Commit Graph
23 Commits
Author SHA1 Message Date
taylor 1c1b2c6885 some minor movie cleanup, not what I would like but enough for now 2005-11-13 06:46:10 +00:00
taylor 13d63180c8 add option to not scale up movies to fit window/screen, default is to scale
(arguably not a bug but I said I would get it in before 3.6.5 and forgot)
2005-06-29 18:46:13 +00:00
phreak d49301b846 fix the window from shrinking if a cutscene is played in windowed mode 2005-05-01 23:16:12 +00:00
taylor 0bf7ee01dc merge with Linux/OSX tree - p0131-2 2005-01-31 23:27:55 +00:00
taylor 0142ec0cbb make sure swprintf() doesn't think szFile is already a wide-character string 2004-12-30 16:23:39 +00:00
fryday dc2c5537b2 Commented out ATL dependencies (And changed one macro to an swprintf instead)
Tiny change in animplay ( pow(2.0, ...) instead of pow(2, ...)) because VS2K5
throws an ambiguity error over that.
2004-12-20 20:18:30 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
randomtiger 6ad2af811d Fixed movie playing code for fresh install. Removed NO_DSHOW_CODE paths. 2004-04-11 13:43:26 +00:00
randomtiger aa7ac12a18 If user has stub ani's dshow code will fail gracefully instead of throwing up an error. 2004-03-07 14:02:22 +00:00
randomtiger 7e0ac1dfcd Oops, put two files back in, went a bit too far.
Added NO_DSHOW_CODE as a temp solution to Bobs compiling problem.
2004-02-16 12:53:43 +00:00
randomtiger d52d5cf78c Removed a lot of files that we dont need anymore.
Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
bobboau 315eded215 fixed sevral asorted matrix errors,
OGL people make sure I didn't break anything,
most of what I did was replaceing falses with (if graphicts_mode == D3D)
2004-02-15 06:02:32 +00:00
bobboau 96a19631f1 fixed bug involving 3d shockwaves, note I wasn't able to compile the directshow file, so I ifdefed everything to an older version,
you shouldn't see anything diferent, as the ifdef should be set to the way it should be, if it isn't you will get a warning mesage during compile telling you how to fix it
2004-02-15 03:04:25 +00:00
randomtiger 19bef23d16 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger 6155d89c49 Small changes, deleted old dshow stuff 2004-02-05 01:41:33 +00:00
randomtiger 5d68bb08e0 Added malloc montoring system, use -show_mem_usage, debug exes only to get an ingame list of heap usage.
Also added -d3d_notmanaged flag to activate non managed D3D path, in experimental stage.
2004-01-29 01:34:02 +00:00
randomtiger 1ef4ec188d I have submitted the new movie playing code despite the fact in D3D it sometimes plays behind the main window.
In OGL it works perfectly and in both API's it doesnt switch to the desktop anymore so hopefully people will not experience the crashes etc that the old system used to suffer from.
2004-01-24 15:52:26 +00:00
randomtiger f071b8be41 Fixed switching - RT 2003-08-21 20:54:39 +00:00
unknownplayer 0eb80bb327 Updated the DX8 code to allow it to be run in 640x480 windowed mode. The game will only procede to do so if your registry settings are set to 640x480 to begin with, but this is accomplished simply enough. 2003-03-19 07:17:05 +00:00
wmcoolmon c0217891ff DirectX-specific code for movie-playing functions in cutscenes/movie.cpp. Ask RT if you have any questions about it; I just commited it :). 2003-02-22 04:20:47 +00:00
penguin 0678516880 Moved DirectX8 stuff to directx8 branch; reverted to previous 2002-08-27 13:38:58 +00:00
randomtiger a0891d9240 Added new lib files: strmiids and ddraw to get dshow working
Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00