taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
Goober5000
21b1682f13
apply WMC's patches for MSVC 6
2008-03-22 01:39:18 +00:00
WMCoolmon
c428e9925b
New warp code. See thread on the internal for details.
2008-03-15 09:24:57 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
wmcoolmon
42481ce816
Various minor sign/casting fixes
2007-11-24 04:33:50 +00:00
Goober5000
e59ec5b80a
fix for #1455 plus a bit of cleanup
2007-09-02 18:53:24 +00:00
karajorma
fa9f2f861c
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
2007-04-24 12:07:35 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
karajorma
d74026437b
Thought I'd caught all of these months ago! Thanks to Wanderer for the heads up.
2007-02-16 18:48:42 +00:00
taylor
96c1fc5df2
some minor performance improvements
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remove NO_SOUND
2007-02-11 09:39:09 +00:00
taylor
57353a5806
handle knossos warp effect flip in a slightly better, slighter safer way (Mantis bug #1048 , plus a couple that weren't filed)
2006-11-16 01:11:28 +00:00
taylor
6f2e60d53b
Ooopps! ;)
2006-11-01 18:46:22 +00:00
taylor
67305cfda5
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug #43 )
2006-11-01 18:35:58 +00:00
taylor
f09c7e2d03
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:14:44 +00:00
karajorma
bc2db24a81
More typos revealed while trying to merge changes to the HEAD branch!
2006-08-18 17:48:39 +00:00
karajorma
5981929ec2
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
2006-08-18 17:21:10 +00:00
Goober5000
e27dfe36ea
add another method for calculating dimensions of docked objects, plus improve an existing one
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--Goober5000
2006-07-21 05:41:10 +00:00
Goober5000
ab19abcb21
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
d5ce83425a
make warpout work properly even if the player is docked to something
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--Goober5000
2006-06-15 06:18:43 +00:00
taylor
6b92385163
get rid of some wasteful math for gr_set_proj_matrix() calls
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fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
wmcoolmon
0a62d80db6
$Warp time and $Warp speed vars
2006-04-01 01:21:58 +00:00
wmcoolmon
f7659ed341
Prelim. BSG warpin effect stuff
2006-03-31 10:20:01 +00:00
taylor
8804e0dcbf
some minor changes to model_should_render_engine_glow(), better safety checks, support for disrupted engines
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check to see if a particular engine is disabled/destroyed/disrupted before making engine wash for it
2006-01-16 20:57:03 +00:00
phreak
7665133851
Remove tertiary weapons in their current form, I want something more flexable instead of what I had there.
2006-01-09 04:54:51 +00:00
taylor
9d2f4e7eb4
make Split_ships[] dynamic (wouldn't have been a big deal to just bump the limit, but what the hell)
2006-01-05 11:34:44 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
1aef275407
Ability to disable damage particle spew on ships
2005-12-13 22:32:30 +00:00
wmcoolmon
3e2d1800f2
subsystem + shockwave armor support; countermeasures as weapons
2005-12-04 18:58:07 +00:00
Goober5000
8cc7793044
this should fix the no-warp-effect bug
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--Goober5000
2005-11-13 22:27:17 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
taylor
6f579ff221
fix player warpout
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basic code cleanup (that previous braces change did nothing for readability)
spell "plyr" correctly
tweak warp shrink time to better match WMC's other changes and avoid the skipping during shrink
2005-10-20 17:50:03 +00:00
wmcoolmon
a9e5f602b6
Oops, guess I didn't commit this stuff
2005-10-20 06:37:34 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
3981b4b7a2
Added warpin/warpout speed override values to ships.tbl
2005-10-09 09:13:29 +00:00
Goober5000
c9e63a8972
add option for warp flash; mess with the cmdlines a bit
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--Goober5000
2005-09-21 03:55:32 +00:00
taylor
2a97e46c9b
basic cleaning, removing old/useless code, sanity stuff, etc:
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- very minor performance boost from not doing stupid things :)
- minor change to 3d shockwave sizing to better approximate 2d effect movements
- for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
- removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor
3b15226dd4
little safety check, a couple of strange cases allow this to happen so we should look for it
2005-08-11 12:16:23 +00:00
wmcoolmon
67c6bca0de
Multiple shockwaves support.
2005-07-24 06:01:37 +00:00
wmcoolmon
c9fb193cc2
Synced 3D shockwaves' glowmaps with the model, tossed in some medals.tbl
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support for the demo/FS1
2005-07-24 00:32:45 +00:00
Goober5000
2a307d099a
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
wmcoolmon
6acab304f9
Dynamically allocated engine washes; subsystem sounds; armor fixes. Line 4268 of ship.cpp, apparently, works properly; bears further looking into.
2005-04-25 00:31:14 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
taylor
c253042a4a
make sounds.tbl dynamic
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have snd_time_remaining() be less stupid
some OpenAL error fixerage
be able to turn off some typically useless debug messages
2005-03-24 23:27:26 +00:00
phreak
fe6f36720a
Awesome 2-for-1 deal!!!
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Firstly, the Colossus should now warp out correctly. No more warphole forming inside of it
Secondly, muzzleflashes now are generated at the gunmounts of the firing ship.
2005-03-15 01:40:07 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00