m_m
f410440604
Fix for Mantis 2884: Team colors not displayed on player ship.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9720 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
The_E
b7cd4e3c67
oops, broke something
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9693 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
The_E
f860e040b2
Fix for Mantis 2882: "None" team color setting causes errors. Also fixes a few other oversights.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9692 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:17 +10:00
karajorma
d1ec691f62
Assign the debris signature correctly.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9684 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:16 +10:00
Echelon9
51c14de891
Fix Mantis 2853: AddressSanitizer: heap-buffer-overflow in change_ship_type()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9648 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:14 +10:00
Echelon9
83bb931baf
Fix for Mantis 2821: AddressSanitizer: global-buffer-overflow in ship_get_secondary_weapon_range()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9646 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:14 +10:00
Echelon9
7d76471b03
Fix Mantis 2834: AddressSanitizer: global-buffer-overflow in get_max_ammo_count_for_bank()
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9645 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:14 +10:00
Echelon9
f627a66488
Extra validation to help triage Mantis 2828
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9612 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:49 +10:00
karajorma
ac6796f5af
Add all the strings that had no translation.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9600 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
zookeeper
b4f721c253
Fixed dual fire being available even for secondary banks with only one firepoint.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9599 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
Zacam
593be42e66
*drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
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MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)
Spans a lot from initial commit to AP Branch in r6835.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Echelon9
72770939a2
Further spelling fixes, inspired by bugmenot's Mantis 2794
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9533 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000
e4d92ae779
don't crash when doing debug stuff
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9523 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
Goober5000
28b386633b
this ought to fix Mantis #2326
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9515 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:24:45 +10:00
m_m
cd19783e69
Fix for Mantis 2763: ETS gauge showing up for ships with no shields if default ship had shields
2013-01-19 13:06:51 +00:00
The_E
71571e40da
Fixes issue with the "no primary linking" weapon flag not working correctly
2012-12-29 23:19:51 +00:00
Goober5000
6e77fe5fbb
enhance debug warning for Mantis #1951
2012-12-20 07:34:38 +00:00
Valathil
e1f07390e2
Fix for Mantis 2755: Update weapon_info references after weapon_create to get updates from possible substitution
2012-12-16 14:25:21 +00:00
Goober5000
13f1705c1b
patch another memory leak
2012-12-13 06:12:24 +00:00
Goober5000
cff8cde651
patch a memory leak
2012-12-13 05:56:28 +00:00
Zacam
fc51dde285
Fixes Mantis 2325: View shakes in 'show ship' flag when far from the mission origin
2012-12-09 04:28:44 +00:00
Goober5000
301be27e72
1) don't actually copy the ship object, because it has classes
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2) fix Mantis #1616 by re-applying the original parsed texture replacements
2012-12-06 04:20:54 +00:00
The_E
291c17f380
Fix for Mantis 1616: Texture replacement data is not copied over when changing ship classes that share models
2012-12-05 19:06:49 +00:00
The_E
552779163b
And another fix for Mantis 2326.
2012-12-02 10:23:23 +00:00
The_E
097673762c
I am just going to assume that this was a hasty application of Ctrl-C Ctrl-V, not some kind of intentional cast of a boolean to a float
2012-12-01 18:12:50 +00:00
Goober5000
583f5f39ae
clean out dead_docked list as part of ship_cleanup -- fixes Mantis #2294
2012-11-28 06:55:15 +00:00
Goober5000
48a30b0888
update ship orders when changing ship classes in FRED - fix Mantis #2341
2012-11-27 06:59:48 +00:00
niffiwan
26d70dcb33
Fix for mantis 2664: shockwaves now use bounding box to test distance for damage
2012-11-24 02:40:55 +00:00
FUBAR-BDHR
c2eb2e0840
Log but don't warn about LOD mismatches when running a standalone server.
2012-11-21 18:49:13 +00:00
Goober5000
0a7d226d5f
fix for Mantis #2726 -- proper handling of mismatch of LOD levels
2012-11-15 07:52:45 +00:00
The_E
f98e75dde6
A few updates to Team Colors:
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-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
2012-10-26 18:39:43 +00:00
karajorma
d822dce5bb
Small error with alter-ship-flag fixed.
2012-10-26 00:28:20 +00:00
karajorma
54f6d864a0
alter-ship-flag SEXP. Now does AI flags too.
2012-10-23 12:02:28 +00:00
Swifty
385b8c48bb
Axem's rotating dead subobjects.
2012-10-17 05:58:33 +00:00
Swifty
7aadb223ef
Let's simplify that no autoaim in multiplayer commit.
2012-10-15 09:08:20 +00:00
Swifty
3236a1d262
Removed the multiplayer game mode check in unnecessary places in the autoaim/convergence firing code.
2012-10-15 07:31:26 +00:00
Swifty
2132f14d60
Fixed scaling and positioning issues with cockpit displays. Added Display Offsets: to all RTT capable gauges.
2012-10-15 04:45:02 +00:00
Echelon9
c1121a56bb
Fix: Format string is not a string literal (potentially insecure)
2012-10-08 15:17:43 +00:00
Swifty
54a668bc1c
Disabled auto aim in multiplayer.
2012-10-06 23:57:29 +00:00
Swifty
4b95d09f8c
Fixed attempted reinitialization of collision pairs. Need to use OBJ_INDEX(objp), not objp->instance as that refers to the ship index, not the object index.
2012-10-01 03:05:20 +00:00
The_E
c69f00d90e
Fixes issue with Team Colors accidentally causing a null pointer dereference. Thanks to mjn.mixael for prodding at this.
2012-09-11 22:24:45 +00:00
Swifty
0a4f6b332d
Added "$Radar Color Image 2D:" to ships.tbl. Adds full color radar image blips on top of IFF-colored image blips.
2012-09-10 04:22:07 +00:00
Swifty
22b51105e7
Fixed change_ship_type to use proper collision functions.
2012-09-10 03:57:00 +00:00
Echelon9
b28e57f86d
Fix LLVM warning: Declaration shadows a local variable (ship.cpp)
2012-09-06 16:57:52 +00:00
Goober5000
5785885641
Admiral MS's patch for destroy-instantly and destroy-subsys-instantly
2012-08-27 02:50:05 +00:00
Goober5000
ca08b3813a
reverting 9121 -- I'll give karajorma the benefit of the doubt and assume he just didn't see the compatibility additions
2012-08-19 07:20:06 +00:00
karajorma
8e043a0019
Revert 9119 and 9120 since at least one of them breaks compatibility with 3.6.12
2012-08-19 06:13:45 +00:00
Goober5000
4fa40e49c4
LESS -> FEWER
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also, all ai profiles flags should default to NO
2012-08-19 02:06:26 +00:00
Swifty
c6c12fc251
go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing.
2012-08-11 21:14:53 +00:00
The_E
340ee49db3
Fixes issue with team color setting resetting itself when tbms become involved
2012-08-02 14:24:14 +00:00