Echelon9
555a9033de
Documentation: General clean-up and function documentation
2011-08-18 16:47:54 +00:00
The_E
2dc34f3e1f
This is the correct version now.
2011-07-30 22:39:49 +00:00
The_E
7f219cad2c
Reverting due to bugs
2011-07-30 22:32:09 +00:00
The_E
32c5491d83
Adding support for the new cloaking effect.
2011-07-30 21:13:02 +00:00
Sushi
14717f3368
Turn Z-buffering back on for BSG warp effect.
2011-06-03 23:54:30 +00:00
Sushi
63444087e2
Fix BSG warp effect shockwave
2011-05-19 00:50:27 +00:00
Wanderer
39e8a24663
fix for issue noticed by Zacam in the particle effect changes
2011-04-15 14:34:31 +00:00
Wanderer
bf66734ded
adds table controls for various particle effects, and explosions related to ship death event. per ship class base deathroll time.
2011-04-14 18:59:06 +00:00
Wanderer
db8b44191d
feature commit - damage and impact particle spew controls, control for setting a multiplier for propagating explosion radius.
2011-03-19 22:37:32 +00:00
Echelon9
89102e2c31
shipfx_large_blowup_init() function can have the void return type, as the caller never checks.
2011-01-25 12:25:59 +00:00
The_E
083a84feff
Swifty's go-swift stuff. Makes collision detection slightly less insane.
2010-12-22 14:42:21 +00:00
Goober5000
0c945c210d
revert Echelon9's commit 6754 which needs to be discussed first
2010-11-23 08:27:18 +00:00
Echelon9
5bf9697227
Fix a range of potential NULL dereferences
2010-11-20 12:22:03 +00:00
Echelon9
9f361b791d
Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
2010-11-20 08:25:16 +00:00
Wanderer
57a2f2955c
feature commit - diaspora subsystem options
2010-10-08 21:32:48 +00:00
The_E
52f424a0b0
While the other code that was commented out might be unnecessary, this fvec still needs to be set up properly
2010-07-07 15:27:37 +00:00
Goober5000
af2ac0a7eb
remove a bit of code that should no longer be necessary due to previous upgrades/fixes
2010-06-27 06:04:48 +00:00
Goober5000
6966b3a57d
fix a silly bug noticed by karajorma
...
also, slightly compact the knossos check
2010-06-22 02:29:53 +00:00
Goober5000
f8efafb0f2
minor modification of karajorma's warp effect so that Knossos can be used for both warpin and warpout; Babylon5 still switches appropriately
2010-06-21 07:41:26 +00:00
karajorma
725ce08f38
Remove the -tbp command line.
2010-06-18 05:03:32 +00:00
Wanderer
3b1597f2d9
fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
...
also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
2010-03-04 10:10:57 +00:00
Goober5000
4efaaf4523
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
...
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Sushi
d89a92c6e7
Added $Damage Lightning Type and +Lightning Arc Percent (under $Debris) to ships.tbl. Allows damage lightning effect to be changed (current options are default and none) on a per-ship basis. The percentage of debris pieces with lightning arcs can also be controlled via +Lightning Arc Percent.
2010-01-27 18:55:37 +00:00
Wanderer
9a8202cfd0
Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue.
2010-01-11 10:38:00 +00:00
Wanderer
3572226340
Fix for mantis 2063 from warfull
2010-01-05 09:41:35 +00:00
Wanderer
6120956cd6
Fix for mantis 1998
2009-12-08 18:25:50 +00:00
Goober5000
12033c664b
fix knossos animations rendering backwards for ships warping out in certain orientations
...
(taylor's hack isn't actually needed; the parent_obj can - and probably should, for consistency - be the warping ship, not the knossos)
2009-11-16 07:04:06 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
...
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
karajorma
133a331fc8
Switch to a more neutral name (which fits better with the others too) for the BSG warpout effect.
...
Add FUBAR's fix for a radius issue affecting BSG style jumps.
2009-11-02 06:28:28 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Goober5000
664df3af89
remove an entirely redundant check that WMC added that has the unfortunate side-effect of screwing up any disabled ship that warps in
2009-09-20 08:03:01 +00:00
Wanderer
cc624e61cd
fix to allow live debris from static subsystems
2009-08-02 12:20:36 +00:00
portej05
6a8d45c93d
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
943969aac1
merge from wanderer branch - fix inconsistencies with subobj_name and name
2009-05-21 08:19:51 +00:00
Wanderer
ea1cc6ca27
quick jury rigging to prevent stream of null vec warnings caused by r5261
2009-05-19 16:53:05 +00:00
karajorma
3ac6b9aa80
WMC's shipFX changes. Some other minor fixes.
2009-05-16 18:01:08 +00:00
chief1983
4f18bbd624
Nobody here but us chickens (really I don't think anyone uses this but FotG)
2009-05-01 16:14:32 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
262c3178e9
more if-statement fixing
...
fix the fix so that it's actually fixed (re: Mantis #1676 )
2008-10-24 09:03:46 +00:00
phreak
c3e32613d7
Fix for Mantis #1767 : Fix invisible ships upon knossos warpin
2008-09-25 03:45:57 +00:00
phreak
0f13bcee06
Fix for Mantis #1562 : Lens flares visible if sun behind asteroids.
2008-09-15 01:51:20 +00:00
WMCoolmon
3f02f79b3d
New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank.
2008-08-30 10:45:41 +00:00
WMCoolmon
3a54776c6b
ATTN: Swifty - Mantis #0001707 . Update to fix what looks like basic math error on my part.
2008-08-07 01:35:17 +00:00
Swifty
14c7b2c4c8
Mantis 1707: fix for FTL warp effect going out of bounds.
2008-07-08 16:17:49 +00:00
phreak
5b45bf9029
Fix for mantis #1691 : Ships disappear at stage 2 of knossos warpout.
2008-06-15 21:02:18 +00:00
phreak
db2e91478b
Shoudln't forgetting a return statement be an error and not a warning?
2008-06-10 01:13:48 +00:00
phreak
90238d4e69
Mantis #1676 - Prevent particles from appearing during warpout and the particle emitter is beyond the clip plane.
2008-06-09 22:27:21 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00