Echelon9
d208740bcd
PVS-Studio fix: V524 It is odd that the body of 'ds_eax_set_preset' function is fully equivalent to the body of 'ds_eax_set_environment' function (ds.cpp, line 2091).
2011-08-24 15:06:22 +00:00
Echelon9
a47f5b4069
PVS-Studio fix: V525 The code containing the collection of similar blocks. Check items 'Scene_color_texture', 'Scene_color_texture', 'Scene_depth_texture' in lines 2073, 2076, 2079. code gropengldraw.cpp
2011-08-24 14:56:48 +00:00
Echelon9
c2e41e4a95
PVS-Studio fix: V524 It is odd that the body of 'l_Object_getrvec_f' function is fully equivalent to the body of 'l_Object_getfvec_f' function (lua.cpp, line 4735).
2011-08-24 14:52:05 +00:00
Echelon9
dbcce6b112
PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970).
2011-08-24 14:48:17 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
karajorma
56f758967a
Fix several SEXPs for multiplayer use. This should fix Mantis issues 2401, 2483 and 2382.
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In addition, fix a bug caused by SEXPs that do a callback but don't send any data.
2011-08-24 08:37:11 +00:00
Goober5000
f5ad44950a
change the units on rotation acceleration to bring them in line with rotational velocity
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this is not a compatibility break because acceleration didn't work until just a few days ago :D
2011-08-24 02:41:07 +00:00
Goober5000
b232661a78
supposedly these two checks were forgotten
2011-08-24 02:23:44 +00:00
The_E
94bb513f0f
Another FXAA change to stop it from murdering our pretty pretty starfields.
2011-08-23 19:07:58 +00:00
The_E
34e7c0c927
Removing a preprocessor define from the fxaa fragment shader that we're not using.
2011-08-23 18:41:19 +00:00
Echelon9
745ec904d5
Documentation: Minor tweaking to ai.cpp
2011-08-23 13:50:24 +00:00
Zacam
ec58a7388f
Formating the shaders entries for soft particles to match the rest of the shaders.
2011-08-22 22:18:06 +00:00
Zacam
c8d0e343e2
From jg18: Platform flag exclusion, Soft Particles wiki link.
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(reformatting/spacing is mine)
2011-08-22 22:17:34 +00:00
Valathil
da6727d9d1
Let's try this again. Adding Framebuffer distortion thrusters and explosions.
2011-08-22 17:57:01 +00:00
The_E
14ac7a3cbf
object:checkRayCollision() for scripting, from m!m
2011-08-22 12:57:01 +00:00
karajorma
9aa338ecd8
Add a version of the event-true-delay SEXP which works using milliseconds rather than seconds.
2011-08-22 10:44:41 +00:00
Goober5000
a74ae93a14
wow... it looks like the subsystem acceleration sexp never worked until now...
2011-08-22 08:38:02 +00:00
Goober5000
f492ce292c
revert 7508, which MSVC6 doesn't like
2011-08-22 07:58:00 +00:00
IssMneur
80d3b0ed84
- make split_str use const strings were appropriate.
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- make brief_color_text_init use const strings where appropriate.
2011-08-21 17:05:04 +00:00
Zacam
583f5c976f
Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
2011-08-21 04:04:45 +00:00
Goober5000
b1ad28efdb
add an option to fire-beam to force the beam to fire
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combine fighter_beam flag into flags field
2011-08-21 01:11:24 +00:00
Goober5000
6346fc6de6
fix string length
2011-08-21 00:43:31 +00:00
Valathil
89da5f6fdc
Added thruster heat distortions and explosion framebuffer effects
2011-08-20 23:31:07 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
Sushi
68b036a4af
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
2011-08-20 15:06:18 +00:00
Goober5000
bc1b977c77
rewrite facing and is-facing to be more clear; I think I also fixed a bug in the process
2011-08-20 08:25:39 +00:00
Goober5000
5a28b96872
the key should be in the training category along with the other key sexps
2011-08-20 05:55:14 +00:00
Valathil
9c5e18225e
Fixed a crash in the Ship effect SEXP so it doesn't crash the game if you try to cloak a wing with destroyed/departed/vanished ships.
2011-08-19 14:49:04 +00:00
karajorma
c56684cf43
Fix Mantis 2397 (Variables do not use more than one column when using replace data or replace variable unlike all other data)
2011-08-19 10:10:53 +00:00
karajorma
4dfa577114
Add options to send objects, shorts and ushorts via the multiplayer SEXP system.
2011-08-19 08:09:50 +00:00
Goober5000
ce48784a5f
add some sanity protections against overstuffing arrays
2011-08-19 04:39:12 +00:00
Goober5000
017699d8a3
minor tweaks
2011-08-19 04:32:24 +00:00
The_E
bb2c773d7b
Fix for Mantis 2484: Default text length for EFF files was far too short.
2011-08-18 20:21:05 +00:00
Echelon9
555a9033de
Documentation: General clean-up and function documentation
2011-08-18 16:47:54 +00:00
karajorma
77745bdb75
Doh, missed one!
2011-08-18 07:56:31 +00:00
karajorma
1a577f6473
Fixes and clean up for the multiplayer SEXP packet system.
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- Make the system more robust against accidental attempts to write data to the packet without proper initialisation.
- Improve the error messages and function names to make clear the difference between the packet the game actually sends and the abstracted packets the coder seems to create and send in sexp.cpp
- Add a convenience methods to deal with SEXPs that don't need to write any data.
2011-08-18 07:48:59 +00:00
karajorma
df0722f929
Fixes for the multiplayer SEXP packet to prevent errors caused by the coder taking too little data out of the packet before reporting that they are done.
2011-08-18 05:24:27 +00:00
Echelon9
13d8c4e97c
Diaspora feature: Control configs override and default table
2011-08-17 14:40:13 +00:00
karajorma
dc980ecc21
Halleck's bomb scoring code
2011-08-16 09:45:14 +00:00
Goober5000
a60c3d5a2d
compilation fix
2011-08-16 04:55:47 +00:00
IssMneur
9395281267
From jg18: Add some missing wiki urls in the flag file output.
2011-08-14 23:10:08 +00:00
Zacam
608880bae5
Fred2 Open debug log now records build version data, just like fs2_open.log.
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Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
The_E
d5c065bf74
When loading FXAA shaders, always use the built-in defaults.
2011-08-14 15:08:28 +00:00
Echelon9
639fd1951a
PVS-Studio fix: Expression 'b->type < 0' is always false. Unsigned type value is never < 0.
2011-08-14 14:07:11 +00:00
Goober5000
570aaf88ae
change warnings to mprintfs
2011-08-14 08:42:50 +00:00
Zacam
0054d25e0b
Shader Update: main-f updated with latest cloaking code. small amount of cleanup done as well.
2011-08-14 02:36:33 +00:00
Echelon9
37097f2d83
PVS-Studio fix: Duplicate comparison check for stricmp('FRED2_Open', scp->data.name). Instead use the second comparison to check for the same naming format as stricmp('FS2Open', scp->data.name)
2011-08-13 08:22:51 +00:00
Echelon9
c45aa93a9a
PVS-Studio fix: Calling empty() on an STL vector does not modify the content of the vector in any way. To clear, use clear(). In addition, this commit also fixes the spelling of the containing function and turns on Doxygen documentation.
2011-08-13 08:19:55 +00:00
Echelon9
3a9f72c231
PVS-Studio fix: A call of the 'memset' function will lead to underflow of the buffer 'txt'. In HudGaugeMultiMsg::render()
2011-08-11 15:31:44 +00:00
Echelon9
ddb6039161
PVS-Studio fix: The '&' operator is applied to bool type value. You've probably forgotten to include parentheses or intended to use the '&&' operator. In UI_SLIDER2::draw()
2011-08-11 14:59:16 +00:00