wmcoolmon
c177d1389c
Added memory display thingy to loading screen, if command line is specified and build is a debug build. Also made screenshots go up to 9999
2005-03-14 06:36:30 +00:00
taylor
dff6838110
fix various compiler warning messages
...
make sure screenshot count doesn't get too high
fix movies playing twice in redalert missions
reset time compression for redalert missions and cmdbriefings, just in case
2005-03-13 08:04:43 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
...
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
bobboau
37bfe59c6e
commit of render target code, d3d should be totaly functional,
...
OGL still needs implementation.
2005-03-07 13:10:22 +00:00
Kazan
3ed6c8c1cb
!Om_tracker_flag = non-pxo
2005-03-03 12:58:25 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
86b32baff4
well that was good and wrong
2005-03-03 05:32:11 +00:00
taylor
91e9fb4433
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
...
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
b370e5b903
some bm_unload() -> bm_release() changes to save bmpman slots
2005-02-23 04:51:56 +00:00
taylor
c11ae3ff36
make loading screen shader a bit taller
...
add i.o to credits for Linux and OSX code
add libjpeg and ogg stuff to credits for license compliance
replace an Int3() with a debug message in the hud code
2005-02-14 23:54:11 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
Goober5000
be761d4fc1
nitpicked some boolean tests, and fixed two small bugs
...
--Goober5000
2005-01-30 09:27:41 +00:00
argv
f52ec71693
Fixed compile errors due to several source files not having been updated to
...
reference "Min/Max_draw_distance" instead of "MIN/MAX_DRAW_DISTANCE".
-- _argv[-1]
2005-01-29 09:19:45 +00:00
wmcoolmon
8e8a748da5
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
wmcoolmon
42c5d6978d
Sound quality in Freespace 2 is now controlled by SoundSampleBits, and SoundSampleRate. Also, some sounds will use hardware rather than software buffers if available.
2005-01-08 10:00:59 +00:00
wmcoolmon
b3ceda2d70
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything.
2005-01-01 07:18:48 +00:00
wmcoolmon
a756e220ad
Sync to current NEW_HUD code
2004-12-25 09:28:41 +00:00
wmcoolmon
76b9870a68
Fix to modular tables workaround with Fs2NetD
2004-12-25 09:25:41 +00:00
taylor
bfb64d9f8a
dymanic allocation of Personas
2004-12-10 17:21:00 +00:00
taylor
0d1d27627f
make OGL use same gamma reg setting as D3D since it's the same ramp
...
have OGL respect the -no_set_gamma cmdline option
reset gamma to default on OGL exit to make sure the desktop doesn't stay wrong
2004-12-02 11:18:15 +00:00
taylor
efbccb39e4
couple of LAN game vs. FS2NetD fixes
2004-11-26 08:41:11 +00:00
taylor
61ad202f69
bump COUNT_ESTIMATE, reset time compression at the start of a mission, new pilot file support, add feature_disabled popup
2004-10-31 21:31:34 +00:00
Goober5000
7afc414357
fix0red some warnings
...
--Goober5000
2004-08-23 07:48:09 +00:00
phreak
fa031f9047
forgot to commit orb change
2004-08-05 02:15:27 +00:00
Goober5000
751d13997a
updated launcher link
...
--Goober5000
2004-07-26 21:19:05 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
ab6b7db850
Autopilot system completed -- i am dropping plans for GUI nav map
...
All builds should have ENABLE_AUTO_PILOT defined from now on (.dsp's i am committing reflect this) the system will only be noticed if the mission designer brings it online by defining a nav point
Fixed FPS counter during time compression
2004-07-26 17:54:05 +00:00
Kazan
ca8d5ac051
nothing major
2004-07-18 04:07:26 +00:00
taylor
e574e9f732
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
c2882fef09
removed a couple pointless useless messages from the debug console
2004-07-12 03:19:17 +00:00
bobboau
a3422b4d01
added the working decal code
2004-07-11 03:22:54 +00:00
wmcoolmon
f9e86561cf
Moved set_current_hud, as well as added a conditional to hud_positions_it; it shouldn't and won't be executed on a standalone server.
2004-07-08 22:08:21 +00:00
Kazan
f90f1a4ad0
working on autonav
2004-07-01 16:38:19 +00:00
phreak
8830b8d266
function pointer radar update.
...
will enable us to make different radar styles that we can switch between
2004-07-01 02:07:54 +00:00
bobboau
2798d7d62b
implemented index buffered background bitmaps,
...
OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
wmcoolmon
b1ab3f347f
Nonworking OGG support for sound (not music) added, disabled load-only-used-weapons code, modification to sound system registry code.
...
OGG code has been commented out, so you don't need the SDK yet.
2004-06-22 23:14:10 +00:00
randomtiger
1b84850bdd
Changed startup code to catch D3D9 request from launcher.
...
No actual startup code has been implemented.
2004-06-19 12:45:47 +00:00
wmcoolmon
ed78b00a8d
Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values
2004-06-18 04:59:55 +00:00
wmcoolmon
d816460ccc
Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C
2004-05-30 08:04:49 +00:00
wmcoolmon
27efe27525
Made HUD.tbl obsolete. Info is now taken directly from $Shield_icon in ships.tbl
...
Now this table can be used for something more useful...say, hud gauge positions?
2004-05-27 00:49:26 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
...
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
taylor
aca865f8ff
add NULL check to game_hacked_data() to prevent crash
2004-04-27 20:41:58 +00:00
Kazan
d9b1a41cff
-no_fps_capping
2004-04-26 18:23:48 +00:00
taylor
d74ea38f24
don't preload every sound (fixes some slowdowns), snd_preload option support
2004-04-26 00:25:08 +00:00
taylor
316e357f56
let language reg setting override auto detection
2004-04-14 23:17:26 +00:00
righteous1
a56ee4b6a2
Backing out mainhall audio fix attempt.
2004-04-08 05:00:13 +00:00
righteous1
59c2fab09d
Updated to add alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1
2004-04-07 03:31:53 +00:00
taylor
87c33ceff4
handle movie file extensions better
2004-03-30 08:30:38 +00:00