Sushi
68b036a4af
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
2011-08-20 15:06:18 +00:00
Goober5000
5fb4a6db18
add ability to set the duration of the ship death roll
2011-05-30 21:06:11 +00:00
Goober5000
a5cd0f8de0
gaaaah, fix a whole bunch of bugs with the no-ets flag:
...
checkbox ui settings were incorrect
checkbox wasn't hooked into the event loop
resource #define's overlapped
FRED never saved the ship flag
ship flag did not have an equivalent parse flag
sexp(s) to modify ship flag did not use the existing ship flag sexp architecture
2011-02-07 09:08:39 +00:00
Goober5000
f570348ee2
--the behavior of cargo index -1 (which can only happen for capships) and cargo index 0 is substantially the same, so let's standardize on index 0... this prevents crazy stuff happening with bitwise operators on negative numbers :-/
...
--also, remove the restriction on capship cargo where ships must have the "scannable" flag
--because of the above constraints, "nothing" cannot be a meaningful subsys cargo, but then again, scanning a subsystem with "nothing" didn't do anything in the old code, so this doesn't change anything
2011-01-31 10:04:37 +00:00
Goober5000
eae11de29b
commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet.
2011-01-30 08:19:17 +00:00
Goober5000
32c70d3f96
someone made a bug here!
2011-01-30 07:55:05 +00:00
Goober5000
110cd3bccc
add turret-protect-ship and turret-unprotect-ship
2011-01-21 08:55:26 +00:00
karajorma
f5ff35c3bf
Looks like we forgot to update the save functions when we changed the special_explosion to use floats.
2010-10-25 13:53:31 +00:00
karajorma
d4e8bd4bf3
Fix Mantis 2278 (Adding a variable can mess up team loadout variables)
2010-09-15 00:50:28 +00:00
taylor
b287ecfef9
new sound code
...
- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
karajorma
ca90928e08
Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods.
2010-03-10 08:50:28 +00:00
Goober5000
4efaaf4523
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
...
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Goober5000
ba9c45714a
add Fiction Viewer dialog
...
FRED will now save fiction viewer information properly
FRED will now also save "hidden" debriefing information properly
2010-02-15 10:22:20 +00:00
Goober5000
770095c84c
allow up to two additional fonts using fonts.tbl
...
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Goober5000
434059b5a2
commit the revision patch originally inspired by Zacam
2009-12-05 22:53:04 +00:00
karajorma
38682babc3
Fix Max Respawn Delay properly.
2009-11-02 02:21:42 +00:00
Goober5000
47e03f4a32
removed an unused variable
...
fixed saving of mission fiction
2009-11-01 09:52:04 +00:00
karajorma
c81d8fdeec
Add the option to set a maximum delay before a player is automatically respawned in multiplayer games.
2009-09-15 13:43:13 +00:00
portej05
1a70dbca7a
Get rid of confusing magic numbers and boolean logic that is confusing on non-0 or not numbers.
2009-08-03 15:31:36 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
karajorma
ee761c8dfc
GUI and mission saving stuff for Chief's Force-Shields-On Parse flag.
2009-07-17 21:18:22 +00:00
karajorma
5992a55a77
Well that shouldn't have always been saved!
2009-06-30 22:00:24 +00:00
karajorma
7d08f2fecb
Add the Trigger Count setting to allow events to repeat a certain number of times rather than simply be tested as with Repeat Count.
2009-06-20 11:27:50 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
24de2cb225
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
karajorma
f95777ebe3
Add a ship and parse flag to lock all turrets initially. Fix the Lock Primary/Secondary checkboxes to work for multi-selection. Add a checkbox for lock afterburner. Add the weapon fired since SEXPs
2009-05-16 14:06:23 +00:00
karajorma
251285cacc
Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now).
2009-05-14 16:27:36 +00:00
karajorma
616b19772e
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
...
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma
3f1880d22c
Fix Mantis 1872 (Fiction Viewer crashes/locks up.)
...
Allow FRED to save fiction if the mission file already has some.
2009-03-07 22:53:07 +00:00
karajorma
d704a450cb
Some minor fixes including getting rid of the vestigial Determination setting from everything except the mission file itself.
2009-02-25 15:41:23 +00:00
Goober5000
6842f9d910
don't CTD on sexps that are too long (Mantis #1852 )
2009-01-20 03:38:09 +00:00
karajorma
978f5f363f
Add a 3rd save format to FRED thereby making the current forward compatibility of save game optional.
2009-01-03 14:54:15 +00:00
karajorma
25c6d6340c
Use fout_version for +Use Table Score and +Assist Score Percentage
2008-12-21 13:08:12 +00:00
Goober5000
33034e581b
we probably only want to use fout_version when we have actually pushed a FSO version
...
(hopefully this should fix the sprawling version-specific commenting)
2008-12-21 07:45:38 +00:00
Goober5000
69b0a7a250
skybox model should be 3.6, not 3.6.10
2008-12-20 19:53:55 +00:00
karajorma
2835c6950b
Restore Assist Score Percentage saving.
2008-12-15 22:11:57 +00:00
karajorma
3dd6ce5bb7
That's probably had a rather large knock on effect with the version saving code.
2008-12-15 18:47:43 +00:00
Goober5000
f0e53971f6
redo the callsign feature to be independent of the alt name
...
(fixes Mantis #1785 )
2008-09-28 23:05:03 +00:00
karajorma
6e3aa4a33a
A bandaid on the gaping wound that is the current score code for ships. Should stop the missions corrupting themselves with ;;FSO 3.6.10;; messages but missions won't open in 3.6.9 now.
2008-07-14 18:25:41 +00:00
karajorma
ea02c08748
Add the Hide-ship-name ship flag
2008-06-22 16:55:29 +00:00
taylor
a988f5eab2
try and handle FSO version comments better (should fix Mantis #1284 and #1639 )
2008-04-07 22:01:30 +00:00
Goober5000
dfa4206d02
merge the selectable Command feature (from 1/2007) into the stable branch
...
rearrange the Mission Specs dialog while we're at it
2008-04-06 23:26:33 +00:00
karajorma
cd2afc57f4
Fix Mantis 1649
2008-04-06 18:53:01 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
Goober5000
56a33f6ec6
fix Mantis #1592 and remove obsolete no-bank flag
2008-02-20 07:47:33 +00:00
karajorma
f5226d93bb
Change the way that score is parsed from mission files to make it easier on developers.
2007-11-28 21:00:34 +00:00
Goober5000
588605a888
add Wing Commander Saga's fiction viewer
2007-11-21 07:28:50 +00:00
Kazan
5093020316
Autopilot updates, minor misc fixes, working MSVC2005 project files
2007-07-23 16:08:36 +00:00