The existing `cannot-perform-scan` flag prevents the cargo from being shown on the HUD, but some modders would like to see the cargo while still preventing a ship from being able to perform a scan. So, this renames the existing flag to `cannot-perform-scan-hide-cargo` and adds a new `cannot-perform-scan-show-cargo` flag. Compatibility code in both mission parsing and flag evaluation ensures that missions using the old flag will still work.
Note that if both `cannot-perform-scan-hide-cargo` and `cannot-perform-scan-show-cargo` are set, the former will take precedence.
Add a useful function for getting a ship_info pointer from a ship registry entry. Also rename `ship_has_dock_bay` to `ship_has_hangar_bay` for clarity, since docking bays and docking points are not the same thing. Finally, add a `model_has_hangar_bay` function.
* First draft of prop object type
* Add prop editor dialog in FRED
* prop sexps
* lua table prop support
* lab support
* lua mission access to props
* prop collision support
* use std::optional so the object->instance id is always valid
* allow props to block suns
* minor cleanup and remove arbitrary limit. Still limited to 500 objects.
* Sort props by category
* cleanup
* implement collision hooks
* parse prop flags and further ensure props are inited and closed correctly
* Add Cyborg's multi suggestions
* fix missing header
* add props to empty slots if available
* add multi signature
* fix rebase issues and match collisions to the new multithread style
* appease Clang the Conquerer
* save/parse mission prop classes by name
* Clean up comments and finish TODOs
* fix string errors
* clang wants this to be static now
* address feedback
* address feedback
* Use model num from prop info instead
* merge prop and ship collision group sexps together
* fix rebase bug
* address feedback
* fix name shadowing
* ship heavy submodel
* clang
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Co-authored-by: Asteroth <[email protected]>
These were coded for the `split_str` refactor, but are generally useful elsewhere as well.
1. Use SCP_string in some utility functions where appropriate
2. Avoid copying C-strings in some utility functions where it isn't necessary
3. Add concat functions to `SCP_vector`
4. Change return type `int` to `bool` on some common parselo functions
5. Add `find_white_space` and `find_gray_space` parselo functions
All other display names are `SCP_string`, so make these `SCP_string` as well to be consistent and to allow arbitrary-length display names.
Also fix a few infelicities with German translation and the script API.
The `play-sound-from-file` sexp did not have any way to automatically recycle audio handles, instead relying on other sexps to explicitly close them. It is more modder-friendly to implicitly free any handles of streams that have finished playing, so this PR adds that capability. It also adds a Warning in the event that an unused audio handle cannot be found.
Fixes#7108.
Infamously, in FSO, a wing whose mothership is destroyed will not, itself, be considered destroyed if it has more waves remaining, because wing cleanup and logging typically only happen when the last ship in the last wave exits the mission. Instead, with no mothership to arrive from, waves will simply no longer arrive. Events that check to see if the wing is destroyed or departed will never fire.
This PR fixes that behavior, ensuring that the wing is cleaned up and logged properly, by using the same logic as the enhanced `cancel-future-waves` SEXP operator. This is tied to a new `$cancel future waves of any wing launched from an exited ship:` AI profiles flag which is enabled by default on 25.0+.
If the `cancel-future-waves` sexp is called when a wave is not present, it would previously not handle wing cleanup, such as setting flags and updating the mission log.
For type safety, use enum class rather than int.
Also make a few miscellaneous tweaks such as adding a new casting macro and making detail level settings a bit cleaner.
1. Add new SEXP operators for setting and fading poofs that will work with one or more arguments, or no arguments (which will affect all poofs at once).
2. Update SEXP help, including clarification that the three `nebula-change-` operators require a nebula to be active to have any effect.
Parse errors that are actually errors should use `error_display(1, ...)`, rather than merely logging them (which doesn't abort parsing) or using `Error` (which omits the line number and file name).
Fixes#7002. Tested with a modified script file that produces the same error.
Broken in #6948 but the original didn't work properly either due to conversion
to int32_t and the resulting size limit.
Big assist from Goober5000 for noticing the bug and helping to sort out the
wonky values.
A previous attempt to fix the end-mission sexp in multi such that it wouldn't
trigger the jump out sequence was horribly broken. Notable safety checks, state
changes and server/client syncing was skipped over. This caused, as one
particular bug, a standalone server to stop communicating with the game host.
When this happened stats couldn't be accepted/tossed and you were stuck at the
debrief screen, being forced to disconnect from the standalone in order to
continue.
A proper fix for this is to use multi sexps to tell clients to enter a debrief
state before the standard end mission request is handled. This will allow it
the bypass the actual warp out animation for players while still doing the
normal end of mission handling.
NOTE: This is a breaking, but not fatal, multi change and should be safe
considering the recent version bump in early June. As such an additional
version bump is not required with this for 25.0.
* Back in business hopefully
* Refactor
* Resolve CI issue in aigoals.cpp
* Updating order.cpp
* Whoops
* Updated objecttypes.tbl to incorporate attack ship type
* Fix clang-tidy issue
* Forgot one other instance
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Co-authored-by: wookieejedi <[email protected]>
Since this sexp was implemented, there has been a bug that prevented multiple variable-controlled audio streams from working. One default and one variable-controlled stream could coexist, but any subsequent variable-controlled stream would reuse a previous stream's handle if the variable's current value was a valid handle. This adjusts the code to properly create a new handle for every invocation of the sexp with a variable.
The following cases have been tested and now all work properly:
1. The default handle by itself
2. One variable handle by itself
3. One variable handle with one default handle
4. Multiple variable handles
5. Multiple variable handles with one default handle
Follow-up to #2115.
Some SEXP help did not have newlines separating what should be separate lines of text, or spaces separating what should be separate words. Add newlines or spaces where appropriate. (Regexes are A-1 SUPAR.)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
We have debug commands for sexps, so here are a few for scripts. These will be very useful for script developers to perform diagnostics and troubleshooting.
Add `UINT64_T_ARG` and `INT64_T_ARG` macros for printf arguments, similar to `SIZE_T_ARG` and `PTRDIFF_T_ARG`.
In the process, fix some issues with the toolchain: in certain CI runs the toolchain headers were being #included multiple times, and certain CI runs produced collisions between clang definitions and gcc definitions. Resolve these issues with `#pragma once` and preprocessor guards in the event of both gcc and clang being active.
Also remove toolchain.h from sexp_container.cpp since it is already #included via pstypes.h.
Two updates to the energy transfer system.
1. Previously, for fighters missing a system (e.g. shields), the energy would be treated as if all energy from that system was routed to the other systems. So, for example, a fighter's typical speed would be faster without shields than with shields. A new AI profile flag now treats the other systems as if the energy had not been transferred.
2. At some point in development, Volition intended the `$Power Output` ships.tbl field to affect ETS. A new AI profile flag now treats the power output as a factor of energy applied to energy systems.