wmcoolmon
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d5425998f9
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Lua debugging stuff; gr_bitmap_ex stuff for taylor
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2006-01-19 16:00:04 +00:00 |
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wmcoolmon
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5c51bb7c9e
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Various scripting updates
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2006-01-18 06:13:18 +00:00 |
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wmcoolmon
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c451e89322
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Better state handling; added GameInit hook
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2006-01-17 07:28:39 +00:00 |
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wmcoolmon
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540cfa86c1
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Various minor improvements
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2006-01-17 07:10:01 +00:00 |
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wmcoolmon
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1fba6643ff
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data/scripts directory
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2006-01-17 02:33:20 +00:00 |
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wmcoolmon
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1fd2e6183a
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Fix scripting; Tidy up scripting.html; Replace various functions with virtual variables
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2006-01-17 01:31:20 +00:00 |
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wmcoolmon
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7152f462ac
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drawText => drawString
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2006-01-16 23:29:06 +00:00 |
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wmcoolmon
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84509ecb1b
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Added support for setting handle variables with LUA_VAR; added support for array indexing with LUA_INDEXER; use LUA_SETTING_VAR to check whether in setting mode for both. Cleaned out older code
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2006-01-16 21:26:19 +00:00 |
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wmcoolmon
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76b72c21a1
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Changed object's "getType" to "getBreed" to avoid confusion
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2006-01-16 11:12:46 +00:00 |
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wmcoolmon
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a532dfe749
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Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
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2006-01-16 11:02:23 +00:00 |
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wmcoolmon
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26cc1a7742
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Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access.
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2006-01-14 19:54:55 +00:00 |
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wmcoolmon
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a05865d418
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Allow RunByteCode to return an argument
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2006-01-14 10:35:41 +00:00 |
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wmcoolmon
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a113b16c2b
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New Lua feature - globals control.
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2006-01-14 09:21:27 +00:00 |
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wmcoolmon
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a432a38e83
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Grr...fix out-of-sync game states
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2006-01-14 01:51:49 +00:00 |
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wmcoolmon
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22fa83c886
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Added a few more functions
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2006-01-14 01:20:16 +00:00 |
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wmcoolmon
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bb2b1919f3
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Oops
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2006-01-14 01:15:11 +00:00 |
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wmcoolmon
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3523f2a381
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Campaign scripting functions
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2006-01-14 01:12:35 +00:00 |
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taylor
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e2ce25bd66
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move SDL autoconf checks up so we get the defines earlier
fix some Lua build problems on Linux (enabled by default now, but with configure option)
newline fixage
comment fixage
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2006-01-13 14:19:34 +00:00 |
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wmcoolmon
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8a8811b346
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More scripting stuff
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2006-01-13 04:46:17 +00:00 |
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wmcoolmon
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d6a9bc8b97
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Even more scripting stuff.
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2006-01-12 17:42:56 +00:00 |
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wmcoolmon
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a579001520
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Fix bug with float return; update scripting.html format
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2006-01-11 22:09:41 +00:00 |
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wmcoolmon
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a7f066cad7
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More scripting functions, various scripting enhancements
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2006-01-11 21:24:37 +00:00 |
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wmcoolmon
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5511b65084
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Added script_lua_callback
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2005-12-14 20:31:18 +00:00 |
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wmcoolmon
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99cbbd5eee
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Final commit of codebase
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2005-12-04 19:07:49 +00:00 |
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wmcoolmon
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2a9c1bfd0f
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no message
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2005-11-27 23:54:13 +00:00 |
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wmcoolmon
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c8b032291d
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More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
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2005-11-08 01:04:02 +00:00 |
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wmcoolmon
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4a81216e3b
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Support for using Lua files for hooks
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2005-11-05 05:13:05 +00:00 |
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wmcoolmon
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82b8c1cb49
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Support for passing C pointers w/ LUA
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2005-10-31 08:57:40 +00:00 |
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wmcoolmon
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d098b84a0c
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Support for custom operators in Lua
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2005-10-31 06:37:17 +00:00 |
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wmcoolmon
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c9b872df9f
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Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
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2005-10-30 06:45:00 +00:00 |
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