karajorma
8b36c5bd6d
Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4270 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:05 +10:00
Goober5000
2c6cb674ee
fix for #1455 plus a bit of cleanup
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4255 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:05 +10:00
karajorma
55e03513c3
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4139 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:58 +10:00
Goober5000
aefb3efe15
the great big duplicate model removal commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4050 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:54 +10:00
Goober5000
d9fb4b15b9
revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4041 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:53 +10:00
Goober5000
42ab4d6622
massive shield infrastructure commit
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4008 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:52 +10:00
karajorma
9b9dfb64e5
Hmmm. Forgot to commit changes to support network variables and setting ammo/weapons to HEAD as well as 3.6.9. Also add Juke's bug fix for streaming weapons.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3915 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:47 +10:00
bobboau
a3daa5ff3b
ok, something aparently went wrong, last time, so I'm commiting again hopefully it should work this time damnit WORK!!!
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3900 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:46 +10:00
wmcoolmon
fb94960327
WMC codebase commit. See pre-commit build thread for details on changes.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3821 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:42 +10:00
karajorma
4296118a3e
Fix bug where end-mission SEXP only resulting in the mission ending for the server
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3395 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:28 +10:00
Goober5000
e8b032882e
fix INF builds
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3320 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
Goober5000
0c4922f248
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc. this should fix Mantis #977 --Goober5000
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3317 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:25 +10:00
karajorma
3388506cc5
Fix 130 ships limit for Inferno builds
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3184 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:20 +10:00
wmcoolmon
0b582e91eb
Pass to get any files that I missed
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3178 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:42:19 +10:00
karajorma
8727fb9dc1
Added the VARIABLE_UPDATE packet to send sexp variable value changes to client machines.
2006-06-02 09:10:02 +00:00
taylor
f07b3dae88
I don't like this being considered a fix without retail compatibility testing, but it should at the very least compile...
2006-02-03 22:25:18 +00:00
phreak
591cca45b9
Allow weapons to home in on countermeasures as well. The multiplayer code was only allowing bombs to be homed in on.
2006-02-01 23:43:34 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
819c13f658
more big-endian fixes
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fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
wmcoolmon
15b30e3177
Final commit of codebase
2005-12-04 19:07:49 +00:00
taylor
e08b1d17ea
bunch of error checking and code cleanup for the team stuff in ship/weapon select
2005-11-16 05:46:27 +00:00
wmcoolmon
7cd75811db
More warnings instead of Int3s/Asserts, better Lua scripting, weapons_expl.tbl is no longer needed nor read, added "$Disarmed ImpactSnd:", fire-beam fix
2005-11-08 01:04:02 +00:00
wmcoolmon
78fab0c331
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
Goober5000
50752e3e42
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
Goober5000
ae639154f9
removed an unneeded parameter and renamed some stuff
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--Goober5000
2005-10-14 07:22:24 +00:00
taylor
d3481714d0
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
4cf60293d3
clarification
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--Goober5000
2005-09-27 02:36:58 +00:00
Kazan
ec652649d2
correct an error
2005-09-25 22:23:39 +00:00
taylor
af1df76849
merge of OSX tree
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a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor
25c650fdf1
few data type fixes, was only a problem for big-endian systems as little-endian doesn't really care about this
2005-07-31 01:32:21 +00:00
taylor
4a3aa3ba0b
proper multi support for fighter beams, already has code to break protocol commented out if we need it,
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decided to skip and beam type checks and let beam_fire() reassign it (should work ok)
2005-07-24 18:35:44 +00:00
Goober5000
2394e9801b
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
76d05268fd
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
92b8c2d6ed
various compiler warning fixes (some of these from dizzy)
2005-07-07 16:36:58 +00:00
taylor
47478e6fb0
should fix perpetually damaged subsystems on ships for multi clients
2005-06-29 18:54:02 +00:00
taylor
051598a219
unbreak network compatibility with 3.6.5 and earlier builds
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fix crashing with turret weapons
2005-06-21 00:15:06 +00:00
wmcoolmon
75a677d43c
Dynamically allocated medals
2005-05-08 20:38:32 +00:00
taylor
371ff6cb0d
small compiler warning fixes, more 'always true' stuff
2005-04-19 06:26:56 +00:00
taylor
7e3b7769c6
many, many compiler warning and header fixes (Jens Granseuer)
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fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
eac7c7ff45
brought weapon loadout banks into agreement with ship info banks
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improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000
6c17ef09ab
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
taylor
3f9ffbc393
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
099d2700d0
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan
d330dff907
Autopilot convergence collision fix for ai_fly_to_ship() and ai_waypoints() -- mathematically expensive, only usable by autopilot
2004-10-03 21:41:11 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
wmcoolmon
4e961ff7c9
I though I fixed this...
2004-07-15 00:16:46 +00:00