Fixed a bug with 32bit PCX code.
Fixed a bug in the d3d_string batch system that was messing up screen shaking.
Added a couple of checks to try and stop timerbar push and pop overloads, check returns missing pops if you use the system.
Put in a higher res icon until we get something better sorted out.
In D3D red is general processing (and generic graphics), green is 2D rendering, dark blue is 3D unlit, light blue is HT&L renders and yellow is the presentation of the frame to D3D. OGL is all red for now. Use compile flag TIMERBAR_ON with code lib to activate it.
Also updated some more D3D device stuff that might get a bit more speed out of some cards.
Added timer bar code, by default its not compiled in.
Use TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.