Commit Graph
121 Commits
Author SHA1 Message Date
taylor 554197fc30 comment out some code which used only if neither D3D nor OGL 2006-05-27 16:59:05 +00:00
wmcoolmon bc11c5193e Fix for Mantis bug #0000922 2006-05-24 05:09:25 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 7828fc7e6f compiler warning fixes to make GCC 4.1 shut the hell up 2006-04-12 22:23:41 +00:00
wmcoolmon def1993de8 Miscellaneous minor changes, mostly related to addition of Current_camera variable 2006-04-03 07:48:03 +00:00
taylor 026c57c063 fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :() 2006-03-20 06:16:45 +00:00
taylor a4bc040ddd various small cleanups, fixes, error checks 2006-03-05 21:45:12 +00:00
wmcoolmon 0f47fb3dd2 Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2. 2006-02-26 23:23:31 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
taylor 812ce9f4a0 make changed object type debug message a bit more useful 2006-02-21 07:12:59 +00:00
wmcoolmon d43babc2d5 Various weapon and team related scripting functions; $Collide Ship and $Collide Weapon hooks 2006-02-15 07:19:50 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
taylor ae1b2d91f5 newline fixage 2006-01-22 01:32:07 +00:00
wmcoolmon 9efb98785e Removed #ifdef around Object_type_names extern 2006-01-17 04:11:26 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
Goober5000 3a1fe4ae53 fix some tweaky thing that isn't even used :p
--Goober5000
2006-01-15 01:02:01 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
wmcoolmon 746b0724b9 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
Goober5000 b33caf6f45 change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon 26dc0eb8f1 Forgot the breathalyzer 2005-11-05 08:39:10 +00:00
wmcoolmon 7450bb4c84 Fix for this old and silly bug. 2005-11-05 08:38:36 +00:00
Goober5000 2a7c6f3f8d remove unused commented stuff
--Goober5000
2005-10-31 09:12:16 +00:00
Goober5000 ff3cb87bb6 comment fixage 2005-10-30 20:20:44 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
taylor 224cde1275 don't do any decal processing if decals are not enabled 2005-10-28 14:48:26 +00:00
Goober5000 e2092f240b nitpicked a rather dumb non-bug
--Goober5000
2005-10-28 06:10:07 +00:00
taylor 7032e999c8 fix crashes and minor slowdowns when sound is disabled (-nosound) 2005-10-23 19:08:01 +00:00
wmcoolmon 6551410df2 Don't need this anymore 2005-10-19 04:23:05 +00:00
taylor 44ddf3545c dynamically allocate object collision pairs 2005-10-17 05:48:18 +00:00
wmcoolmon e18977d6db Gliding 2005-10-11 05:24:34 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
wmcoolmon 3981b4b7a2 Added warpin/warpout speed override values to ships.tbl 2005-10-09 09:13:29 +00:00
wmcoolmon 754cad0765 Bumped MAX_PAIRS to prevent objects flying through other objects 2005-10-09 01:50:04 +00:00
Goober5000 6a3c8e79ff Okay, everything should now work again. :p Still have to do a little more with the asteroids.
--Goober5000
2005-09-25 08:25:16 +00:00
Goober5000 81784bfa63 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
taylor 567357a92c make sure smart shields can't send the strength of a quadrant over the max 2005-09-10 21:10:19 +00:00
taylor cb9267a16b fix a NULL pointer reference if there are no secondary banks on a ship 2005-07-31 01:34:03 +00:00
Goober5000 1f1f3c65d0 fixed a minor docking bug
--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 5c6738a534 fixed a bunch of "issues" caused by me with the species stuff
--Goober5000
2005-07-13 02:01:30 +00:00
Goober5000 76d05268fd improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
Goober5000 fa7ec18c07 fixed "warpout sequence aborted" bug
--Goober5000
2005-07-12 21:10:57 +00:00
taylor 4ee7dd823a jumpnodes can get deleted outside of FRED now so allow for that 2005-06-19 02:43:14 +00:00