Commit Graph
54 Commits
Author SHA1 Message Date
taylor 0341e54f3c only display that "no wavefile for voice" message if sound is enabled 2006-05-27 17:00:02 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
karajorma fd2346e37e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:14:04 +00:00
Goober5000 738875f021 replace quick sort with insertion sort in many places
--Goober5000
2006-01-27 06:21:10 +00:00
Goober5000 ba8691181c spelling 2006-01-26 04:01:58 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 374b2b21a0 another species overhaul
--Goober5000
2005-09-24 07:07:17 +00:00
taylor 2a97e46c9b basic cleaning, removing old/useless code, sanity stuff, etc:
- very minor performance boost from not doing stupid things :)
 - minor change to 3d shockwave sizing to better approximate 2d effect movements
 - for shields, Gobal_tris was only holding half as many as the game can/will use, buffer is now set to full size to avoid possible rendering issues
 - removed extra tcache_set on OGL spec map code, not sure how that slipped in
2005-08-25 22:40:04 +00:00
taylor 3460454893 handle rare cases where anims would get freaky if one happened to still be playing or otherwise queued 2005-08-11 12:18:53 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 c17c11b651 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:26:00 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000 e2cc46933c the message queue now waits for simulated speech to finish
--Goober5000
2005-06-30 02:36:16 +00:00
Goober5000 6497691a33 * NOX'd none.wav
* changed comparisons on none.wav to only look at the first four letters in case
  we don't have an extension or in case some weirdo decides to put none.ogg
* simulated speech pre-empts "beeps" in in-game messages
--Goober5000
2005-06-30 01:48:52 +00:00
Goober5000 146edc116c some bracket happiness, plus fixed the traning message version of the crazy semicolon bug
(thanks to taylor for fixing the regular message version)
--Goober500
2005-05-26 05:07:19 +00:00
taylor 031580c7e4 those crazy semi-colons 2005-05-26 04:29:23 +00:00
taylor 85d25fef5e more missed stuff from the vm_* macro change (thanks Alpha0) 2005-05-17 20:57:05 +00:00
taylor 9cc6998566 missed a strdup to vm_strdup conversion 2005-05-13 02:47:58 +00:00
taylor 3f6e13d20b use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
Goober5000 603530fa0e repeating messages with variables should work properly now
--Goober5000
2005-05-12 03:50:10 +00:00
Goober5000 0185bdccd0 removed variables in messages for now
--Goober5000
2005-05-12 01:34:50 +00:00
Goober5000 77e9e8f15e variables should now work properly in messages that are sent multiple times
--Goober5000
2005-05-11 08:10:20 +00:00
taylor ba1527d474 make sure we don't go one over the number of message avis 2005-03-24 23:38:49 +00:00
taylor 405ba066b9 change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
phreak 20af7801cc commits for scramble-messages and unscramble-messages
-phreak
2004-12-23 15:58:55 +00:00
taylor 8f3dd91ea1 fix crash from dynamically allocated Personas 2004-12-17 06:43:01 +00:00
Goober5000 0c48b587a1 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
taylor bfb64d9f8a dymanic allocation of Personas 2004-12-10 17:21:00 +00:00
taylor d3f7db383f one more try to fix the memory leak and end-of-mission crash for talking head anis 2004-10-09 17:58:48 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
taylor e574e9f732 various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00
Kazan 428b3dcbc9 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 d5ff291e4a fixed the AWACS help message
--Goober5000
2004-05-10 13:07:22 +00:00
taylor 60ca06ced0 comment out avi free code for now 2004-05-02 01:26:52 +00:00
taylor b70c71cf8d better anim free stuff, disable for now to prevent CTD 2004-04-26 01:40:53 +00:00
bobboau 07a789e9dc fixed motion debris
animated laser textures
and added a new error check called a safepoint, mostly for tracking the 'Y bug'
2004-03-06 23:28:24 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
bobboau e050aa42c3 pluged memory leaks,
3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00
randomtiger a4c446a059 Turned off fog in OGL for Fred.
Simulated speech doesnt say tags marked by $ now.
The following are fixes to issues that came up testing TBP in fs2_open and fred2_open:
Changed vm_vec_mag and parse_tmap to fail gracefully on bad data.
Error now given on missing briefing icon and bad ship normal data.
Solved more species divide by zero error.
Fixed neb cube crash.
2004-02-13 04:17:14 +00:00
Goober5000 804c6b5551 fixed a small compatibility bug
--Goober5000
2004-02-06 21:26:07 +00:00
Goober5000 8344fdd8d7 fixed the talking head error
--Goober5000
2004-02-05 14:29:33 +00:00
Goober5000 e2253ae5f5 I think this will fix the problem of the death head ani sometimes incorrectly playing
--Goober5000
2004-01-14 21:12:24 +00:00
Goober5000 401967dd9d ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Kazan c21809a609 couple more types in species_defs.cpp, also finished up "Da Species Upgrade" 2003-10-16 16:38:17 +00:00
randomtiger b74c16d3c0 Checked in new speech code and calls from relevent modules to make it play.
Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.

- RT
2003-09-07 18:14:54 +00:00