Goober5000
|
e5367f49dd
|
LOL and DERP, whoever coded this didn't even read his own comment
|
2011-11-23 02:47:43 +00:00 |
|
Goober5000
|
14bc0e2230
|
zookeeper's initial velocity patch
http://www.hard-light.net/forums/index.php?topic=79069.0
|
2011-11-20 19:48:53 +00:00 |
|
IssMneur
|
5f7fc07507
|
Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541
|
2011-11-19 23:17:51 +00:00 |
|
The_E
|
24a0c18cd9
|
Another one from zookeeper: More fixes for thrusters
|
2011-11-19 19:14:57 +00:00 |
|
The_E
|
717ea3a2dd
|
From zookeeper: Proper fix for thrusters attached to rotating submodels
|
2011-11-19 19:11:47 +00:00 |
|
karajorma
|
31bc16cd6e
|
That's a rather pointless test when we don't have AI smart missiles.
|
2011-11-19 09:04:06 +00:00 |
|
Echelon9
|
fc9fbdd8f7
|
Fourth part of fixing jump_nodes refactor, clearing FRED compile errors.
|
2011-11-19 05:59:41 +00:00 |
|
Echelon9
|
5bf63e8c8d
|
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
|
2011-11-19 04:07:30 +00:00 |
|
Echelon9
|
d340f7ec2e
|
Documentation: Take out some old commented out code
|
2011-11-19 03:25:52 +00:00 |
|
Echelon9
|
f1060979fd
|
Second part of fixing jump_nodes refactor, using cleaner attribute variables
|
2011-11-19 03:05:44 +00:00 |
|
Echelon9
|
e9c91374e0
|
Documentation: code/hud/hudtargetbox.cpp
|
2011-11-19 01:40:58 +00:00 |
|
Echelon9
|
84c96eaac6
|
First part of fixing jump_nodes refactor, use the set_name() function properly as it is available
|
2011-11-19 01:11:35 +00:00 |
|
Echelon9
|
12eda6154e
|
Documentation: Code cleanup in weapons.cpp
|
2011-11-17 11:33:17 +00:00 |
|
Echelon9
|
19ae6528e0
|
Cases of commented out Int3() indicate areas of old, redundant code.
|
2011-11-17 11:07:53 +00:00 |
|
The_E
|
8b65d3e3ce
|
Patch for Mantis 2391 (again): Removes a few leftovers from the old HUD code that generated warnings unnecessarily.
|
2011-11-15 23:25:50 +00:00 |
|
The_E
|
0f2f77d2d5
|
Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon.
|
2011-11-15 22:54:21 +00:00 |
|
The_E
|
66c2741772
|
Fix for Mantis 2543: Windows in F3 lab aren't getting closed.
|
2011-11-15 21:50:41 +00:00 |
|
The_E
|
3fd09a9828
|
Slight fix for the "thrusters on rotating subobjects" thing: Only account for rotations that are actually happening.
|
2011-11-15 21:39:39 +00:00 |
|
Sushi
|
6a1f8a692c
|
Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints)
|
2011-11-15 19:05:30 +00:00 |
|
Goober5000
|
6147c19496
|
clean up ship maneuvers
significantly improve sexp help for those sexps
|
2011-11-15 09:36:27 +00:00 |
|
Sushi
|
f542f19fcc
|
Add "only target if can fire" turret flag
|
2011-11-14 18:26:55 +00:00 |
|
Zacam
|
69ec80042e
|
From zookeeper: Correction to the getAnimationDoneTime in lua.cpp time_s calculation.
|
2011-11-14 09:45:20 +00:00 |
|
niffiwan
|
e5ebb22d49
|
Fix for 7977 - explicitly include <algorithm> so gcc will compile
|
2011-11-14 03:55:08 +00:00 |
|
niffiwan
|
ee0358ee79
|
cfile: change Assert to Assertion
|
2011-11-14 03:55:01 +00:00 |
|
Goober5000
|
1eec8f5093
|
add is-in-mission sexp
|
2011-11-13 09:59:10 +00:00 |
|
Goober5000
|
6dff3d4179
|
fix compilation on MSVC 6
|
2011-11-13 03:52:01 +00:00 |
|
niffiwan
|
8312d0a1e1
|
Documentation: cf*_string_len in cfile.h
|
2011-11-13 03:10:41 +00:00 |
|
Zacam
|
bcf9fd90be
|
From zookeeper: allow thrusters to follow a rotating engine
http://www.hard-light.net/forums/index.php?topic=74290.msg1557431#msg1557431
|
2011-11-12 15:22:48 +00:00 |
|
Zacam
|
403fef79ec
|
From zookeeper: mod-wide disable of the warp camera
http://www.hard-light.net/forums/index.php?topic=78748.0
|
2011-11-12 14:53:59 +00:00 |
|
Zacam
|
6b2af30314
|
From zookeeper: fix $Shots for turret-fired weapons
http://www.hard-light.net/forums/index.php?topic=78832.0
|
2011-11-12 14:39:02 +00:00 |
|
Zacam
|
ef5f145d5a
|
From zookeeper: customizable warpout engage time
http://www.hard-light.net/forums/index.php?topic=78913.0
|
2011-11-12 14:36:31 +00:00 |
|
Zacam
|
6c87b2c5bc
|
Small cleanup to last two commits, Tortoise Patch apparently decided to eat some line returns along the way. Additionally, some spacing adjustments to line things up a little better.
|
2011-11-12 14:20:25 +00:00 |
|
Zacam
|
8c8974b215
|
From zookeeper: customizable asteroid death explosions and radius
http://www.hard-light.net/forums/index.php?topic=78762.0
|
2011-11-12 14:01:38 +00:00 |
|
Zacam
|
3323847094
|
From zookeeper: customized asteroid split rules
http://www.hard-light.net/forums/index.php?topic=78755.0
|
2011-11-12 13:51:22 +00:00 |
|
Zacam
|
1b403a4505
|
Might as well include the missing inttypes.h file as well, just in case we ever come around to needing to use it, sine it's another file that MSVC doesn't ship with as part of it's C99 support.
|
2011-11-12 06:59:41 +00:00 |
|
Zacam
|
98b93e572d
|
As per commit message r7963, uint64_t is not supported on MSVC out of the box. This is because stdint.h is not shipped with MSVC, so <include>ing it doesn't do any good when it doesn't exist. Since stdint.h can be distributed without modification, it is now in globalincs and the include is ifdef'd to MSVC to use the globalincs version, all other platforms will use the C++ ISO standard library version.
|
2011-11-12 06:45:39 +00:00 |
|
Echelon9
|
3f0761e4c7
|
Documentation: More code cleanup of missionparse.cpp and missionparse.h
|
2011-11-10 13:46:11 +00:00 |
|
Echelon9
|
4ad4d98c93
|
Documentation: Code cleanup of missionparse.cpp
|
2011-11-10 13:21:03 +00:00 |
|
Echelon9
|
0564ae99b8
|
Fix Mantis 2343: Assert on arriving from destroyed ship
|
2011-11-10 12:21:34 +00:00 |
|
Sushi
|
f333133656
|
Add workaround so that AI landings consistently work
|
2011-11-09 18:24:12 +00:00 |
|
Echelon9
|
f04551523d
|
Documentation: General
|
2011-11-09 14:21:16 +00:00 |
|
Echelon9
|
0615fe46f6
|
Mantis 2537: Help track down a memory leak problem
|
2011-11-09 14:01:06 +00:00 |
|
Echelon9
|
ac90d940a1
|
Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool)
|
2011-11-09 13:38:01 +00:00 |
|
Echelon9
|
3a28d938ea
|
Documentation: Code cleanup of missioncampaign.cpp
|
2011-11-09 12:48:35 +00:00 |
|
Echelon9
|
9e127ca7f9
|
Documentation: Code cleanup in graphics/bmpman
|
2011-11-09 12:12:33 +00:00 |
|
The_E
|
e7e279ca10
|
uint64_t is not supported out of the box on MSVC.
|
2011-11-09 09:36:23 +00:00 |
|
The_E
|
f92eae073f
|
Fix for Mantis 2533 from Eli2: Integer overflow in mission-time-msecs
|
2011-11-09 09:25:59 +00:00 |
|
Zacam
|
4dd05cde7f
|
Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it.
|
2011-11-08 04:48:50 +00:00 |
|
Sushi
|
cdfacd5f67
|
Oops, committed the wrong version of the player autoaim patch
|
2011-11-07 20:58:29 +00:00 |
|
The_E
|
17a420c92a
|
Reverting the texture cache stuff due to issues with some models
|
2011-11-07 09:26:37 +00:00 |
|