Commit Graph
4029 Commits
Author SHA1 Message Date
Goober5000 d37828e00a fix linked primary behavior to be based on percentage, not absolute value, as expected (Mantis #1778) 2008-10-01 00:44:11 +00:00
Goober5000 818b6a40ac re-bump alt names
fix hidden ship names for voice acting manager
2008-09-30 23:50:14 +00:00
karajorma 3bc9a692af Fix Mantis 1774 (when-argument within when does nothing) 2008-09-30 17:36:12 +00:00
karajorma 9ef6d889d3 Fix compiling on OSX...apparently. 2008-09-30 15:52:53 +00:00
Goober5000 a0344aefae uninitialized pointer bugfix and cleanup to hud_stuff_ship_name / hud_stuff_ship_class
send messages with ship class rather than ship name if ship name is hidden
2008-09-29 04:47:23 +00:00
Goober5000 f0e53971f6 redo the callsign feature to be independent of the alt name
(fixes Mantis #1785)
2008-09-28 23:05:03 +00:00
Goober5000 8340ed5943 add Keldor's fix for Mantis #1779 2008-09-28 20:58:28 +00:00
Goober5000 89d3b62524 make CAR and CDR fail-safe 2008-09-28 19:28:22 +00:00
Goober5000 fdd2daebad don't hide information when displaying ship callsign
clean up hud_render_target_ship_info a bit
2008-09-28 01:53:54 +00:00
Goober5000 d3509e1aba fix for Mantis #1783 (voice acting manager message senders) 2008-09-28 01:16:07 +00:00
Goober5000 52c04fdf18 add KeldorKatarn's fix for AI afterburning too long 2008-09-28 00:26:56 +00:00
phreak 42b5c942f5 Allow .jpg files to be loaded out of VPs when in the "interface" subdirectory. 2008-09-26 04:59:12 +00:00
phreak b2f21047da Add KeldorKatarn's patch for mantis #1776 2008-09-25 03:55:24 +00:00
phreak c3e32613d7 Fix for Mantis #1767: Fix invisible ships upon knossos warpin 2008-09-25 03:45:57 +00:00
phreak 146d3cdd8f Fix for mantis #1773. Check null pointers 2008-09-25 01:58:40 +00:00
phreak 16a3ed9f4b Seperate 3d ship and weapons selection into their own command line options. 2008-09-25 01:15:30 +00:00
phreak b5cc4e46fb Render the lens flare even if the parent sun is off screen as some lens flares are much larger than their parent star and they magically disappear as soon as the center of the star leaves the FOV. 2008-09-18 00:33:59 +00:00
phreak 485a98ac3e Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes. 2008-09-18 00:30:54 +00:00
WMCoolmon 4e872096b1 Fixed secondaries using the laser renderer 2008-09-17 00:10:05 +00:00
phreak 0248c6988a Ensure the larger keyframe is chosen when looping the weapon loadout animations. 2008-09-16 04:51:36 +00:00
phreak 3189278d43 Do the same thing for ships that the previous commit did 2008-09-15 23:21:41 +00:00
phreak 9278f421ad Honor the keyframe value in the weapon loadout animations. If less than 2 keyframes are defined (first frame and return frame), then the animation will treat "52" as the keyframe value (retail default).
All 1024x768 weapon loadout animations have 0 and 52 set as the keyframes so they render properly.
2008-09-15 23:05:05 +00:00
phreak 0f13bcee06 Fix for Mantis #1562: Lens flares visible if sun behind asteroids. 2008-09-15 01:51:20 +00:00
phreak f78749be88 Ensure target_engines pointer is initialized. 2008-09-14 21:55:34 +00:00
Goober5000 b784bb6cff revert changes from 4801 (Phreak's fix for >4GB memory reporting)
c.f. http://www.hard-light.net/forums/index.php/topic,56409.0.html
2008-09-14 20:29:03 +00:00
Goober5000 0ae4939981 re-fix WMC's bug to be compatible with expected behavior 2008-09-14 19:29:07 +00:00
phreak 2c34c391d2 Fixed nebula render bug for Mantis #1765 2008-09-14 19:05:30 +00:00
phreak 14c478376b cleanup find_homing_object() 2008-09-14 18:51:38 +00:00
karajorma 58fc12fc57 KeldorKatarn's afterburner lock SEXPs 2008-09-13 22:21:38 +00:00
taylor 81811ff842 if max shield strength is 0 then disable shields (rest of Mantis #1645) 2008-09-13 14:40:06 +00:00
karajorma 455180fa4a Fix Mantis 1088 (Extra call to ai_do_objects_docked_stuff() )
Remove the banks_fired Assert. WMC is correct. We don't need it anyway.
2008-09-10 11:24:00 +00:00
phreak 25b56bfac6 Add updated freespace2 icons 2008-09-08 23:01:22 +00:00
Swifty 7e047b5c98 WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements. 2008-09-06 07:51:50 +00:00
Wanderer ac4fb52604 Fix for mantis 1736 2008-09-05 21:59:55 +00:00
Swifty 57fbb21c62 Fix for Mantis 1743: Targets don't shudder with the rest of the HUD. 2008-09-05 07:57:40 +00:00
phreak 21aa72ae2f Fix memory detection for systems with > 4GB of RAM. 2008-09-04 20:40:57 +00:00
karajorma 04e4095b36 Arguments within arguments (again). It should work this time round. 2008-09-04 20:38:14 +00:00
phreak 38abe31509 Possible fix for Mantis #1669 2008-09-01 03:09:00 +00:00
karajorma 3b6e62805f Fix Mantis 1545 & 1754 (Order SEXP doesn't work with wings or destroy subsystems properly)
Add the Query-Orders SEXP 
Deprecate the Order SEXP
2008-08-31 21:04:44 +00:00
WMCoolmon 4bff232cad Change set-fov back to a global override 2008-08-30 19:48:20 +00:00
WMCoolmon ddf75fc7e0 Final scripting, camera code updates. 2008-08-30 11:05:48 +00:00
WMCoolmon b4b2f7d54f Fix for mantis 0001211 2008-08-30 11:04:12 +00:00
WMCoolmon e71d060984 Core all-RTT code. 2008-08-30 11:03:03 +00:00
WMCoolmon c9e3d746d4 Added object_get_model; moved object_h to object.h 2008-08-30 11:02:36 +00:00
WMCoolmon 9d4bad1c7f Input updates for scripting 2008-08-30 11:00:11 +00:00
WMCoolmon 74a6636bc6 Attempted HUD shake fixes 2008-08-30 10:59:10 +00:00
WMCoolmon 19ed659d6b Minor idiotproofs 2008-08-30 10:58:44 +00:00
WMCoolmon 48d8f030b3 Better compatibility with avoiding the main hall 2008-08-30 10:57:27 +00:00
WMCoolmon 7ef7959d77 all-texture replacement code 2008-08-30 10:56:28 +00:00
WMCoolmon 6c7ccad82f Attempted HUD shake fixes 2008-08-30 10:56:04 +00:00