Commit Graph
25 Commits
Author SHA1 Message Date
Echelon9 791146c9ac GCC warnings: first pass of warning: variable is set but not used 2012-06-12 15:32:47 +00:00
The_E d1c6d894eb Forgot newlines 2012-02-24 23:51:03 +00:00
The_E 5287c93dfe Deprecating stuff: Good. Printing messages to the log: Good. Using Warning() instead of mprintf(): Bad. 2012-02-24 23:25:00 +00:00
Goober5000 5e2d53fba5 coded for Mantis #2587 but not actually used... this can allow a series of animations to be pushed and then popped 2012-01-29 09:19:40 +00:00
Goober5000 0b8089d07f Vasudan Admiral's fix for the modelanim code 2012-01-29 05:05:59 +00:00
Goober5000 c84812fbda herp a big derp 2012-01-29 02:58:29 +00:00
Goober5000 ceb53cbb30 derp 2012-01-29 02:32:19 +00:00
Goober5000 f8c5a31a6a VA says this might work? 2012-01-29 02:26:26 +00:00
Zacam a3c0ed6880 Fix to Trunk r8379, for want of a ; a compile was lost. 2012-01-28 07:07:07 +00:00
Goober5000 7d99d1016a update docking code some more
add code logic to (theoretically) set submodels instantly to initial or final positions
2012-01-28 02:51:42 +00:00
Goober5000 e4c749ed2c enhancement for bug 2582: trigger animations on BOTH ships undergoing docking 2012-01-27 07:42:13 +00:00
Goober5000 a54cfd15de partial fix for Mantis #2582:
--add Vasudan Admiral's fix for setting submodels to their initial positions
--add trigger for moving submodels to their docked positions when an initially-docked ship arrives
2012-01-26 03:57:23 +00:00
Goober5000 de6eb9460d upgrades to the docking system to incorporate docking animations -- incidentally, fixes Mantis #2581
also, remove DOCK_BACKUP_RETURN_VAL which never did anything even in retail
2012-01-23 23:27:06 +00:00
The_E e3039d3ea4 PVS Studio fix: V570 The 'end_angle.a1d [axis]' variable is assigned to itself. 2011-08-30 13:55:36 +00:00
Echelon9 8138efbcf9 Documentation: Commentary for modelanim.cpp|h 2011-05-01 11:59:40 +00:00
Wanderer 4b34460f06 Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid. 2010-05-30 19:28:21 +00:00
portej05 7e65e47acc Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Wanderer 23521c1e3b nuke's scripting and submodel animation changes 2009-08-22 06:32:11 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
taylor a1c3ae01e7 fix debug message (using wrong name, spit out a bunch of garbage on Windows boxes) 2007-05-11 03:10:48 +00:00
taylor da6a01478a try and keep angles within PI2 (Bobboau's advice, since he knows more than I do about this stuff :)) 2006-12-07 18:19:23 +00:00
taylor 28d78bf454 updated/fixed modelanim code 2006-10-27 21:41:22 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
Goober5000 1908007d1d change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
--Goober5000
2006-04-20 05:42:05 +00:00