Commit Graph
111 Commits
Author SHA1 Message Date
Swifty 6dfa635811 Added better object and weapon cleanup code for the new collision detection code when max object and weapon counts are reached. 2012-09-10 05:08:16 +00:00
Swifty c6c12fc251 go_even_faster: Improved collision detection performance by rewriting broadphase and narrowphase testing. 2012-08-11 21:14:53 +00:00
Echelon9 791146c9ac GCC warnings: first pass of warning: variable is set but not used 2012-06-12 15:32:47 +00:00
Echelon9 a0e59defd6 CJumpNode class code convention; convert to UpperCamelCase for class and function name; ensure all private variables adopt m_ prefix 2012-04-07 11:07:30 +00:00
Echelon9 164581168d Fix Mantis 2632: Sounds assigned to objects get dropped when limit hardcoded gets reached. Patch from m_m 2012-04-02 21:32:47 +00:00
Echelon9 b43c50e178 Adopt the mprintf() macro correctly. It needs the braces to wrap the format string and variables 2012-01-30 16:58:23 +00:00
The_E 858426d06a Fixes issue where the jumpnode destructor would try to use obj_delete() on already deleted objects. Also changes obj_delete() to no longer assert when called on an already deleted object; will print a message to the log now. 2012-01-29 16:37:52 +00:00
Valathil a8206df327 Follow up to 8289 + 8310: Make the sprite rotation independent of the camera direction and revert the docking change and make it simpler 2012-01-23 22:50:01 +00:00
Valathil 2184d3698b Follow up to 8289: Change the rotation back to relative cause of flipping out billboards at certain viewing angles and fix the dock rotation another way. 2012-01-22 14:01:18 +00:00
Valathil c39576fce8 Fix for Mantis 2522: Moved the calculation of the sprite rotation to get the updated orientation matrix after dock calculation. 2012-01-21 10:33:57 +00:00
zookeeper 6353841820 Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type. 2011-12-21 08:30:34 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Echelon9 86f53da049 Documentation: General code cleanup of fireballs.cpp 2011-11-06 12:14:31 +00:00
Echelon9 b9ec80682d Documentation: Code cleanup in debris.cpp and ancilliary changes 2011-10-03 06:03:55 +00:00
The_E 36aaaf018e Since this is the only place where r1 and r2 are variable, let's safeguard it. 2011-09-13 20:36:41 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur 2272fd28e2 From Valathil: Vary the intensity of lighting from warp fireballs (wormhole) based on the radius of the fireball. 2011-07-06 04:22:09 +00:00
The_E 59cbde3d9e Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
Goober5000 dbd13bba38 activate the OF_IMMOBILE flag, and clean up the obj_move_all loop slightly 2011-02-12 05:00:13 +00:00
The_E 083a84feff Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
The_E 05e68890f4 Fix compilation warning 2010-10-01 01:36:44 +00:00
The_E 044df34584 Adding the "force-glide" sexp by request of Axem 2010-10-01 00:38:58 +00:00
The_E 536203d7e3 Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions. 2010-09-25 19:43:45 +00:00
The_E 820fa1dc73 Two more Asserts turned into Assertions() for better explaining 2010-09-08 10:56:31 +00:00
Goober5000 ec2542fa1e misc silly fixes 2010-05-15 21:48:23 +00:00
Goober5000 1eb544da58 fix subsystem alignment on ship class change (Mantis #1181)
fix a bug with Bobboau's external missiles feature
2010-05-15 21:31:32 +00:00
Sushi 0889d77f9f Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code. 2010-04-26 13:38:36 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
karajorma 7c70f212ba More minor fixes. 2009-05-16 16:20:45 +00:00
WMCoolmon c9e3d746d4 Added object_get_model; moved object_h to object.h 2008-08-30 11:02:36 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
taylor eeefca30af slighly cleaner/faster version of object secondary fire control 2007-10-28 16:42:16 +00:00
Goober5000 b73b258942 another patch by razorjack -- remove something that never worked 2007-09-30 22:28:29 +00:00
Goober5000 bd7be99c55 this should really be capitalized 2007-07-28 21:31:11 +00:00
Backslash 5c32f6f28a Another Gliding fix for 3_6_9: Makes it so switching gliding back off doesn't make your ship instantly switch direction. 2007-06-04 03:09:51 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
Goober5000 d0a147ee16 uhh... wrong? 2007-02-16 07:06:46 +00:00
taylor 6a477edd85 cleanup and minor performance improvements
add support for new fireball specific lighting values from tbl
remove NO_SOUND
2007-02-11 10:04:46 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
taylor ff4d0008d5 very slight speed optimization to avoid math that we really don't need to do anyway 2006-08-19 04:29:08 +00:00
Goober5000 ab19abcb21 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 3fe06349cc handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
taylor 554197fc30 comment out some code which used only if neither D3D nor OGL 2006-05-27 16:59:05 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 026c57c063 fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :() 2006-03-20 06:16:45 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00