Commit Graph
3166 Commits
Author SHA1 Message Date
taylor db9ca24fd6 add decoder for 8-bit MVEs
a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
2006-08-20 00:44:37 +00:00
Goober5000 7bcbb00cf5 disable duplicate model texture replace 2006-08-19 21:46:05 +00:00
Goober5000 215bb0ecc0 if a modular table ship pof cannot be found, use the original one 2006-08-19 21:45:20 +00:00
karajorma cd1981bafa More cut & paste errors fixed and removal of the hardcoded warp out animation. Will now actually use the one specified in the table. 2006-08-18 18:07:03 +00:00
Goober5000 88c2f2d2f8 better handling of ballistic rearm sounds
--Goober5000
2006-08-18 04:34:59 +00:00
karajorma 8363f2309f Doh! Minor fix 2006-08-16 16:47:55 +00:00
karajorma 3d95e08aec Another typo 2006-08-15 20:00:51 +00:00
karajorma 3750255c54 Fixed a typo which breaks team-score 2006-08-15 19:25:57 +00:00
Backslash 4462d8b971 add .ogg to the list of recognized movie file extensions 2006-08-15 00:26:07 +00:00
Backslash d9954f915b Quick fix to deal with the slide accel / decel inconsistency, Mantis 951. 2006-08-15 00:12:40 +00:00
Goober5000 f3efd3de89 nitpick 2006-08-14 22:02:43 +00:00
Goober5000 3435782429 extremely minor optimizations 2006-08-14 21:59:14 +00:00
karajorma f2f12cd2bc Fix a Multiplayer bug where anything that included the name of a player wing was automatically considered to be a part of that wing. 2006-08-14 19:58:42 +00:00
karajorma 5e0d3aa429 Fix Mantis 1009 - A problem with using the Change-ship-model SEXP 2006-08-09 17:50:15 +00:00
taylor e6aa47f043 fix for setting of texture lod bias 2006-08-09 14:42:24 +00:00
taylor e6c16327a6 very small math optimization 2006-08-09 14:41:44 +00:00
karajorma 7ea1fe67b0 Fix a small problem with ballistic primary ammo. Forgot to upload this one earlier 2006-08-07 15:24:32 +00:00
Goober5000 a8211fb6bd deprecate change-ship-model 2006-08-06 19:27:13 +00:00
Goober5000 325cc70a9c make these consistent (pitch-bank-heading is the established order)
--Goober5000
2006-08-06 19:06:42 +00:00
Goober5000 b68d361107 add the multiple background feature
--Goober5000
2006-08-06 18:47:29 +00:00
karajorma e5059d29d9 Fix bug where end-mission SEXP only resulting in the mission ending for the server 2006-08-04 11:45:21 +00:00
karajorma e9cec41e18 Stop multiplayer campaigns crashing if the campaign lacks a description 2006-08-04 11:24:27 +00:00
Goober5000 870118a333 add a second method for specifying ship copies, plus allow the parser to recognize ship class copy names that aren't consistent with the table
--Goober5000
2006-08-03 01:33:56 +00:00
Goober5000 12f90edb15 fix display of ship copy class names in ship loadout screen
--Goober5000
2006-08-02 22:47:40 +00:00
Goober5000 9137f347c7 fix display of ship copy class names in ship loadout screen
--Goober5000
2006-08-02 22:31:15 +00:00
Kazan f339ce501b commented out glide_while_pressed changes until taylor deems them safe 2006-08-01 04:26:02 +00:00
Goober5000 b2449c50ba proper phrase case 2006-08-01 01:56:44 +00:00
Kazan 63ebb917d7 glide while pressed 2006-07-31 23:57:48 +00:00
Goober5000 0678ecb1fd fix for Mantis #1020
--Goober5000
2006-07-31 21:13:03 +00:00
Kazan c7df320f2d resolve 1018 and an interface problem in fred2's ship editor 2006-07-30 20:01:56 +00:00
Goober5000 41c79bfd6f bah, revert 2006-07-30 02:20:17 +00:00
Goober5000 e06020d040 stage 1 in multiple-background feature
--Goober5000
2006-07-30 00:23:30 +00:00
taylor 669c995ea8 check first stage warp arrival against all docked objects so we can not render them all if even one is 1st stage 2006-07-28 02:46:10 +00:00
taylor 85d854591b when in external (non-control) view be sure to not include time compression speed in camera movement 2006-07-28 02:40:07 +00:00
taylor 3c8a5804b6 don't render extra lighting passes when fog is enabled, prevents fog fragment from getting added for each pass
wobble wobble no more!!
2006-07-28 02:38:35 +00:00
taylor 814e618b3a switch from Assert() to basic error fixage for end-of-string white space check 2006-07-28 02:37:08 +00:00
taylor 8c0cbde8cf include CF_TYPE_PLAYERS in special pilot path consideration, prevents moddirs from always getting and empty data/players/ 2006-07-28 02:36:07 +00:00
taylor 93c272d5f3 don't lowercase the dir for chdir on non-Win32 since it could be, and probably is, case sensitive 2006-07-28 02:34:52 +00:00
Kazan 045586e142 Lock player primaries during autopilot 2006-07-27 19:17:59 +00:00
karajorma 714ff3078c Fixed an error in ballistic weapons where only the server got the correct number of bullets in multiplayer.
Fixed a rounding up error in get_max_ammo_count_for_primary_bank()
2006-07-27 10:43:16 +00:00
Kazan c92beab2f7 Resolve Mantis #1011 2006-07-26 03:46:04 +00:00
Kazan 67f2e73297 Optimize 2006-07-26 03:45:02 +00:00
Kazan 264fd27a5a Resolve Mantis #1010 2006-07-26 03:44:17 +00:00
taylor c976b38ab9 support for cmdline option stacking (a per option setting) so that things like "-mod derelict -mod mediavp" will end up as "-mod derelict,mediavp" to the game
fix bug where white space chars didn't get dropped from the end of a option string like they were supposed to
allow for something like "-ambient_factor 100 -ambient_factor 70" to use the proper value, the last one specified, rather than just accept the first instance
2006-07-25 16:26:24 +00:00
taylor b5e7f2197b minor cleanup/optimization to beam warmup glow rendering function
various lighting code cleanups
 - try to always make sure beam origin lights occur outside of model
 - make Static_lights[] dynamic
 - be sure to reset to first 8 lights when moving on to render spec related texture passes
 - add ambient color to point lights (helps warp effects)
 - sort lights to try and get more important and/or visible lights to always happen in initial render pass
2006-07-24 07:38:00 +00:00
Goober5000 3cb65286f6 fix a subtle and nasty bug
--Goober5000
2006-07-24 02:09:29 +00:00
Goober5000 73abdc1601 fix for Mantis #1003
--Goober5000
2006-07-23 16:58:28 +00:00
taylor 76284ef278 minor changes to game_busy() debug text
- don't alloc it for bmpman, and make sure to only call on textures that we are loading
 - add text for model loading, gets rid of the long-wait issue when it appears to not be doing anything early on
2006-07-21 16:08:32 +00:00
taylor 3aa226463d little cleanup 2006-07-21 16:08:03 +00:00
Goober5000 2e9c49cdf4 add another method for calculating dimensions of docked objects, plus improve an existing one
--Goober5000
2006-07-21 05:41:10 +00:00