Commit Graph
2588 Commits
Author SHA1 Message Date
Goober5000 ce57b3387d added variable replacement to command briefings, briefings, and debriefings
--Goober5000
2006-01-26 03:58:14 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
Goober5000 ef1ae60796 ugh; these scripting #defines really need to be kept up-to-date 2006-01-26 02:26:17 +00:00
taylor 92c2d3724f quick and ugly hack to get aigoal sorting working on Windows again (temporary, should be replaced by better and permanent sorting function) 2006-01-25 22:51:07 +00:00
wmcoolmon ae74334f02 Maybe fix G3_count error 2006-01-25 07:46:13 +00:00
phreak f36a0b2355 htl_lines should follow zbuffering rules 2006-01-25 03:11:52 +00:00
taylor 8c46901b47 break out of error check loop after the first check in FRED since it doesn't like this for some reason 2006-01-24 13:38:30 +00:00
taylor b4c50e32d7 another NaN/div-by-0 bug 2006-01-23 13:51:11 +00:00
taylor 9a581baa79 fix d3d_bitmap_ex coloring (thanks Alpha0!) 2006-01-23 09:39:30 +00:00
taylor 18d6b377eb add fixes for capships that hit waypoints and just spin around
try and fix a big ship guard NaN error that is the result of an incredibly small forward speed value
2006-01-22 22:41:16 +00:00
wmcoolmon 6912e6cc96 0...1...2...4? 2006-01-22 19:57:35 +00:00
taylor 4ed9dd0b2b more class type name fixage (maybe an AltName: line for objettypes.tbl in the future?)
if a ship has no class_type in ai_chase() then assume it's ok to chase, but log it in debug
  (uncomment Int3() here after this has been tested a little more)
2006-01-22 14:09:01 +00:00
taylor 3f197f34e2 oops, didn't notice that was out of the wrong diff 2006-01-22 01:35:23 +00:00
taylor f771b52a56 warning fixage
don't Int3() when trying to set ship speed via sexp if ship is not in mission yet, this shouldn't be fatal
2006-01-22 01:33:39 +00:00
taylor ae1b2d91f5 newline fixage 2006-01-22 01:32:07 +00:00
taylor a71b58a223 no real need to cast these so just get it right in the first place 2006-01-22 01:31:44 +00:00
taylor 3da6678877 clear depth buffer on each page flip (may give a slight speed increase)
change error check handling again, FRED may like this better but if it starts hanging again I have another fix
little safety checks for opengl_close()
fix atexit() call for OGL closeout
2006-01-22 01:30:33 +00:00
taylor c39585a262 handle NULL ptr ref in debug message (needs to be reconsidered as to whether the function should actually return here or not) 2006-01-22 01:28:06 +00:00
taylor a3bdc81969 fix temp ptr warning, untested but could possibly be less error prone in some situations 2006-01-22 01:26:15 +00:00
wmcoolmon faa0b28008 Texture replacement stuff 2006-01-21 09:36:58 +00:00
taylor 0d515b98d4 long way to go for a simple div-by-0 fix 2006-01-21 02:43:23 +00:00
wmcoolmon 24d8f7973f Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling. 2006-01-21 02:22:05 +00:00
taylor c69ff06b94 that wasn't too smart of me, move extra anim filename size check to *after* we have found an anim 2006-01-21 01:56:58 +00:00
taylor ab81c738db don't forcefully disable multisample still (part of an old ATI fix that didn't actually fix anything) 2006-01-21 00:14:25 +00:00
taylor 922be10b2d fix for LuaError change, *again* ;) 2006-01-21 00:11:51 +00:00
taylor 9de1e7691d fix anim filename length check, they need at least 5 extra characters for the frame number on the filenames 2006-01-20 23:47:51 +00:00
wmcoolmon a2e4eb9c1b Lua unloadMission() 2006-01-20 17:37:38 +00:00
taylor 74e33659ab gr_*_bitmap_ex() stuff, D3D side is 100% untested to even compile
several other very minor changes as well
2006-01-20 17:15:16 +00:00
Goober5000 6876f5ca60 remove unreferenced variable 2006-01-20 07:50:25 +00:00
Goober5000 8dbd2dbbe7 fix warning message
--Goober5000
2006-01-20 07:21:33 +00:00
Goober5000 8ab1cf65a9 reordered #include files to quash Microsoft warnings
--Goober5000
2006-01-20 07:10:34 +00:00
Goober5000 42a84d2e8f sorted the #include listing again
--Goober5000
2006-01-20 06:26:41 +00:00
Goober5000 bc18d2fcff hopefully fix the Microsoft warnings
--Goober5000
2006-01-20 06:24:01 +00:00
wmcoolmon 5215110d17 Updated FREDStubs.cpp to most current version 2006-01-20 05:35:59 +00:00
Goober5000 28b019a853 fixed a sexp help message
--Goober5000
2006-01-20 04:33:21 +00:00
wmcoolmon d67df04356 GCC compile fixes 2006-01-20 03:48:35 +00:00
wmcoolmon cd7cacd004 Faster object handles 2006-01-19 22:25:01 +00:00
wmcoolmon 769608ef6d More Lua checks; added Lua vector object; better operator support. 2006-01-19 20:18:12 +00:00
wmcoolmon a657ad4cad Lua debugging stuff; gr_bitmap_ex stuff for taylor 2006-01-19 16:00:04 +00:00
taylor 7d3c621d15 don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure) 2006-01-19 14:06:33 +00:00
taylor 82098596a0 better error handling for OGG Voris files 2006-01-19 11:49:12 +00:00
wmcoolmon 851b4dd350 Possible overflow check 2006-01-19 05:40:19 +00:00
phreak 186f3c081e gr_render_buffer shouldn't be returning values if it's supposed to return void 2006-01-19 03:20:49 +00:00
phreak 0662cb6959 give repair-subsystem and set-subsystem-strength a fourth optional parameter used to possibly regenerate the submodel of a given subsystem
sabotage-subsystem should make the subsystems explode
2006-01-19 03:17:12 +00:00
phreak 1456c88369 obj_script_set_global() should have an #ifdef/#endif USE_LUA pair in the function body. 2006-01-19 03:15:31 +00:00
Goober5000 82302a0aba import FRED2 back into fs2_open module
--Goober5000
2006-01-19 02:27:38 +00:00
Goober5000 0b42f5336a add lowercase .ico file 2006-01-19 02:00:39 +00:00
Goober5000 a6c212b6a9 remove uppercase .ico file 2006-01-19 02:00:00 +00:00
taylor e2f2baf557 this is probably going to end up doing something bad again when switching mods, hopefully it's not still necessary though 2006-01-18 17:45:01 +00:00
taylor 16b6d96c61 oops! :) 2006-01-18 16:36:32 +00:00