karajorma
140c82e6ed
Support for alt ship classes, team loadout flag and changes to Ships_exited. Fixed assertion upon multiple uses of the change-ship-class SEXP.
2006-06-02 08:49:35 +00:00
karajorma
e39238d8eb
Support for alt ship classes, team loadout flag and changes to Ships_exited
2006-06-02 08:46:47 +00:00
Goober5000
3d73663123
some cosmetic changes in preparation for bay arrival/departure code
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--Goober5000
2006-05-31 03:05:43 +00:00
taylor
eda1a26a94
comment out some pointless checks which look for not using either D3D or OGL
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don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
2006-05-27 16:49:05 +00:00
Goober5000
cd488f757d
fix Mantis #834
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--Goober5000
2006-05-21 03:58:58 +00:00
Goober5000
4448ef1c47
fix for Mantis #755 , plus make the missionlog #defines uniform
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--Goober5000
2006-05-20 02:03:01 +00:00
taylor
6b92385163
get rid of some wasteful math for gr_set_proj_matrix() calls
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fix check that broke praise of kills for player
fix knossos warpin effect that always seems to get rendered backwards (I couldn't find anything that broke with this but I suppose it's a mod could have an issue)
2006-05-13 07:15:51 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
bobboau
7c36a78db8
bugfix for the animation system
2006-04-18 00:56:28 +00:00
taylor
ef8095f53c
giving a tbl name in this warning message is basically useless since there we can't tell which tbl this particular ship is in
2006-04-14 18:39:06 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
karajorma
e8a819366b
Added SEXPs to lock and unlock the primary and secondary weapons
2006-04-07 20:17:33 +00:00
karajorma
ac4eb09f1e
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:46:40 +00:00
karajorma
26d6abfbba
Changes to support the new Enable/Disable-Builtin-Messages SEXP
2006-04-05 16:29:53 +00:00
taylor
734bc91bfa
correct some coding mistakes
2006-04-05 13:45:08 +00:00
wmcoolmon
b9f263495a
Maneuvering hruster scaling, gun convergence
2006-04-04 11:38:07 +00:00
wmcoolmon
9094e38372
Maneuvering thruster fixes
2006-04-03 08:09:32 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
wmcoolmon
0a62d80db6
$Warp time and $Warp speed vars
2006-04-01 01:21:58 +00:00
wmcoolmon
f7659ed341
Prelim. BSG warpin effect stuff
2006-03-31 10:20:01 +00:00
wmcoolmon
d95d6165b5
New subobject animation stuff and Lua functions.
2006-03-24 07:38:36 +00:00
wmcoolmon
809bcc8f76
Nitpicketiness
2006-03-18 20:24:54 +00:00
taylor
d8997a3169
fix out-of-bounds problem in awacs checking (full neb missions may have been a bit freaky from this)
2006-03-18 10:28:25 +00:00
Goober5000
27992b09cf
add ship-subsys-targetable and ship-subsys-untargetable
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--Goober5000
2006-03-18 07:12:08 +00:00
taylor
a4bc040ddd
various small cleanups, fixes, error checks
2006-03-05 21:45:12 +00:00
Goober5000
4c272613da
fix the animation type triggers
2006-02-28 05:16:55 +00:00
Goober5000
a655058346
add log entry for jettison-cargo
2006-02-27 04:17:11 +00:00
wmcoolmon
0f47fb3dd2
Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
2006-02-26 23:23:31 +00:00
wmcoolmon
05f187b921
SF2_TARGETABLE_AS_BOMBER flag, Lua gr_bitmap_ex fix
2006-02-26 22:23:01 +00:00
Goober5000
4fc7c30a4d
some more WCSaga stuff
2006-02-26 18:49:07 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
d35972621b
Maybe fix ships-limit bug
2006-02-24 05:13:26 +00:00
Goober5000
b865037e38
remove my old anti-frustration thing since it's not what retail does
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--Goober5000
2006-02-24 05:02:34 +00:00
taylor
7f2c88fa5c
div-by-0 bug fixage
2006-02-20 07:26:07 +00:00
Goober5000
549be4382f
fix stealth
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--Goober5000
2006-02-19 03:17:01 +00:00
wmcoolmon
e8b4fa8508
Fix a silly bug
2006-02-17 21:47:47 +00:00
taylor
9ede455899
remove reset of modelnums on level start (more properly moved to model_unload())
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minor change ship class fixage to clear out old model
take better care to make sure that a ship model has the proper refcount (this needs further work, I don't like :V:'s crap here)
add <string> to includes in ship.h, fixes a compile issue that I forgot to fix properly before (thanks Jens)
2006-02-16 05:44:53 +00:00
Goober5000
a9642a2a86
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
Goober5000
5ca168e515
yet more various and sundry fixes
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--Goober5000
2006-02-11 02:58:23 +00:00
wmcoolmon
990132536e
Various fixes; very beginnings of Directives scripting support
2006-02-06 02:06:02 +00:00
Goober5000
72ba8ab2ab
bah and double bah
2006-02-02 07:13:42 +00:00
Goober5000
fa592e5e62
fixed what I broke for ship types :p
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--Goober5000
2006-02-02 07:01:16 +00:00
Goober5000
8ae737074b
bettered the ballistic primary check
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--Goober5000
2006-02-01 05:11:25 +00:00
wmcoolmon
a898ab1a00
Fix hack for checking for ballistic primary ammo
2006-01-31 06:32:42 +00:00
taylor
42183592cd
try and detect some bad path info
2006-01-30 06:34:06 +00:00
wmcoolmon
42a74e93d3
Apologies, don't know how I missed this...
2006-01-29 18:01:04 +00:00
wmcoolmon
f695a935af
Make sure stuff is set up properly for ship kills
2006-01-29 07:42:49 +00:00
wmcoolmon
faa0b28008
Texture replacement stuff
2006-01-21 09:36:58 +00:00
Goober5000
8ab1cf65a9
reordered #include files to quash Microsoft warnings
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--Goober5000
2006-01-20 07:10:34 +00:00
phreak
f300716e93
Rearranged the rearming code so it doesn't potentially take 2 minutes to reload a single bomb.
2006-01-17 03:45:32 +00:00