Goober5000
ce57b3387d
added variable replacement to command briefings, briefings, and debriefings
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--Goober5000
2006-01-26 03:58:14 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
Goober5000
ef1ae60796
ugh; these scripting #defines really need to be kept up-to-date
2006-01-26 02:26:17 +00:00
taylor
92c2d3724f
quick and ugly hack to get aigoal sorting working on Windows again (temporary, should be replaced by better and permanent sorting function)
2006-01-25 22:51:07 +00:00
wmcoolmon
ae74334f02
Maybe fix G3_count error
2006-01-25 07:46:13 +00:00
phreak
f36a0b2355
htl_lines should follow zbuffering rules
2006-01-25 03:11:52 +00:00
taylor
8c46901b47
break out of error check loop after the first check in FRED since it doesn't like this for some reason
2006-01-24 13:38:30 +00:00
taylor
b4c50e32d7
another NaN/div-by-0 bug
2006-01-23 13:51:11 +00:00
taylor
9a581baa79
fix d3d_bitmap_ex coloring (thanks Alpha0!)
2006-01-23 09:39:30 +00:00
taylor
18d6b377eb
add fixes for capships that hit waypoints and just spin around
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try and fix a big ship guard NaN error that is the result of an incredibly small forward speed value
2006-01-22 22:41:16 +00:00
wmcoolmon
6912e6cc96
0...1...2...4?
2006-01-22 19:57:35 +00:00
taylor
4ed9dd0b2b
more class type name fixage (maybe an AltName: line for objettypes.tbl in the future?)
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if a ship has no class_type in ai_chase() then assume it's ok to chase, but log it in debug
(uncomment Int3() here after this has been tested a little more)
2006-01-22 14:09:01 +00:00
taylor
3f197f34e2
oops, didn't notice that was out of the wrong diff
2006-01-22 01:35:23 +00:00
taylor
f771b52a56
warning fixage
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don't Int3() when trying to set ship speed via sexp if ship is not in mission yet, this shouldn't be fatal
2006-01-22 01:33:39 +00:00
taylor
ae1b2d91f5
newline fixage
2006-01-22 01:32:07 +00:00
taylor
a71b58a223
no real need to cast these so just get it right in the first place
2006-01-22 01:31:44 +00:00
taylor
3da6678877
clear depth buffer on each page flip (may give a slight speed increase)
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change error check handling again, FRED may like this better but if it starts hanging again I have another fix
little safety checks for opengl_close()
fix atexit() call for OGL closeout
2006-01-22 01:30:33 +00:00
taylor
c39585a262
handle NULL ptr ref in debug message (needs to be reconsidered as to whether the function should actually return here or not)
2006-01-22 01:28:06 +00:00
taylor
a3bdc81969
fix temp ptr warning, untested but could possibly be less error prone in some situations
2006-01-22 01:26:15 +00:00
wmcoolmon
faa0b28008
Texture replacement stuff
2006-01-21 09:36:58 +00:00
taylor
0d515b98d4
long way to go for a simple div-by-0 fix
2006-01-21 02:43:23 +00:00
wmcoolmon
24d8f7973f
Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling.
2006-01-21 02:22:05 +00:00
taylor
c69ff06b94
that wasn't too smart of me, move extra anim filename size check to *after* we have found an anim
2006-01-21 01:56:58 +00:00
taylor
ab81c738db
don't forcefully disable multisample still (part of an old ATI fix that didn't actually fix anything)
2006-01-21 00:14:25 +00:00
taylor
922be10b2d
fix for LuaError change, *again* ;)
2006-01-21 00:11:51 +00:00
taylor
9de1e7691d
fix anim filename length check, they need at least 5 extra characters for the frame number on the filenames
2006-01-20 23:47:51 +00:00
wmcoolmon
a2e4eb9c1b
Lua unloadMission()
2006-01-20 17:37:38 +00:00
taylor
74e33659ab
gr_*_bitmap_ex() stuff, D3D side is 100% untested to even compile
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several other very minor changes as well
2006-01-20 17:15:16 +00:00
Goober5000
6876f5ca60
remove unreferenced variable
2006-01-20 07:50:25 +00:00
Goober5000
8dbd2dbbe7
fix warning message
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--Goober5000
2006-01-20 07:21:33 +00:00
Goober5000
8ab1cf65a9
reordered #include files to quash Microsoft warnings
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--Goober5000
2006-01-20 07:10:34 +00:00
Goober5000
42a84d2e8f
sorted the #include listing again
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--Goober5000
2006-01-20 06:26:41 +00:00
Goober5000
bc18d2fcff
hopefully fix the Microsoft warnings
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--Goober5000
2006-01-20 06:24:01 +00:00
wmcoolmon
5215110d17
Updated FREDStubs.cpp to most current version
2006-01-20 05:35:59 +00:00
Goober5000
28b019a853
fixed a sexp help message
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--Goober5000
2006-01-20 04:33:21 +00:00
wmcoolmon
d67df04356
GCC compile fixes
2006-01-20 03:48:35 +00:00
wmcoolmon
cd7cacd004
Faster object handles
2006-01-19 22:25:01 +00:00
wmcoolmon
769608ef6d
More Lua checks; added Lua vector object; better operator support.
2006-01-19 20:18:12 +00:00
wmcoolmon
a657ad4cad
Lua debugging stuff; gr_bitmap_ex stuff for taylor
2006-01-19 16:00:04 +00:00
taylor
7d3c621d15
don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure)
2006-01-19 14:06:33 +00:00
taylor
82098596a0
better error handling for OGG Voris files
2006-01-19 11:49:12 +00:00
wmcoolmon
851b4dd350
Possible overflow check
2006-01-19 05:40:19 +00:00
phreak
186f3c081e
gr_render_buffer shouldn't be returning values if it's supposed to return void
2006-01-19 03:20:49 +00:00
phreak
0662cb6959
give repair-subsystem and set-subsystem-strength a fourth optional parameter used to possibly regenerate the submodel of a given subsystem
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sabotage-subsystem should make the subsystems explode
2006-01-19 03:17:12 +00:00
phreak
1456c88369
obj_script_set_global() should have an #ifdef/#endif USE_LUA pair in the function body.
2006-01-19 03:15:31 +00:00
Goober5000
82302a0aba
import FRED2 back into fs2_open module
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--Goober5000
2006-01-19 02:27:38 +00:00
Goober5000
0b42f5336a
add lowercase .ico file
2006-01-19 02:00:39 +00:00
Goober5000
a6c212b6a9
remove uppercase .ico file
2006-01-19 02:00:00 +00:00
taylor
e2f2baf557
this is probably going to end up doing something bad again when switching mods, hopefully it's not still necessary though
2006-01-18 17:45:01 +00:00
taylor
16b6d96c61
oops! :)
2006-01-18 16:36:32 +00:00