taylor
db9ca24fd6
add decoder for 8-bit MVEs
...
a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
2006-08-20 00:44:37 +00:00
Goober5000
7bcbb00cf5
disable duplicate model texture replace
2006-08-19 21:46:05 +00:00
Goober5000
215bb0ecc0
if a modular table ship pof cannot be found, use the original one
2006-08-19 21:45:20 +00:00
karajorma
cd1981bafa
More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table.
2006-08-18 18:07:03 +00:00
Goober5000
88c2f2d2f8
better handling of ballistic rearm sounds
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--Goober5000
2006-08-18 04:34:59 +00:00
karajorma
8363f2309f
Doh! Minor fix
2006-08-16 16:47:55 +00:00
karajorma
3d95e08aec
Another typo
2006-08-15 20:00:51 +00:00
karajorma
3750255c54
Fixed a typo which breaks team-score
2006-08-15 19:25:57 +00:00
Backslash
4462d8b971
add .ogg to the list of recognized movie file extensions
2006-08-15 00:26:07 +00:00
Backslash
d9954f915b
Quick fix to deal with the slide accel / decel inconsistency, Mantis 951.
2006-08-15 00:12:40 +00:00
Goober5000
f3efd3de89
nitpick
2006-08-14 22:02:43 +00:00
Goober5000
3435782429
extremely minor optimizations
2006-08-14 21:59:14 +00:00
karajorma
f2f12cd2bc
Fix a Multiplayer bug where anything that included the name of a player wing was automatically considered to be a part of that wing.
2006-08-14 19:58:42 +00:00
karajorma
5e0d3aa429
Fix Mantis 1009 - A problem with using the Change-ship-model SEXP
2006-08-09 17:50:15 +00:00
taylor
e6aa47f043
fix for setting of texture lod bias
2006-08-09 14:42:24 +00:00
taylor
e6c16327a6
very small math optimization
2006-08-09 14:41:44 +00:00
karajorma
7ea1fe67b0
Fix a small problem with ballistic primary ammo. Forgot to upload this one earlier
2006-08-07 15:24:32 +00:00
Goober5000
a8211fb6bd
deprecate change-ship-model
2006-08-06 19:27:13 +00:00
Goober5000
325cc70a9c
make these consistent (pitch-bank-heading is the established order)
...
--Goober5000
2006-08-06 19:06:42 +00:00
Goober5000
b68d361107
add the multiple background feature
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--Goober5000
2006-08-06 18:47:29 +00:00
karajorma
e5059d29d9
Fix bug where end-mission SEXP only resulting in the mission ending for the server
2006-08-04 11:45:21 +00:00
karajorma
e9cec41e18
Stop multiplayer campaigns crashing if the campaign lacks a description
2006-08-04 11:24:27 +00:00
Goober5000
870118a333
add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
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--Goober5000
2006-08-03 01:33:56 +00:00
Goober5000
12f90edb15
fix display of ship copy class names in ship loadout screen
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--Goober5000
2006-08-02 22:47:40 +00:00
Goober5000
9137f347c7
fix display of ship copy class names in ship loadout screen
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--Goober5000
2006-08-02 22:31:15 +00:00
Kazan
f339ce501b
commented out glide_while_pressed changes until taylor deems them safe
2006-08-01 04:26:02 +00:00
Goober5000
b2449c50ba
proper phrase case
2006-08-01 01:56:44 +00:00
Kazan
63ebb917d7
glide while pressed
2006-07-31 23:57:48 +00:00
Goober5000
0678ecb1fd
fix for Mantis #1020
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--Goober5000
2006-07-31 21:13:03 +00:00
Kazan
c7df320f2d
resolve 1018 and an interface problem in fred2's ship editor
2006-07-30 20:01:56 +00:00
Goober5000
41c79bfd6f
bah, revert
2006-07-30 02:20:17 +00:00
Goober5000
e06020d040
stage 1 in multiple-background feature
...
--Goober5000
2006-07-30 00:23:30 +00:00
taylor
669c995ea8
check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage
2006-07-28 02:46:10 +00:00
taylor
85d854591b
when in external (non-control) view be sure to not include time compression speed in camera movement
2006-07-28 02:40:07 +00:00
taylor
3c8a5804b6
don't render extra lighting passes when fog is enabled, prevents fog fragment from getting added for each pass
...
wobble wobble no more!!
2006-07-28 02:38:35 +00:00
taylor
814e618b3a
switch from Assert() to basic error fixage for end-of-string white space check
2006-07-28 02:37:08 +00:00
taylor
8c0cbde8cf
include CF_TYPE_PLAYERS in special pilot path consideration, prevents moddirs from always getting and empty data/players/
2006-07-28 02:36:07 +00:00
taylor
93c272d5f3
don't lowercase the dir for chdir on non-Win32 since it could be, and probably is, case sensitive
2006-07-28 02:34:52 +00:00
Kazan
045586e142
Lock player primaries during autopilot
2006-07-27 19:17:59 +00:00
karajorma
714ff3078c
Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
...
Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:43:16 +00:00
Kazan
c92beab2f7
Resolve Mantis #1011
2006-07-26 03:46:04 +00:00
Kazan
67f2e73297
Optimize
2006-07-26 03:45:02 +00:00
Kazan
264fd27a5a
Resolve Mantis #1010
2006-07-26 03:44:17 +00:00
taylor
c976b38ab9
support for cmdline option stacking (a per option setting) so that things like "-mod derelict -mod mediavp" will end up as "-mod derelict,mediavp" to the game
...
fix bug where white space chars didn't get dropped from the end of a option string like they were supposed to
allow for something like "-ambient_factor 100 -ambient_factor 70" to use the proper value, the last one specified, rather than just accept the first instance
2006-07-25 16:26:24 +00:00
taylor
b5e7f2197b
minor cleanup/optimization to beam warmup glow rendering function
...
various lighting code cleanups
- try to always make sure beam origin lights occur outside of model
- make Static_lights[] dynamic
- be sure to reset to first 8 lights when moving on to render spec related texture passes
- add ambient color to point lights (helps warp effects)
- sort lights to try and get more important and/or visible lights to always happen in initial render pass
2006-07-24 07:38:00 +00:00
Goober5000
3cb65286f6
fix a subtle and nasty bug
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--Goober5000
2006-07-24 02:09:29 +00:00
Goober5000
73abdc1601
fix for Mantis #1003
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--Goober5000
2006-07-23 16:58:28 +00:00
taylor
76284ef278
minor changes to game_busy() debug text
...
- don't alloc it for bmpman, and make sure to only call on textures that we are loading
- add text for model loading, gets rid of the long-wait issue when it appears to not be doing anything early on
2006-07-21 16:08:32 +00:00
taylor
3aa226463d
little cleanup
2006-07-21 16:08:03 +00:00
Goober5000
2e9c49cdf4
add another method for calculating dimensions of docked objects, plus improve an existing one
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--Goober5000
2006-07-21 05:41:10 +00:00