taylor
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eda1a26a94
|
comment out some pointless checks which look for not using either D3D or OGL
don't run through ships on level load setting up the sound environment if sound is disabled
minor cleanup
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2006-05-27 16:49:05 +00:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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Goober5000
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01f4026e4c
|
cleaned up some command line and mission flag stuff
--Goober5000
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2005-07-25 05:24:17 +00:00 |
|
taylor
|
7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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wmcoolmon
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927864c581
|
This should really be like this to prevent crashing
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2005-03-03 03:53:18 +00:00 |
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bobboau
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9c9876909b
|
oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
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2005-03-01 06:55:45 +00:00 |
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wmcoolmon
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2564913620
|
Trails stuff, moved ship docking func declaration so FRED could get to it.
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2005-02-20 23:13:01 +00:00 |
|
wmcoolmon
|
e1554e26f4
|
Smartified shipcontrails
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2005-02-20 08:22:48 +00:00 |
|
wmcoolmon
|
65a6fcbf37
|
Trails update: Better, faster, stronger, but not much more reliable
|
2005-02-20 07:39:34 +00:00 |
|
wmcoolmon
|
12c2e477a4
|
Removed trails limit
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2005-02-19 07:57:03 +00:00 |
|
taylor
|
694fbd606a
|
merge with Linux/OSX tree - p0131
|
2005-01-31 10:34:40 +00:00 |
|
Goober5000
|
a746194c10
|
cleaned up some build warnings
--Goober5000
|
2005-01-28 11:39:18 +00:00 |
|
Goober5000
|
cc85c92369
|
changed a bunch of transpose-rotate sequences to use unrotate instead
--Goober5000
|
2005-01-28 11:06:23 +00:00 |
|
Goober5000
|
f657744e17
|
added contrail speed threshold
--Goober5000
|
2004-10-12 07:34:45 +00:00 |
|
Kazan
|
864e1b5922
|
remove MCD complete
|
2004-07-26 20:47:56 +00:00 |
|
Kazan
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428b3dcbc9
|
MCD - define _MCD_CHECK to use memory tracking
|
2004-07-12 16:33:09 +00:00 |
|
bobboau
|
cc41a40735
|
new fighter beam code
fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
|
2004-03-17 04:07:32 +00:00 |
|
Goober5000
|
7ef2ab2e39
|
Uber pass at reducing #includes
--Goober5000
|
2004-03-05 09:02:13 +00:00 |
|
Goober5000
|
401967dd9d
|
ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
|
2003-11-11 02:15:47 +00:00 |
|
phreak
|
6e4e1bd791
|
ABtrails are only processed if they are using a bitmap.
this should be the end of the "missiles without trails" bug
|
2003-05-04 20:51:14 +00:00 |
|
Goober5000
|
71d9d1975e
|
fixed a small nebula ship trail bug
--Goober5000
|
2003-01-24 03:15:11 +00:00 |
|
wmcoolmon
|
68d003d185
|
Very slightly optimized code
|
2003-01-12 03:26:41 +00:00 |
|
wmcoolmon
|
0743bceed4
|
It turns out the version in the CVS did not toggle the ship trails with the flag...fixed this.
|
2003-01-12 00:19:55 +00:00 |
|
bobboau
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c4c099ac0b
|
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
|
2002-10-19 19:29:29 +00:00 |
|
penguin
|
0c503be8d1
|
The big include file move
|
2002-08-01 01:41:11 +00:00 |
|
wmcoolmon
|
51b3c691d9
|
Added support for toggling ship trails
|
2002-07-15 02:11:00 +00:00 |
|
penguin
|
8f92eebd34
|
Warpcore CVS sync
|
2002-06-03 04:10:40 +00:00 |
|
penguin
|
663b3471b9
|
Volition sources -- warpcore CVS import
|
2002-06-03 03:26:03 +00:00 |
|