop wasting memory (it was about 2.3meg wasted on non-Fred!!) 2008-03-29 02:11:19 +00:00
taylor 1332de96f6 add optional string for +reverse_delay and default it to 0 for trigger type animations (Wanderer #27) 2008-03-28 20:29:31 +00:00
WMCoolmon df53ae5d5c Maybe-fix TVWP bug 2008-03-24 05:27:00 +00:00
taylor 02233b1ddf fix broken ballistic weapons 2008-03-24 03:37:26 +00:00
karajorma a4987ce6ae Add SEXPs and table entries to WMCs subsystem name changing system 2008-03-21 20:25:12 +00:00
taylor f3459338da fix Mantis #1636, thanks to VA for doing all of the leg work :) 2008-03-20 18:47:55 +00:00
WMCoolmon c428e9925b New warp code. See thread on the internal for details. 2008-03-15 09:24:57 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
Goober5000 5b1d504b94 fix flag setting in modular tables 2008-03-14 23:00:04 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Kazan 45be212c30 forgot this fix again :D 2008-02-08 04:35:18 +00:00
Kazan 7e25a502a8 recommiting keldor's javelin_hs patch without busting line endings 2008-02-08 04:34:18 +00:00
Kazan 43dd6aa1b0 Recommit the autoaiming patch.. looks clean now 2008-02-08 03:04:41 +00:00
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan f575e36d94 Fix small error in a function from Keldor's Javelin HS diff 2008-02-07 17:01:42 +00:00
Kazan 9adacb0a51 Keldor's Javelin HS (new homing missile type) patch - approved by Kazan 2008-02-07 16:55:00 +00:00
Kazan 37f2b81e35 Keldor's Autoaiming patch - approved by Kazan 2008-02-07 16:45:16 +00:00
Goober5000 9e1580e663 back out the MOI fix 2008-01-18 17:59:53 +00:00
wmcoolmon 8901fa67a4 Fix lighting and possibly clipping issues with separate-model cockpits 2007-12-31 06:44:23 +00:00
wmcoolmon e3a73a08b2 Move cockpit model rendering to prevent unneeded projection matrix switching 2007-12-31 01:29:40 +00:00
wmcoolmon 3df377b270 Separate cockpit model support 2007-12-30 15:29:24 +00:00
Backslash 46fb02fb92 Backslash's "let's get this stuff into 3_6_9 as well" commit.
-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
Goober5000 f76ba63460 watch out for bad MOI values 2007-12-02 08:21:50 +00:00
Goober5000 501a9eafe6 fix ship-type-destroyed 2007-11-20 04:58:25 +00:00
taylor c5235c6428 FS2NetD v.2 (still a work in progress, but is ~98% complete) 2007-10-15 06:43:23 +00:00
Goober5000 d8d993c2ed fix the factoring on the shudder parameters (Mantis #1419) 2007-09-04 00:08:51 +00:00
Goober5000 e59ec5b80a fix for #1455 plus a bit of cleanup 2007-09-02 18:53:24 +00:00
Goober5000 6ab0b17acc added fixes for #1415 and #1483, made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable 2007-09-02 02:10:29 +00:00
Goober5000 08a3265dd7 some tweaks for a field that's mostly unused anyway 2007-08-11 16:52:02 +00:00
karajorma 3e082ddda8 Reinforcements Editor bug fixed Sucka! 2007-08-03 19:10:06 +00:00
Goober5000 7c4ef23da3 apply some of Turey's changes to stable branch 2007-07-28 22:04:14 +00:00
Goober5000 de84535790 fix and clean up the warpout conditions 2007-07-15 08:20:05 +00:00
Goober5000 c8638e7630 restore WMC's ship flag 2007-07-15 06:29:56 +00:00
Goober5000 05d4da7b01 partial commit of aldo's eyepoint feature
it will need a keystroke to be complete
2007-07-15 04:19:34 +00:00
Goober5000 1505576dfb fixed a small bug in the lab
moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
wmcoolmon 9aba4be554 Added armor support for asteroid, debris, ship, and beam damage 2007-05-28 18:27:36 +00:00
Goober5000 f3e1f3ade0 add placeholder stuff for parsing ship-class texture replacements 2007-05-26 15:12:07 +00:00
taylor 26aca5d17b add the rest of the texture page-in code changes that I skipped before (should fix Mantis #1389) 2007-05-25 13:49:39 +00:00
taylor 9df5d079df fix armor_parse_table() so that it will parse multiple entries properly
fix bug introduced from not closing down lcl_ext after parsing armor.tbl
2007-05-17 14:58:40 +00:00
Goober5000 996ac6d6ab --grouped the shake/shudder code together a bit better
--added a sexp to generate shudder
--fixed a minor bug in lock-perspective
2007-05-14 23:13:51 +00:00
taylor 5d0a58122b clean out some old code we no longer use/need
change warning messages to not print out current tbl name, since at the point those messages show the tbl has long since been parsed
add an extra quick-check to ship_get_subsystem_strength() to avoid div if we don't need it
make Ship_subsystems[] dynamic (sort of), it's allocated in sized sets now, so we can easily change size while still working with the existing linked-list code
2007-04-13 00:28:00 +00:00
taylor 098ed1b243 cleanup and fix for weapon cycling (Mantis #1298) 2007-03-22 20:45:22 +00:00