Commit Graph
468 Commits
Author SHA1 Message Date
taylor 7938c36df2 you are never guaranteed a valid class_type (fixes Mantis #1742) 2008-10-04 20:48:07 +00:00
Goober5000 f0e53971f6 redo the callsign feature to be independent of the alt name
(fixes Mantis #1785)
2008-09-28 23:05:03 +00:00
phreak b2f21047da Add KeldorKatarn's patch for mantis #1776 2008-09-25 03:55:24 +00:00
karajorma 58fc12fc57 KeldorKatarn's afterburner lock SEXPs 2008-09-13 22:21:38 +00:00
taylor 81811ff842 if max shield strength is 0 then disable shields (rest of Mantis #1645) 2008-09-13 14:40:06 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
phreak 4ea2ca2b64 Applied blowfish's patch for Mantis #1714. 2008-08-18 23:33:34 +00:00
Goober5000 ca0df1f2b0 fix a few bugs by rolling back the non-ship-template code from revision 4636
this also fixes the ship spinny thing (which both argv[-1] and Backslash had noticed and fixed previously)
2008-08-16 05:06:38 +00:00
karajorma a05b1ef11f Allow the player to score from assists and kills in a variety of new ways. 2008-07-24 20:23:52 +00:00
taylor 2494bd0291 various thruster fixage from the Xt tree (should fix Mantis #1450) 2008-07-10 05:58:51 +00:00
karajorma d9432e7e82 I'm fairly sure FRED shouldn't be calling that function. Certainly not for BtRL at least as it was causing a crash. 2008-06-18 22:24:56 +00:00
Wanderer 197d227183 removed a couple of unreferenced variables 2008-05-29 15:46:09 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
karajorma 2c55d4caeb Blowfish's port of Turey's ship template code. 2008-05-26 15:54:29 +00:00
Backslash 245aefcb44 More end_string_at_first_hash_symbol stuff -- targetbox orders, docked ships, message senders 2008-05-25 02:55:56 +00:00
phreak 1dda11f9ec remove references to cloaking code. 2008-05-17 17:35:55 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
karajorma a711c256b4 Fix various crashes, assertions and Int3s caused by SEXPs unable to find subsystems after the player changes class during loadout. 2008-05-14 19:36:17 +00:00
taylor 25d6129168 damn, that was pretty stupid of me (Mantis #1684) 2008-05-03 19:38:00 +00:00
Backslash a387a68a5a Lock turrets on ships that have already split apart. This way firepoints don't go with the 'wrong ship half'. Nice work, Wanderer.
Good idea, blowfish -- this is a much better solution than locking during deathroll (which was proposed by _argv[-1] ages ago).
2008-04-30 07:36:29 +00:00
Backslash c8d5f8678d Guess this had only been committed to the former HEAD.
Make max_speed based on max_vel.xyz.z, so that we don't have a strange maxmimum throttle when the ship is capable of x/y movement.
2008-04-04 15:15:06 +00:00
taylor 1aef19ab7f be sure to properly update shields, afterburner energy, max speed, cm count and set initial
model_anim state through change_ship_type()   (Mantis #1512, #1594, #1645)
2008-04-04 03:17:01 +00:00
taylor 1b2c251be6 add back Bobboau's "check hull" turret subsystem flag support 2008-04-03 16:47:03 +00:00
Backslash 6f1932987d Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor 0a06e62093 make sure not to carry swarm/corkscrew missile fire to another bank when the first one is out of ammo (Mantis #464) 2008-04-01 20:04:04 +00:00
taylor 3090cd74b0 fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis #1646)
clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess
2008-03-31 12:57:34 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
taylor 7f7e82f820 changes for Fred_texture_replacements to get that crap off of the stack and stop wasting memory (it was about 2.3meg wasted on non-Fred!!) 2008-03-29 02:11:19 +00:00
taylor 1332de96f6 add optional string for +reverse_delay and default it to 0 for trigger type animations (Wanderer #27) 2008-03-28 20:29:31 +00:00
WMCoolmon df53ae5d5c Maybe-fix TVWP bug 2008-03-24 05:27:00 +00:00
taylor 02233b1ddf fix broken ballistic weapons 2008-03-24 03:37:26 +00:00
karajorma a4987ce6ae Add SEXPs and table entries to WMCs subsystem name changing system 2008-03-21 20:25:12 +00:00
taylor f3459338da fix Mantis #1636, thanks to VA for doing all of the leg work :) 2008-03-20 18:47:55 +00:00
WMCoolmon c428e9925b New warp code. See thread on the internal for details. 2008-03-15 09:24:57 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
Goober5000 5b1d504b94 fix flag setting in modular tables 2008-03-14 23:00:04 +00:00
Backslash bfde817bb2 View slew, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Kazan 45be212c30 forgot this fix again :D 2008-02-08 04:35:18 +00:00
Kazan 7e25a502a8 recommiting keldor's javelin_hs patch without busting line endings 2008-02-08 04:34:18 +00:00
Kazan 43dd6aa1b0 Recommit the autoaiming patch.. looks clean now 2008-02-08 03:04:41 +00:00
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan f575e36d94 Fix small error in a function from Keldor's Javelin HS diff 2008-02-07 17:01:42 +00:00
Kazan 9adacb0a51 Keldor's Javelin HS (new homing missile type) patch - approved by Kazan 2008-02-07 16:55:00 +00:00
Kazan 37f2b81e35 Keldor's Autoaiming patch - approved by Kazan 2008-02-07 16:45:16 +00:00
Goober5000 9e1580e663 back out the MOI fix 2008-01-18 17:59:53 +00:00
wmcoolmon 8901fa67a4 Fix lighting and possibly clipping issues with separate-model cockpits 2007-12-31 06:44:23 +00:00
wmcoolmon e3a73a08b2 Move cockpit model rendering to prevent unneeded projection matrix switching 2007-12-31 01:29:40 +00:00
wmcoolmon 3df377b270 Separate cockpit model support 2007-12-30 15:29:24 +00:00
Backslash 46fb02fb92 Backslash's "let's get this stuff into 3_6_9 as well" commit.
-gliding with thruster adjustments and speed cap
-glide_when_pressed control (right above bank_when_pressed)
-fixes to the thrusters sound and visuals while gliding
-don't show muzzle flashes in 1st person
-quick reticle for multitarget and asteroids
2007-12-28 02:10:38 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00