Echelon9
4033465143
Fix Coverity reports of Uninitialized scalar variable with the vertex struct. Should vertex ever be converted to a class from a struct, these memsets as well as the pre-existing ones will need to be removed in favour of a proper constructor of the then vertex class.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10732 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-02 18:29:59 +10:00
m_m
c1b2d7c1ee
Fix for Mantis 3045: gr.drawImage()'s UV arguments aren't working properly
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10721 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-25 19:03:50 +10:00
The_E
6e91857745
From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
niffiwan
5c3d105f85
Fix for mantis 2789: replace shield icons drawn with 100's of lines with 6-point polygons
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git-svn-id: svn://svn.icculus.org/fs2open/trunk@9584 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:07 +10:00
Echelon9
46d854d9f0
PVS-Studio fix: There is only one PI.
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V624 The constant 3.14159 is being utilized. The resulting value could be inaccurate.
2012-07-16 11:44:22 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Echelon9
dd99b7b035
Documentation: Code cleanup of 3ddraw.cpp
2011-09-07 14:22:03 +00:00
Swifty
f6ba2141b4
Shockwaves and death explosions will stay oriented independently of player's bank.
2011-08-07 09:55:18 +00:00
The_E
55427f1690
Patch for sprite orientation from Valathil
2011-08-04 16:25:19 +00:00
Swifty
5283c36d34
Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships.
2011-08-04 11:01:28 +00:00
The_E
4a488dd7f0
Reverting 7411 due to it breaking the standard 3D radar.
2011-08-02 13:02:34 +00:00
Swifty
043d56b3f7
For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
2011-08-02 10:49:51 +00:00
taylor
05f95e05ee
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer
cabc75bfe5
merge from wanderer branch. 2d and 3d radar images support
2009-05-18 22:08:13 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
88693b7388
fix various compiler warnings
2008-03-29 06:30:20 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
WMCoolmon
322f6e7d20
g3_draw_polygon, general purpose function that was really needed. Comes in matrix or normal direction variants.
2008-03-15 09:19:13 +00:00
taylor
05db047497
handle another null vec warning which can happen during a multiplayer respawn or certain death sequences (Mantis bug #1090 )
2006-10-06 10:04:03 +00:00
taylor
0107652287
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-19 04:38:47 +00:00
taylor
32440a7dbc
remove some of the old batcher functions, nothing is using them now anyway
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minor cleanup
add orient UV flipping to HTL drawing functions, like retail/non-HTL has support for
2006-05-27 16:47:12 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
taylor
9483b0a7d2
some small optimizations and cleanup
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use floats for gr_bitmap() size and positions, mainly for non-standard resolutions since this allows proper resizing and positioning
(the cast to float was happening later anyway so there should be not additional slowdown from that with standard resolutions)
change g3_draw_2d_poly_bitmap() to use floats instead of ints, gets rid of the extra cast and allows better resize values
2006-04-12 01:00:58 +00:00
taylor
13a9c694c9
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
2006-03-18 10:23:46 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
taylor
6f18a905e0
more TMAP_MAX_VERTS overflow protection for non-HTL usage (these are the things that need to be addressed to fix non-HTL)
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fix some compiler warning messages
don't do any decal processing if decals are disabled, the math was a waste of CPU cycles in that case
2005-10-28 14:45:55 +00:00
taylor
3a8e956471
since the geomtry_batcher can send more verts than non-HTL code can handle, avoid drawing in that case to avoid crashing
2005-08-25 22:32:55 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor
3f6e13d20b
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor
a11e6910ae
really are too many changes here:
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- remove all bitmap section support and fix problems with previous attempt
( code/bmpman/bmpman.cpp, code/bmpman/bmpman.h, code/globalincs/pstypes.h,
code/graphics/2d.cpp, code/graphics/2d.h code/graphics/grd3dbmpman.cpp,
code/graphics/grd3dinternal.h, code/graphics/grd3drender.cpp, code/graphics/grd3dtexture.cpp,
code/graphics/grinternal.h, code/graphics/gropengl.cpp, code/graphics/gropengl.h,
code/graphics/gropengllight.cpp, code/graphics/gropengltexture.cpp, code/graphics/gropengltexture.h,
code/graphics/tmapper.h, code/network/multi_pinfo.cpp, code/radar/radarorb.cpp
code/render/3ddraw.cpp )
- use CLAMP() define in gropengl.h for gropengllight instead of single clamp() function
- remove some old/outdated code from gropengl.cpp and gropengltexture.cpp
2005-04-24 12:56:43 +00:00
wmcoolmon
4e94f188c5
Lowlevel (ie vertex buffer-mapping) functions for _rect and _shade
2005-04-24 02:40:40 +00:00
taylor
7e3b7769c6
many, many compiler warning and header fixes (Jens Granseuer)
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fix free on possible NULL in modelinterp.cpp (Jens Granseuer)
2005-04-12 05:26:38 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
c406cbb0dd
removed unreferenced variable
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--Goober5000
2005-03-25 22:36:01 +00:00
phreak
b25d1ebed9
Some specular values in g3_draw_perspective_bitmap() were being incorrectly set. fixed that
2005-03-23 20:08:33 +00:00
phreak
a5388d9a88
high-level implementation for gr_draw_htl_line and gr_draw_htl_sphere
2005-03-20 00:11:27 +00:00
bobboau
b46d8e28c7
added new graphic functions for state blocks
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also added a class formanageing a new effect
2005-03-19 18:02:35 +00:00
bobboau
e0907340c1
added a geometry batcher and implemented it in sevral places
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namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
wmcoolmon
e0311d0993
Commented out unneeded variables
2005-03-13 08:38:05 +00:00
bobboau
ce75d00092
fixed a local/global conflict
2005-03-10 15:35:21 +00:00
taylor
405ba066b9
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
bobboau
dceb54f914
added a new interface render funtion
2005-03-09 03:23:32 +00:00
bobboau
6f068d5dc3
fixed a small error from my earlier commit.
2005-03-03 14:29:39 +00:00
bobboau
413b0c2781
added trilist suport to the poly rendering functions
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and a gr_bitmap_list function that uses it
2005-03-03 02:39:14 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
wmcoolmon
39c431b00b
More nonstandard res fixing
2005-02-18 09:58:40 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00