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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-13 06:21:29 -10:00
Code Issues Packages Projects Releases 1 Wiki Activity
168 Commits 61 Branches 1,533 Tags
e6118e84fcb5f6dc3c15e5437809b005a97abe0c
Commit Graph
10 Commits
Author SHA1 Message Date
Goober5000 88011c314a commented out an unneeded variable (ship *shipp) in model_really_render 2002-12-02 23:16:45 +00:00
bobboau 1534138f83 added nameplate code 2002-11-14 06:15:03 +00:00
bobboau 0a93058abc added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
randomtiger afe941612f Made Phreaks alternative scanning style optional under the command line tag "-phreak"
Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
2002-10-22 23:02:40 +00:00
bobboau c4c099ac0b inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 19:29:29 +00:00
penguin 0c503be8d1 The big include file move 2002-08-01 01:41:11 +00:00
wmcoolmon c53db880a8 Added Bobboau's glow code; all comments include "-Bobboau" 2002-07-10 18:42:14 +00:00
penguin 3463682f1a Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00
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