karajorma
455180fa4a
Fix Mantis 1088 (Extra call to ai_do_objects_docked_stuff() )
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Remove the banks_fired Assert. WMC is correct. We don't need it anyway.
2008-09-10 11:24:00 +00:00
karajorma
3b6e62805f
Fix Mantis 1545 & 1754 (Order SEXP doesn't work with wings or destroy subsystems properly)
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Add the Query-Orders SEXP
Deprecate the Order SEXP
2008-08-31 21:04:44 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
WMCoolmon
b4b2f7d54f
Fix for mantis 0001211
2008-08-30 11:04:12 +00:00
karajorma
bfe417ff2f
Add builtin messages for support ships back into TvT missions.
2008-08-10 10:37:20 +00:00
karajorma
6de7ba0deb
Fix Mantis 1605 (Support ships are forever marked as abort on clients after initially called in).
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Fix a bug where support messages were sent from the client and the server so they played twice.
2008-08-05 21:25:55 +00:00
karajorma
a05b1ef11f
Allow the player to score from assists and kills in a variety of new ways.
2008-07-24 20:23:52 +00:00
karajorma
b3d7dba2a4
Let TvT games use all the skill levels
2008-07-24 20:10:29 +00:00
karajorma
a360a8e606
Allow multi_find_player_by_ship_name() to deal with respawning players too
2008-07-24 20:09:21 +00:00
karajorma
466d3a2811
Couple of small changes to make the Standalone work again.
2008-07-07 08:46:17 +00:00
karajorma
73aaa87bd3
Change No Debrief to Toggle Debrief. It will now turn on debriefings for dogfight missions (Which otherwise get the kills matrix).
2008-06-22 16:57:35 +00:00
karajorma
ea02c08748
Add the Hide-ship-name ship flag
2008-06-22 16:55:29 +00:00
WMCoolmon
f1d9234d18
Fix signed/unsigned mismatch
2008-05-25 20:13:52 +00:00
taylor
b57a68c0eb
remove old warning messages, that stuff should be added on an as-needed basis when debugging only
2008-05-03 04:47:51 +00:00
taylor
14d88eef33
make table crc spew use the proper table list
2008-05-03 04:46:42 +00:00
taylor
b6fceca721
fix sorting of create list so that it properly sorts mission names
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add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting
2008-04-03 03:39:13 +00:00
taylor
f7cf34487a
make mission/campaign list dynamic (Mantis #1203 )
2008-04-02 23:54:56 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
taylor
6aa46ca8d2
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
a7adb978a6
handle lobby server diconnects in a more friendly way (Mantis #1600 )
2008-03-20 18:17:51 +00:00
taylor
f89a173548
we do actually pass invalid socket ids during init stuff so don't complain about such things in the log
2008-03-20 18:11:52 +00:00
taylor
637496f374
add handler for bad channels (Mantis #1603 )
2008-03-20 18:09:15 +00:00
taylor
ffcac2c9c1
add better checks to catch connect() errors
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bit of cleanup on win vs. non-win code
2008-03-20 18:08:12 +00:00
taylor
fae68093e9
fix NaN on pilot stats interface from float div-by-0
2008-03-20 18:06:07 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
karajorma
a67a2182ce
Ensure that the chatbox is closed when going to debriefing.
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Some general clean up.
2008-03-14 20:27:41 +00:00
karajorma
91eb0669dc
Fix Mantis 1621
2008-03-08 15:42:55 +00:00
karajorma
b9ed24e476
Fix Mantis 1618
2008-03-01 20:31:59 +00:00
karajorma
6c626e12f9
EaterOfPies fix to allow Windows speech to read out multiplayer in-game chat.
2008-03-01 20:27:31 +00:00
karajorma
926af24710
Fix Mantis 1608
2008-02-25 11:17:41 +00:00
taylor
23b82f671f
fix timeout that messed up Linux build chat connects
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disable banners for now since it messes up Windows builds
various bits of cleanup and old debug code removal
2008-02-23 20:11:37 +00:00
taylor
22ba117494
fix malloc/free/strdup to use vm_* versions
2008-02-23 20:09:50 +00:00
taylor
8bf5f5b86a
enable PXO lobby by default
2008-02-23 19:59:33 +00:00
turey
d5aa9ccba8
Bunch of stuff already in HEAD. Shouldn't break anything.
2007-12-20 01:57:45 +00:00
wmcoolmon
42481ce816
Various minor sign/casting fixes
2007-11-24 04:33:50 +00:00
taylor
d4f9fe36b2
since we are polling, "0" is a valid return and we need to wait until we actually get data (screwed up login packet order)
2007-10-17 21:01:33 +00:00
taylor
c5235c6428
FS2NetD v.2 (still a work in progress, but is ~98% complete)
2007-10-15 06:43:23 +00:00
karajorma
880292201d
Partial (?) fix for Mantis 1084. At least it shouldn't Int3() when the server exits any more.
2007-10-12 19:10:07 +00:00
karajorma
5d7b3c0385
Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
2007-09-29 13:58:45 +00:00
Goober5000
e59ec5b80a
fix for #1455 plus a bit of cleanup
2007-09-02 18:53:24 +00:00
Goober5000
b4407562fb
some improvements to the pirate ship
2007-08-13 04:54:41 +00:00
Kazan
5093020316
Autopilot updates, minor misc fixes, working MSVC2005 project files
2007-07-23 16:08:36 +00:00
karajorma
fa9f2f861c
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
2007-04-24 12:07:35 +00:00
karajorma
b3e9b661c7
Add the knock feature from Tom's build.
2007-04-24 09:52:26 +00:00
taylor
54e820b01c
cleanup of chcksum stuff (works properly on 64-bit systems now)
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add chksum support for VPs, both a startup in debug builds, and via cmdline option (-verify_vps)
little cleanup in cmdline.cpp (get rid of the remaining "fix bugs" crap)
2007-04-11 18:21:23 +00:00
karajorma
73baf41622
Add the -cap_object_update command line to force multiplayer clients to a more server friendly object update setting.
2007-04-06 12:55:57 +00:00
karajorma
1ef884683c
Fix bug whereby clients who were gliding can't jump out at the end of the mission. Remove a couple of magic numbers that looked at me the wrong way.
2007-04-05 16:49:21 +00:00
Goober5000
3c3416fa3b
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
karajorma
5e75e29fb1
Fix for Stream weapons not appearing for clients when fired by AI ships in multiplayer. Actual work mostly done by Juke not me
2006-12-01 18:53:55 +00:00
karajorma
42d2986655
Fix ammo and weapon SEXP changes not being passed on to the clients
2006-11-21 23:07:27 +00:00