Commit Graph
6003 Commits
Author SHA1 Message Date
Goober5000 e5367f49dd LOL and DERP, whoever coded this didn't even read his own comment 2011-11-23 02:47:43 +00:00
Goober5000 14bc0e2230 zookeeper's initial velocity patch
http://www.hard-light.net/forums/index.php?topic=79069.0
2011-11-20 19:48:53 +00:00
IssMneur 5f7fc07507 Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541 2011-11-19 23:17:51 +00:00
The_E 24a0c18cd9 Another one from zookeeper: More fixes for thrusters 2011-11-19 19:14:57 +00:00
The_E 717ea3a2dd From zookeeper: Proper fix for thrusters attached to rotating submodels 2011-11-19 19:11:47 +00:00
karajorma 31bc16cd6e That's a rather pointless test when we don't have AI smart missiles. 2011-11-19 09:04:06 +00:00
Echelon9 fc9fbdd8f7 Fourth part of fixing jump_nodes refactor, clearing FRED compile errors. 2011-11-19 05:59:41 +00:00
Echelon9 5bf63e8c8d Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 d340f7ec2e Documentation: Take out some old commented out code 2011-11-19 03:25:52 +00:00
Echelon9 f1060979fd Second part of fixing jump_nodes refactor, using cleaner attribute variables 2011-11-19 03:05:44 +00:00
Echelon9 e9c91374e0 Documentation: code/hud/hudtargetbox.cpp 2011-11-19 01:40:58 +00:00
Echelon9 84c96eaac6 First part of fixing jump_nodes refactor, use the set_name() function properly as it is available 2011-11-19 01:11:35 +00:00
Echelon9 12eda6154e Documentation: Code cleanup in weapons.cpp 2011-11-17 11:33:17 +00:00
Echelon9 19ae6528e0 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
The_E 8b65d3e3ce Patch for Mantis 2391 (again): Removes a few leftovers from the old HUD code that generated warnings unnecessarily. 2011-11-15 23:25:50 +00:00
The_E 0f2f77d2d5 Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon. 2011-11-15 22:54:21 +00:00
The_E 66c2741772 Fix for Mantis 2543: Windows in F3 lab aren't getting closed. 2011-11-15 21:50:41 +00:00
The_E 3fd09a9828 Slight fix for the "thrusters on rotating subobjects" thing: Only account for rotations that are actually happening. 2011-11-15 21:39:39 +00:00
Sushi 6a1f8a692c Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints) 2011-11-15 19:05:30 +00:00
Goober5000 6147c19496 clean up ship maneuvers
significantly improve sexp help for those sexps
2011-11-15 09:36:27 +00:00
Sushi f542f19fcc Add "only target if can fire" turret flag 2011-11-14 18:26:55 +00:00
Zacam 69ec80042e From zookeeper: Correction to the getAnimationDoneTime in lua.cpp time_s calculation. 2011-11-14 09:45:20 +00:00
niffiwan e5ebb22d49 Fix for 7977 - explicitly include <algorithm> so gcc will compile 2011-11-14 03:55:08 +00:00
niffiwan ee0358ee79 cfile: change Assert to Assertion 2011-11-14 03:55:01 +00:00
Goober5000 1eec8f5093 add is-in-mission sexp 2011-11-13 09:59:10 +00:00
Goober5000 6dff3d4179 fix compilation on MSVC 6 2011-11-13 03:52:01 +00:00
niffiwan 8312d0a1e1 Documentation: cf*_string_len in cfile.h 2011-11-13 03:10:41 +00:00
Zacam bcf9fd90be From zookeeper: allow thrusters to follow a rotating engine
http://www.hard-light.net/forums/index.php?topic=74290.msg1557431#msg1557431
2011-11-12 15:22:48 +00:00
Zacam 403fef79ec From zookeeper: mod-wide disable of the warp camera
http://www.hard-light.net/forums/index.php?topic=78748.0
2011-11-12 14:53:59 +00:00
Zacam 6b2af30314 From zookeeper: fix $Shots for turret-fired weapons
http://www.hard-light.net/forums/index.php?topic=78832.0
2011-11-12 14:39:02 +00:00
Zacam ef5f145d5a From zookeeper: customizable warpout engage time
http://www.hard-light.net/forums/index.php?topic=78913.0
2011-11-12 14:36:31 +00:00
Zacam 6c87b2c5bc Small cleanup to last two commits, Tortoise Patch apparently decided to eat some line returns along the way. Additionally, some spacing adjustments to line things up a little better. 2011-11-12 14:20:25 +00:00
Zacam 8c8974b215 From zookeeper: customizable asteroid death explosions and radius
http://www.hard-light.net/forums/index.php?topic=78762.0
2011-11-12 14:01:38 +00:00
Zacam 3323847094 From zookeeper: customized asteroid split rules
http://www.hard-light.net/forums/index.php?topic=78755.0
2011-11-12 13:51:22 +00:00
Zacam 1b403a4505 Might as well include the missing inttypes.h file as well, just in case we ever come around to needing to use it, sine it's another file that MSVC doesn't ship with as part of it's C99 support. 2011-11-12 06:59:41 +00:00
Zacam 98b93e572d As per commit message r7963, uint64_t is not supported on MSVC out of the box. This is because stdint.h is not shipped with MSVC, so <include>ing it doesn't do any good when it doesn't exist. Since stdint.h can be distributed without modification, it is now in globalincs and the include is ifdef'd to MSVC to use the globalincs version, all other platforms will use the C++ ISO standard library version. 2011-11-12 06:45:39 +00:00
Echelon9 3f0761e4c7 Documentation: More code cleanup of missionparse.cpp and missionparse.h 2011-11-10 13:46:11 +00:00
Echelon9 4ad4d98c93 Documentation: Code cleanup of missionparse.cpp 2011-11-10 13:21:03 +00:00
Echelon9 0564ae99b8 Fix Mantis 2343: Assert on arriving from destroyed ship 2011-11-10 12:21:34 +00:00
Sushi f333133656 Add workaround so that AI landings consistently work 2011-11-09 18:24:12 +00:00
Echelon9 f04551523d Documentation: General 2011-11-09 14:21:16 +00:00
Echelon9 0615fe46f6 Mantis 2537: Help track down a memory leak problem 2011-11-09 14:01:06 +00:00
Echelon9 ac90d940a1 Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool) 2011-11-09 13:38:01 +00:00
Echelon9 3a28d938ea Documentation: Code cleanup of missioncampaign.cpp 2011-11-09 12:48:35 +00:00
Echelon9 9e127ca7f9 Documentation: Code cleanup in graphics/bmpman 2011-11-09 12:12:33 +00:00
The_E e7e279ca10 uint64_t is not supported out of the box on MSVC. 2011-11-09 09:36:23 +00:00
The_E f92eae073f Fix for Mantis 2533 from Eli2: Integer overflow in mission-time-msecs 2011-11-09 09:25:59 +00:00
Zacam 4dd05cde7f Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it. 2011-11-08 04:48:50 +00:00
Sushi cdfacd5f67 Oops, committed the wrong version of the player autoaim patch 2011-11-07 20:58:29 +00:00
The_E 17a420c92a Reverting the texture cache stuff due to issues with some models 2011-11-07 09:26:37 +00:00