Commit Graph
137 Commits
Author SHA1 Message Date
Echelon9 555a9033de Documentation: General clean-up and function documentation 2011-08-18 16:47:54 +00:00
The_E 2dc34f3e1f This is the correct version now. 2011-07-30 22:39:49 +00:00
The_E 7f219cad2c Reverting due to bugs 2011-07-30 22:32:09 +00:00
The_E 32c5491d83 Adding support for the new cloaking effect. 2011-07-30 21:13:02 +00:00
Sushi 14717f3368 Turn Z-buffering back on for BSG warp effect. 2011-06-03 23:54:30 +00:00
Sushi 63444087e2 Fix BSG warp effect shockwave 2011-05-19 00:50:27 +00:00
Wanderer 39e8a24663 fix for issue noticed by Zacam in the particle effect changes 2011-04-15 14:34:31 +00:00
Wanderer bf66734ded adds table controls for various particle effects, and explosions related to ship death event. per ship class base deathroll time. 2011-04-14 18:59:06 +00:00
Wanderer db8b44191d feature commit - damage and impact particle spew controls, control for setting a multiplier for propagating explosion radius. 2011-03-19 22:37:32 +00:00
Echelon9 89102e2c31 shipfx_large_blowup_init() function can have the void return type, as the caller never checks. 2011-01-25 12:25:59 +00:00
The_E 083a84feff Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
Goober5000 0c945c210d revert Echelon9's commit 6754 which needs to be discussed first 2010-11-23 08:27:18 +00:00
Echelon9 5bf9697227 Fix a range of potential NULL dereferences 2010-11-20 12:22:03 +00:00
Echelon9 9f361b791d Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp 2010-11-20 08:25:16 +00:00
Wanderer 57a2f2955c feature commit - diaspora subsystem options 2010-10-08 21:32:48 +00:00
The_E 52f424a0b0 While the other code that was commented out might be unnecessary, this fvec still needs to be set up properly 2010-07-07 15:27:37 +00:00
Goober5000 af2ac0a7eb remove a bit of code that should no longer be necessary due to previous upgrades/fixes 2010-06-27 06:04:48 +00:00
Goober5000 6966b3a57d fix a silly bug noticed by karajorma
also, slightly compact the knossos check
2010-06-22 02:29:53 +00:00
Goober5000 f8efafb0f2 minor modification of karajorma's warp effect so that Knossos can be used for both warpin and warpout; Babylon5 still switches appropriately 2010-06-21 07:41:26 +00:00
karajorma 725ce08f38 Remove the -tbp command line. 2010-06-18 05:03:32 +00:00
Wanderer 3b1597f2d9 fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
2010-03-04 10:10:57 +00:00
Goober5000 4efaaf4523 clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Sushi d89a92c6e7 Added $Damage Lightning Type and +Lightning Arc Percent (under $Debris) to ships.tbl. Allows damage lightning effect to be changed (current options are default and none) on a per-ship basis. The percentage of debris pieces with lightning arcs can also be controlled via +Lightning Arc Percent. 2010-01-27 18:55:37 +00:00
Wanderer 9a8202cfd0 Fix for subsystem existing without table entries. Rewrote old disabled warnings related to this issue. 2010-01-11 10:38:00 +00:00
Wanderer 3572226340 Fix for mantis 2063 from warfull 2010-01-05 09:41:35 +00:00
Wanderer 6120956cd6 Fix for mantis 1998 2009-12-08 18:25:50 +00:00
Goober5000 12033c664b fix knossos animations rendering backwards for ships warping out in certain orientations
(taylor's hack isn't actually needed; the parent_obj can - and probably should, for consistency - be the warping ship, not the knossos)
2009-11-16 07:04:06 +00:00
portej05 7e65e47acc Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
karajorma 133a331fc8 Switch to a more neutral name (which fits better with the others too) for the BSG warpout effect.
Add FUBAR's fix for a radius issue affecting BSG style jumps.
2009-11-02 06:28:28 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Goober5000 664df3af89 remove an entirely redundant check that WMC added that has the unfortunate side-effect of screwing up any disabled ship that warps in 2009-09-20 08:03:01 +00:00
Wanderer cc624e61cd fix to allow live debris from static subsystems 2009-08-02 12:20:36 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer 943969aac1 merge from wanderer branch - fix inconsistencies with subobj_name and name 2009-05-21 08:19:51 +00:00
Wanderer ea1cc6ca27 quick jury rigging to prevent stream of null vec warnings caused by r5261 2009-05-19 16:53:05 +00:00
karajorma 3ac6b9aa80 WMC's shipFX changes. Some other minor fixes. 2009-05-16 18:01:08 +00:00
chief1983 4f18bbd624 Nobody here but us chickens (really I don't think anyone uses this but FotG) 2009-05-01 16:14:32 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 262c3178e9 more if-statement fixing
fix the fix so that it's actually fixed (re: Mantis #1676)
2008-10-24 09:03:46 +00:00
phreak c3e32613d7 Fix for Mantis #1767: Fix invisible ships upon knossos warpin 2008-09-25 03:45:57 +00:00
phreak 0f13bcee06 Fix for Mantis #1562: Lens flares visible if sun behind asteroids. 2008-09-15 01:51:20 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
WMCoolmon 3a54776c6b ATTN: Swifty - Mantis #0001707. Update to fix what looks like basic math error on my part. 2008-08-07 01:35:17 +00:00
Swifty 14c7b2c4c8 Mantis 1707: fix for FTL warp effect going out of bounds. 2008-07-08 16:17:49 +00:00
phreak 5b45bf9029 Fix for mantis #1691: Ships disappear at stage 2 of knossos warpout. 2008-06-15 21:02:18 +00:00
phreak db2e91478b Shoudln't forgetting a return statement be an error and not a warning? 2008-06-10 01:13:48 +00:00
phreak 90238d4e69 Mantis #1676 - Prevent particles from appearing during warpout and the particle emitter is beyond the clip plane. 2008-06-09 22:27:21 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00