Commit Graph
83 Commits
Author SHA1 Message Date
Goober5000 3435782429 extremely minor optimizations 2006-08-14 21:59:14 +00:00
Kazan 264fd27a5a Resolve Mantis #1010 2006-07-26 03:44:17 +00:00
Goober5000 782231cfbe consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
Goober5000 b72ed12c0c remove obsolete (and hackish) flag
--Goober5000
2006-07-06 21:00:13 +00:00
Goober5000 e6b4bf3552 fix for Mantis #571
--Goober5000/Backslash
2006-07-05 23:48:20 +00:00
Goober5000 392727d494 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 475a7302d8 okay, I have no idea what I was doing there
--Goober5000
2006-07-02 03:34:16 +00:00
taylor a047427f83 account for some minor floating point error in the undock speed check 2006-06-27 05:10:02 +00:00
Goober5000 fa598d6103 handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
wmcoolmon 3fe9b96c46 "Limbo" flag support 2006-06-07 04:37:36 +00:00
Goober5000 0742d8e7b2 add fighterbay restriction code
--Goober5000
2006-06-04 01:03:13 +00:00
Goober5000 3d73663123 some cosmetic changes in preparation for bay arrival/departure code
--Goober5000
2006-05-31 03:05:43 +00:00
taylor f3f0bf9a8b minor safety check 2006-05-27 17:22:04 +00:00
Goober5000 4448ef1c47 fix for Mantis #755, plus make the missionlog #defines uniform
--Goober5000
2006-05-20 02:03:01 +00:00
taylor 61f1a81ed7 fix bug where anything that wasn't a ship was considered a non-goal 2006-05-13 07:01:17 +00:00
taylor af8ee7a283 bah! forgot to add a blasted = on that check 2006-04-13 12:12:27 +00:00
karajorma fd2346e37e Changes to support the new Enable/Disable-Builtin-Messages SEXP 2006-04-05 16:14:04 +00:00
taylor 01d9f454ee minor cleanup
address numerous out-of-bounds issues
add some better error checking and Assert()'s around
2006-03-25 10:38:44 +00:00
taylor 7233ba1db8 add ai_profiles flag to get rid of limit on minimum speed a docked ship can move
(not going to Int3() here from < 0.1 speed by default, a support ship actually hit it)
2006-03-20 06:19:04 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
Goober5000 c72eb31dd5 some tweaks to the ignore code 2006-02-25 19:03:39 +00:00
Goober5000 7efe44ef55 fixed several more things in the new ignore code
--Goober5000
2006-02-20 07:59:26 +00:00
Goober5000 c27ccf94c4 added ai-ignore-new which hopefully should fix the ignore bug
--Goober5000
2006-02-20 02:13:08 +00:00
Goober5000 bb95da72a8 restore original ignore behavior and remove soon-to-be-obsolete ai-chase-any-except
--Goober5000
2006-02-19 22:00:10 +00:00
taylor b4c50e32d7 another NaN/div-by-0 bug 2006-01-23 13:51:11 +00:00
taylor 18d6b377eb add fixes for capships that hit waypoints and just spin around
try and fix a big ship guard NaN error that is the result of an incredibly small forward speed value
2006-01-22 22:41:16 +00:00
taylor 4ed9dd0b2b more class type name fixage (maybe an AltName: line for objettypes.tbl in the future?)
if a ship has no class_type in ai_chase() then assume it's ok to chase, but log it in debug
  (uncomment Int3() here after this has been tested a little more)
2006-01-22 14:09:01 +00:00
taylor c39585a262 handle NULL ptr ref in debug message (needs to be reconsidered as to whether the function should actually return here or not) 2006-01-22 01:28:06 +00:00
taylor 0d515b98d4 long way to go for a simple div-by-0 fix 2006-01-21 02:43:23 +00:00
phreak 4e77c96a9a Make sure the rearm eta isn't recalcuated until the player docks again with a support ship 2006-01-17 03:48:25 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
wmcoolmon eba6d1dff9 Special shockwave and moving capship bugfix, (even more) scripting stuff, slight rearrangement of level management functions to facilitate scripting access. 2006-01-14 19:54:55 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
wmcoolmon 82d4e2aa4e Somewhat better turret comments 2006-01-11 21:15:15 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 9d5d9b20a7 add a couple of Assert()'s that it doesn't otherwise check for 2005-12-06 03:15:47 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
Goober5000 c3bfdce5f4 * cleaned up mission_do_departure
* fixed a hidden crash (array index being -1; would only
be triggered for ships w/o subspace drives under certain conditions)
  * removed finding a new fighterbay target because it might screw up missions
  * improved clarity, code flow, and readability :)
* added custom AI flag for disabling warpouts if navigation subsystem fails
--Goober5000
2005-11-24 08:46:11 +00:00
phreak d83b89e3fb Calculate player repair timer when the support ship docks to him. 2005-11-23 00:46:26 +00:00
Goober5000 7405fae9fc bah and double bah
--Goober5000
2005-11-21 03:47:51 +00:00
Goober5000 b33caf6f45 change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon 7cd75811db More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix 2005-11-08 01:04:02 +00:00
wmcoolmon 78fab0c331 Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes 2005-10-30 06:45:00 +00:00
Goober5000 f510a86176 rolled back UnknownPlayer's commit
--Goober5000
2005-10-22 22:22:41 +00:00
unknownplayer 82a8322255 Added -UseNewAI command line option to force the game to always use
the SCP AI changes. As of now there's some problem in gr_d3d_set_render_target
that crashes the game when it gets to a mission.
2005-10-22 04:28:17 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
wmcoolmon 3981b4b7a2 Added warpin/warpout speed override values to ships.tbl 2005-10-09 09:13:29 +00:00
wmcoolmon 7e03e42748 Much better laser weapon/pof handling, removed a couple unneccessary
warnings (used to try and track down a bug)
2005-10-09 03:13:13 +00:00
wmcoolmon 5dd18ef15c Attempt to fix crash bug on 'Mystery of the Trinity' 2005-10-08 19:29:08 +00:00