Commit Graph
210 Commits
Author SHA1 Message Date
Goober5000 805e858123 Merge pull request #4277 from Goober5000/hud_target_distance
add hu.getTargetDistance()
2022-05-20 14:18:06 -04:00
Goober5000 260526cbd6 add hu.getTargetDistance()
Add a scripting function to return the distance as seen on the HUD.
2022-05-19 21:03:45 -04:00
Goober5000 48d5211e68 Merge pull request #4275 from naomimyselfandi/scpui-stage-hooks
Allow SCPUI to run `$On Briefing Stage:` hooks
2022-05-18 18:47:24 -04:00
Naomi Coffman 0f9fee8d7c Lua indexes start at 1 2022-05-17 18:59:28 -04:00
BMagnu 5c4be3d392 LuaAI (#4198)
* Basic LuaAI

* LuaAI Player Order Support

* Add Player Order Target Restricts

* Fix init order

* Add AI helper API

* Fix subcategory stuff

* Fix Compiler Warnings

* Remove AI Mode switch Int3's

* Fix Lua docs

* Compiler warnings 2

* Clang Tidy

* Incorporate Feedback

* Incorporate Feedback 2

* Incorporate Feedback 3

* Incorporate Feedback 4

* Clang Tidy
2022-05-16 18:36:34 +09:00
Naomi Coffman 701a8de527 Allow SCPUI to run $On Briefing Stage: hooks 2022-05-15 19:44:48 -04:00
Goober5000 fa52bf747d fix maybePlayCutscene arguments
This must have been coded as `ui:maybePlayCutscene` when it should be `ui.maybePlayCutscene`
2022-05-14 14:30:04 -04:00
Asteroth 2e37aceab9 correct sun math 2022-05-11 14:13:39 -04:00
Goober5000 bb2bd3fc1d Merge pull request #4186 from Goober5000/fred_background_angle_fix
background bitmap fix
2022-05-06 18:43:38 -04:00
Goober5000 298265c831 replace names ending in 2 with names ending in new 2022-05-01 23:21:21 -04:00
Goober5000 30c168693b change 'fixed' to 'corrected' 2022-05-01 23:07:04 -04:00
BMagnu 316ef398e8 Encapsulate testing for LoS in a function and expose to Lua (#4234)
* Allow extracting userobjects from LuaTable

* Encapsulate test_los function and expose to lua

* Incorporate feedback

* Tidyup objcollide

* Fix LuaValue template

* Fix Warnings

* Fix Clang Tidy

* Update comments as suggested, Co-authored-by: m!m
2022-05-02 05:50:22 +09:00
Goober5000 435a525e4f add a script function to flash parts of the target box
Add the `hu.flashTargetBox()` function.  Also move the `STR` macro to scp_defines.h and rename it `SCP_TOKEN_TO_STR`.
2022-04-24 23:14:49 -04:00
Goober5000 fa4c66dfac consolidate angle fixes into stars_fix_background_angles; add new script and sexp functions that use correct angles 2022-04-20 15:55:33 -04:00
Goober5000 636b4e81df Merge pull request #3960 from Goober5000/scripted_decals
add scripting support for decals
2022-04-02 13:57:40 -04:00
Goober5000 79c096a488 add missile list iterator
Add mn.getMissileList(), similar to mn.getShipList().  See also #3660.
2022-03-07 03:27:11 -05:00
Goober5000 18a8e280dc add scripting support for decals
This extends the existing decal system so that decals can be created through scripting.
2022-03-01 19:07:39 -05:00
wookieejedi 1c19238e70 Expand scripting string functions (#4035) 2022-02-16 17:04:47 -05:00
Allen A. Babb cf83573b2a Improve Pilot version checks (#3988)
* rename pilotfile::version to pilotfile::plr_ver
* Fix typo in warning message
* set plr_ver and csg_ver to PLR_VERSION_INVALID on init and close
* add PLAYER_FLAGS_PLR_VER_LOWER and *_CONTROLS flags to player defines
* Add popup to intercept the player before going into the mainhall with an old pilot
* Move the Constrols5 info popup into the mainhall
* Modifiy pilotfile::verify() to allow player flags to be passed on to callers

* Rename valid_pilot_lang() to valid_pilot()
* valid_pilot() checks plr_version of the pilot and prompts the user if they want to continue loading or not
* add no_popup param to valid_pilot() to allow scripting to use it

* Correctly clear the PLR_VER_CONTROLS player flag
* operator== is not operator+=
* don't clear player flags when closing a pilot file
* player tips popup comes after any warnings
* save committed pilot on playermenu close
* doxy playermenu::player_creat_new_pilot() and magagepilot::init_new_pilot()

* * add validation/safety catch in the barracks to prompt user if they want to select/convert a pilot with version mismatch
* PLAYER_FLAGS_PLR_VER_CONTROLS is a savable flag, cleared in the mainhall after the popup is dismiessed
* Move version flag sets in plr::load_player() and plr::verify() after calls to player_read_flags()
* Drop hints to players they should use a clone of the pilot in version prompt.
* Went ahead and added a VERSION_HIGHER flag and conditional in valid_pilot()
* Move Controsl5 notice popup into playermenu, next to the player_tips_pop().  Also allows player to "Don't show this again"

* Ignore plr version flags during unit tests since .plr -> .json conversion is never a pure clone

* Address CI issues:
* clang-tidy: use nullptr (modernize-use-nullptr)

* Add XSTR support to valid_pilot() and player_tips_constrols() popups.

* * Rename new PLAYER_FLAGS to something more descriptive
* Edit Popup text to be a bit more concise
* Add missing punctuation to language popup
2022-02-13 16:07:01 -06:00
Goober5000 18661ae4dd reverse check here because Lua will treat numbers as strings 2022-02-05 21:14:07 -05:00
Goober5000 89b9323705 fix documentation for unit tests 2022-02-05 15:46:37 -05:00
Goober5000 2e839eda0a rename hud_get_gauge to hud_get_custom_gauge for clarity 2022-02-05 15:14:23 -05:00
Goober5000 c05569180e upgrade gr.drawString to be able to use a custom sizing mode 2022-02-05 15:12:29 -05:00
Goober5000 5cf1b7ffc6 upgrade scripting to reference hud gauges by name or index, and allow a scripted hud gauge object to represent a default gauge 2022-02-05 15:11:21 -05:00
wookieejedi 1fb1368882 Add getHUDConfigShowStatus for scripting (#3961)
* Add view show status for HUD gauges in scripting

Many FSO mods use scripted HUD gauges, but previously the scripted HUD gauges were always forced to be on for the player, unlike retail gauges that can be toggled in the HUD Config screen. This PR allows scripters to view the show status of a HUD gauge, which is very useful for adding a check in the script to only show the gauge if a certain gauge is active. This is similar behavior to the getColor function, which allowed scripters to get the HUD Config colors of a given default gauge.

Tested and works as expected.

* appease clang
2022-01-27 11:17:38 +09:00
Goober5000 0dc3c914d9 tweak the event music start so that missions will be consistent regardless of the player entry delay 2022-01-16 15:24:25 -05:00
Kiloku 623b84dfb1 clean-up 2021-11-28 18:43:32 -02:00
Kiloku 50180168c0 Add centered image and rectangle functions 2021-11-28 18:02:43 -02:00
Goober5000 1819265c65 Merge pull request #3777 from Kiloku/draw_rotated_images
Allow drawing rotated bitmaps
2021-11-20 18:08:07 -05:00
Kiloku ad308757f4 Change rect rotation to use radians 2021-11-20 18:29:00 -02:00
Kiloku 67966cec9d Use radians rather than degrees for angles 2021-11-20 18:07:30 -02:00
Kiloku 3038269804 allow drawing rotated bitmaps 2021-11-14 16:26:00 -02:00
Goober5000 e01ae9fe6f match documentation 2021-11-04 23:02:36 -04:00
Goober5000 b3bb185489 fix a major bug in ba.rand32f
The function should return the random result, not the maximum value.

Also use `ade_set_args` for consistency.
2021-11-04 21:57:29 -04:00
Goober5000 89d0a49bdc add scripting virtvar for Neb2_awacs 2021-10-20 22:24:07 -04:00
Kiloku 3538c55dae Add getColor to lua gr library, which returns the active color (#3687)
* Adds the getColor() function to the Graphics lua library, allowing users to check what color is active for 2D drawing.

* Adds the getColor() function to the Graphics lua library, allowing users to check what color is active for 2D drawing.
2021-10-09 17:39:41 +09:00
Kiloku ecea40e38f Allow Lua Scripts to draw rotated rectangles (#3623)
* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.

* Revert "Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles."

This reverts commit b1a0480f32.

* Adds the angle parameter to gr.DrawRectangle, allowing scripters to draw arbitrarily rotated rectangles.

* fix wrong vertex position for unfilled rotated rectangles

* Adds a @param entry to gr_rect explaining the angle parameter.

* Attempt to fix operations with int to float conversions.

* Fix parameters in documentation string

* Change NULL to nullptr to satisfy modern coding standards

* Trying to make code a bit cleaner
2021-10-02 13:11:35 -04:00
BMagnu 391de411ee Vectorize IFF Defs for unlimited IFFs (#3634)
* make IFF limit a vector

* Also change QTFred

* Warnings

* remove decltypes, wrap arrays in unique_ptr
2021-09-30 14:17:28 +09:00
Goober5000 f8c0d30ee1 Merge pull request #3660 from BMagnu/Lua_ship_iter
LUA: Add iterator over ships in mission
2021-09-29 21:45:17 -04:00
Birk Magnussen 07abcf2238 secure iterators against ships being removed from them while still iterating 2021-09-17 01:40:31 +09:00
Birk Magnussen 491946bfd0 Add explanation 2021-09-17 01:18:22 +09:00
Birk Magnussen 2306faa7cd Add iterator over ships 2021-09-16 22:58:33 +09:00
Goober5000 8cf8d451a8 allow ship creation to not be visible in the mission log 2021-09-12 16:29:17 -04:00
Goober5000 b96d9f6e62 address feedback 2021-09-04 15:46:03 -04:00
Goober5000 10b357172a improve and expand logging 2021-08-11 02:50:07 -04:00
PhantomHoover 84b25b52d7 Be smarter about when we try to run scripting hooks: don't even bother trying if no scripts are even registered to run on them. (#3538) 2021-07-02 22:50:53 -04:00
Goober5000 70546b68a5 add bitwise operations with enums
This adds `EnumAND` and `EnumOR` which will return new enums based on the specified operations.  These are handy for enums that correspond to bit fields, such as those used for object persistent sounds.
2021-06-17 14:17:16 -04:00
Goober5000 443e148869 some bitwise operation enhancements
Allow AND and OR to take up to 10 arguments.  Deprecate addBit and replace with setBit, and add unsetBit.
2021-06-15 17:56:49 -04:00
Goober5000 00ec3431b7 add a scripting function for playing cutscenes in the UI
Implements `common_maybe_play_cutscene` as a scripting function.  Partial fix for #3367.
2021-06-14 13:48:31 -04:00
Joshua Glatt df1c518c3b Validate user-provided values passed to Random::next() (#3464)
* Validate user-provided values passed to Random::next()

* return low value on invalid range

* call LuaError() instead of Warning() in rand32() script function
2021-06-02 12:52:30 -04:00