karajorma
3bc9a692af
Fix Mantis 1774 (when-argument within when does nothing)
2008-09-30 17:36:12 +00:00
Goober5000
89d3b62524
make CAR and CDR fail-safe
2008-09-28 19:28:22 +00:00
karajorma
58fc12fc57
KeldorKatarn's afterburner lock SEXPs
2008-09-13 22:21:38 +00:00
Swifty
7e047b5c98
WMC's fix for RTT indexing and fix unnecessary slewing for 3D HUD elements.
2008-09-06 07:51:50 +00:00
karajorma
04e4095b36
Arguments within arguments (again). It should work this time round.
2008-09-04 20:38:14 +00:00
karajorma
3b6e62805f
Fix Mantis 1545 & 1754 (Order SEXP doesn't work with wings or destroy subsystems properly)
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Add the Query-Orders SEXP
Deprecate the Order SEXP
2008-08-31 21:04:44 +00:00
WMCoolmon
4bff232cad
Change set-fov back to a global override
2008-08-30 19:48:20 +00:00
WMCoolmon
ddf75fc7e0
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
karajorma
81a851e33a
Revert argument changes till I can figure out why they crashing VC6 builds but not 2005 ones.
2008-08-20 20:45:45 +00:00
karajorma
672e34c166
Fix the -argument SEXPs to allow them to cope with conditionals being used within them.
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Clean up some code from in-sequence that never worked anyway.
2008-08-19 19:00:54 +00:00
karajorma
69b61ceaa4
Hmmmmmm. Using a VC2005 keyword as a variable name is just asking for trouble.
2008-08-16 08:13:43 +00:00
karajorma
bcdc1c1589
Fix Mantis 1731 (CTEXT reporting the variable value if a block variable of the same name existed)
2008-08-03 11:39:05 +00:00
WMCoolmon
bf23eb17c8
add isPXOEnabled scripting function to Testing library
2008-07-29 04:21:58 +00:00
karajorma
e44f2c1911
Fix Mantis 1732 (Ship-Guardianing ships destroyed before mission start)
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Add change-player/team-score SEXPs
2008-07-24 20:01:30 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
Goober5000
b57c41c6f7
fix incompatibility in sexps between retail and SCP
2008-06-26 21:18:46 +00:00
Wanderer
ccbdf0ead1
added startMission lua function
2008-06-24 12:27:49 +00:00
WMCoolmon
89f5949071
The new scripting hooks for mouse/keyboard.
2008-06-23 07:50:47 +00:00
Backslash
8c0bc5ab59
Minor typos. Also an fspeed -> speed change.
2008-05-30 03:33:27 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00
karajorma
eec030d092
Fix a couple of those pesky scoping in for loops problems.
2008-05-26 16:39:59 +00:00
karajorma
2c55d4caeb
Blowfish's port of Turey's ship template code.
2008-05-26 15:54:29 +00:00
karajorma
7452c98564
Allow priorities higher than 89 for orders in FRED. Clean up unused parameters from several AI methods.
2008-05-26 13:29:53 +00:00
WMCoolmon
6bdf192fec
Scripting:
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- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon
65bc5b7e5c
Don't quit the game when -output_sexps is used, and move the bulk of the code to a more appropriate location.
2008-05-25 20:13:35 +00:00
phreak
0ca63f3c96
Mantis #1462
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non-local SSMs home in on objects instead of points to they can track moving targets.
ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.
ship-tag sexp also has an optional team argument added. Team 0 is used if the team is not defined.
missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.
bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
karajorma
a711c256b4
Fix various crashes, assertions and Int3s caused by SEXPs unable to find subsystems after the player changes class during loadout.
2008-05-14 19:36:17 +00:00
karajorma
604faf652f
Nope. I don't know why I thought that would work either.
2008-04-22 10:13:43 +00:00
karajorma
77f6c1bc9c
Fix ship-subsys-guardian-threshold so it can be used with ships in loadout.
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Add the set-persona SEXP
2008-04-20 18:31:47 +00:00
Backslash
759872d98b
A few more tweaks for ship name end_string_at_first_hash_symbol support.
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Make FPS and status displays hide when hud is toggled with shift-O.
2008-04-16 03:21:37 +00:00
karajorma
86c74f9211
Add the is-player SEXP
2008-04-02 18:38:12 +00:00
taylor
04df95e8c9
line sizes are figured at EOL breaks, so be sure that we account for those when splitting too (Mantis #1152 )
2008-03-31 00:02:54 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
WMCoolmon
46a1a343c5
Fix for mantis 0001527
2008-03-23 08:34:45 +00:00
WMCoolmon
e5ef92c7a8
Fix for mantis #0001580
2008-03-23 08:19:16 +00:00
WMCoolmon
51717c49b1
Fix for mantis 0001637
2008-03-23 07:33:11 +00:00
WMCoolmon
15f6909279
$Application hook for mantis 0001574
2008-03-23 07:00:54 +00:00
WMCoolmon
40317c8642
- Nearly all functions and variables have one return type, which defaults to 0, "", or an invalid handle if the function fails.
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- All functions use seconds for time
- Syntax update for scripting.html
- Minor bugfixes
- gamestate and gameevent handles
- getState is now getCurrentGameState
- setEvent is now postGameEvent
- drawMonochromeImage arguments reduced in anticipation of agreeing with drawImage arguments
- Fixed numerical indexing of weapon classes
2008-03-23 06:07:23 +00:00
Goober5000
bc98ea3946
make the self-destruct sexp actually work for more than one ship
2008-03-22 03:59:29 +00:00
karajorma
0ae2a6891e
Remove a couple of extra Int3()s in the transfer-cargo SEXP.
2008-03-21 21:49:50 +00:00
karajorma
a4987ce6ae
Add SEXPs and table entries to WMCs subsystem name changing system
2008-03-21 20:25:12 +00:00
taylor
6aa46ca8d2
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
c9081ee3d5
fix memory leak
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address some compiler compaints and add a newline to debug message
2008-03-20 18:26:58 +00:00
taylor
f88b444d93
fix some variable types/init
2008-03-20 18:25:08 +00:00
WMCoolmon
f6ba4a5e7d
Fix bug with drawImage and drawMonochromeImage as reported by Wanderer
2008-03-16 06:41:34 +00:00
WMCoolmon
a67ab3b802
Use change_ship_class rather than straight variable set (this is the proper way)
2008-03-15 09:16:34 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00
karajorma
a67a2182ce
Ensure that the chatbox is closed when going to debriefing.
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Some general clean up.
2008-03-14 20:27:41 +00:00
Goober5000
4993ca93fd
add ship-copy-damage, which clones damage stats (hitpoints and subsystem damage) from an existing ship onto another existing ship or a ship on the arrival list
2008-03-11 06:11:26 +00:00
karajorma
c4f9f9b53e
Fix Mantis 1621
2008-03-08 15:29:46 +00:00