Commit Graph
89 Commits
Author SHA1 Message Date
Goober5000 27992b09cf add ship-subsys-targetable and ship-subsys-untargetable
--Goober5000
2006-03-18 07:12:08 +00:00
wmcoolmon 0f47fb3dd2 Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2. 2006-02-26 23:23:31 +00:00
wmcoolmon 05f187b921 SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix 2006-02-26 22:23:01 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
Goober5000 030c78174b breathalyzer for WMC, stat!
--Goober5000
2006-02-19 00:59:49 +00:00
Goober5000 738875f021 replace quick sort with insertion sort in many places
--Goober5000
2006-01-27 06:21:10 +00:00
wmcoolmon 714844d6bb Switch ballistic weapon hudgauge to show "Energy" field in place of pure-energy weapons 2006-01-17 17:41:05 +00:00
taylor c9a26f04a2 get object vars correct 2006-01-14 06:24:27 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
phreak 9b606a5424 Fixed a logic error when dealing with non-targetable subsystems 2006-01-10 01:23:09 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
taylor 0c9d02d4af hmm, didn't even notice that earlier 2005-10-28 14:52:26 +00:00
taylor 6e427e11e9 some minor cleanup and compiler warning fixes 2005-10-28 14:49:35 +00:00
taylor 0d59f876fc temporary cmdline option, -y_bug_fix, to switch between original code (default) and previous attempt at the Y-bug fix 2005-10-12 05:43:40 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
wmcoolmon 0dbb5e657c New SEXP stuff 2005-10-09 08:03:21 +00:00
Goober5000 6a3c8e79ff Okay, everything should now work again. :p Still have to do a little more with the asteroids.
--Goober5000
2005-09-25 08:25:16 +00:00
phreak 0b3ad0cc31 fix to a minor annoyance where the hud weapons gauge wouldnt render properly if there were no secondary weapons. 2005-09-14 02:55:04 +00:00
taylor 2520b32796 various weapon_range cap fixes for primary, secondary weapons and hud targetting info 2005-09-01 04:14:04 +00:00
Goober5000 5fb5c7faf7 various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
taylor 34ca40fc63 cleanup hudtargetbox rendering from that total hack job that had been done on it (fixes wireframe view as well)
more non-standard res fixing
 - I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:44:01 +00:00
Goober5000 52f136f9ad remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:15:53 +00:00
taylor fbb630aa2d ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor e2dd70f652 extra checks to make sure we don't end up targetting a sensor-invisible ship 2005-06-29 18:52:02 +00:00
wmcoolmon d81092d96f This may stop targeting not-targetable ships in EMP 2005-06-07 06:10:51 +00:00
taylor 55998a0d29 make sure we don't show various offscreen indicators and info when hud-disabled-except-messages is used 2005-05-30 05:31:19 +00:00
wmcoolmon a0a5b6261a Removed FS2_DEMO defines that looked like they wouldn't cause the universe to collapse 2005-04-28 05:29:30 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
wmcoolmon b911af11ea Removed some warnings under Linux/GCC 2005-03-29 07:03:16 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 2775baaed0 Hud fixing goodness. I also removed some obsolete code for displaying HUD weapons. 2005-03-13 08:32:28 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
wmcoolmon 323bce86d8 RE-fixed stuff. Ogg support. Briefings. 2005-03-06 11:23:45 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
wmcoolmon 703791a2f7 HUD updates 2005-01-30 03:26:11 +00:00
wmcoolmon 6a3803653f Update to work with optimized shader func 2005-01-29 08:06:54 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
phreak 1a2e80eeda fixed the bug where the player couldn't use the target hud in reticle key. 2005-01-07 23:15:44 +00:00
taylor 434bda5ba6 fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set 2004-12-26 22:45:58 +00:00
wmcoolmon 2cf0159c55 Fixed text not displaying for single-weapon sips. 2004-12-25 19:17:23 +00:00
wmcoolmon e22781b812 Fixed a couple of blonde moments. 2004-12-25 17:02:18 +00:00
Goober5000 32772a761f resorted command-line options and added an option for WMC's ballistic gauge
--Goober5000
2004-12-24 19:36:12 +00:00
wmcoolmon 3bfe49a936 NEW_HUD compiles now. :) 2004-12-24 05:07:05 +00:00
wmcoolmon 53e7dfe11f Ballistic primary ammo-gauge to the right of the HUD, support for weapon images in list. 2004-12-24 00:41:23 +00:00
Goober5000 b1de454786 commented dumbfire lead indicator back in, because you need to know where your missiles are going
--Goober5000
2004-12-15 15:22:23 +00:00
bobboau 631ad4151f sevral feature additions that WCS wanted,
and the foundations of a submodel animation system,
the calls to the animation triggering code (exept the procesing code,
wich shouldn't do anything without the triggering code)
have been commented out.
2004-12-05 22:01:12 +00:00
taylor 7ff8c0bd04 some fixes for position problems on the HUD in non-standard resolutions
few compiler warning fixes
2004-11-27 10:48:03 +00:00