taylor
e73bab92fc
sync up current OpenAL changes
...
- "SoundDeviceOAL" reg option for user specified sound device (used instead of "Soundcard" for OpenAL)
- reset current context when we are leaving, may be leaving drivers in a bad state, and it hasn't hung up in quite a while
- if sound card (which DS or OAL) is set to "no sound" then be sure to disable both sound and music
fix various things that Valgrind complained about
make sure we can report both AL and ALC errors
fix for ds_get_free_channel(), it shouldn't return -1 on an AL error
2006-06-27 04:58:58 +00:00
taylor
64ff06536d
add -disable_fbo to troubleshoot crappy ATI drivers
...
remove the temporary -alpha_alpha_blend option
tack on an extra byte to the flags.lch file so that the launcher can easily detect if it's an OpenAL build or not
2006-06-27 04:55:53 +00:00
taylor
8b20939b60
fix various things that Valgrind complained about
...
comp_type for DDS images will always be set to something, an 'uncompressed' type at the least
2006-06-27 04:52:50 +00:00
taylor
0a784bbd39
add/remove files so that 'make dist' works again
2006-06-27 04:50:59 +00:00
Goober5000
fa598d6103
handle docked objects during death roll
...
--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000
b6624808bb
fix comment in preparation for code commit
...
--Goober5000
2006-06-27 03:55:22 +00:00
Goober5000
d4aaa1c4e0
change back to ubyte
...
--Goober5000
2006-06-27 02:52:36 +00:00
Goober5000
aac9ea448d
slight optimization
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--Goober5000
2006-06-27 02:48:41 +00:00
wmcoolmon
04e6659cbd
Fix loadTexture; fix subsystem indexing; fix getNum() for weaponbanktype; improve missing function error reporting when using LUA_INDEXER
2006-06-24 20:38:36 +00:00
wmcoolmon
7708c2826b
New function for scripting
2006-06-24 20:32:00 +00:00
Goober5000
9bba0837b4
doh! sorry for blaming this on you, WMC
...
--Goober5000
2006-06-24 18:02:02 +00:00
Goober5000
37bd283658
cosmetics, plus revert an unnecessary if
2006-06-24 04:48:08 +00:00
Goober5000
0e8cbab7b2
make ai-chase-any-except default to ai-chase-any
...
(since it never really worked properly in the first place)
--Goober5000
2006-06-24 01:54:08 +00:00
karajorma
d509f1acd5
Should be here too
2006-06-23 16:16:59 +00:00
karajorma
80090714ad
Make the ambient light sliders actually save their settings.
2006-06-23 09:17:02 +00:00
wmcoolmon
c68ec3ec7a
Remove Assert, should be caught by aforementioned warning
2006-06-23 04:57:09 +00:00
wmcoolmon
17abb414d7
Change an Assert to a more verbose Warning, in the case of issues restoring a red alert ship. Also, try and get some backup allocation of weapons in.
2006-06-23 04:56:31 +00:00
Goober5000
bc0e318b13
make warpout work properly even if the player is docked to something
...
--Goober5000
2006-06-15 06:18:43 +00:00
wmcoolmon
0a20ebff53
Mantis Bug 0000947: Ahh, so that's what this was for :P
2006-06-15 04:20:13 +00:00
Goober5000
18ba481f9c
this is kinda superfluous
2006-06-15 01:36:01 +00:00
Goober5000
97e195477b
version bumpage
2006-06-15 01:35:11 +00:00
Goober5000
1c9d8e3953
tweaked the version string
...
--Goober5000
2006-06-15 01:29:25 +00:00
Goober5000
9edc70ec5b
better handling for 'G' key press
...
--Goober5000
2006-06-15 00:47:21 +00:00
taylor
8ad58cd677
remove previous attempts at the Y bug fix, it's now back to the retail code for that
2006-06-15 00:37:11 +00:00
taylor
1a2338b424
fix Assert() on value of face variable, it should be able to be -1 for non-cubemap images
2006-06-15 00:36:33 +00:00
wmcoolmon
ed00528796
Tweak events support; fix a few of Wanderer's bugs; begin model support
2006-06-12 02:33:34 +00:00
wmcoolmon
764168cd30
Oh wait, I can just do this
2006-06-10 21:31:14 +00:00
wmcoolmon
a0a3778417
Fix attempt #2 for mantis bug 0000900
2006-06-10 21:22:57 +00:00
Goober5000
a52f5ed6c7
fix parsing/handling of debriefing persona indexes
...
--Goober5000
2006-06-10 18:35:05 +00:00
wmcoolmon
af9110b919
Scripting support for events/directives
2006-06-08 09:13:45 +00:00
Goober5000
9c4f104283
update credits
2006-06-08 06:48:13 +00:00
karajorma
23275b6972
Fix 130 ships limit for Inferno builds
2006-06-07 18:47:51 +00:00
wmcoolmon
d187e18952
Fix the getScreenCoords function.
2006-06-07 07:41:16 +00:00
wmcoolmon
8d0fc6455d
Not sure why I didn't catch this when compiling earlier...
2006-06-07 05:20:52 +00:00
wmcoolmon
01fce625a6
Move fog disappearance factor to objecttypes.tbl
2006-06-07 05:19:49 +00:00
wmcoolmon
beab863f0b
Link in some scripting limbo support
2006-06-07 05:01:57 +00:00
wmcoolmon
1223757630
Pass to get any files that I missed
2006-06-07 04:49:20 +00:00
wmcoolmon
53a7b35411
Limbo flag support; removed unneeded muzzle flash flag
2006-06-07 04:48:38 +00:00
wmcoolmon
4e9f367f28
Begin multi-turret-guns toggle work
2006-06-07 04:45:55 +00:00
wmcoolmon
b5dcf61380
Limbo flag support
2006-06-07 04:44:57 +00:00
wmcoolmon
96a6739a87
Limbo flag support; fix scripting debug bug
2006-06-07 04:43:38 +00:00
wmcoolmon
8d07c05e9d
Limbo flag support; further scripting 3.6.9 update
2006-06-07 04:42:22 +00:00
wmcoolmon
2810fe4d4c
Limbo flag support
2006-06-07 04:39:56 +00:00
wmcoolmon
6566db188c
Limbo flag support, even for as-yet-unused code :P
2006-06-07 04:38:29 +00:00
wmcoolmon
3fe9b96c46
"Limbo" flag support
2006-06-07 04:37:36 +00:00
wmcoolmon
d4bc2bd95a
Fix muzzleflashes for non-flak weapons. Begin commit of limbo code.
2006-06-07 04:36:52 +00:00
wmcoolmon
983626fe5b
Scripting system prep for 3.6.9
2006-06-07 03:54:29 +00:00
wmcoolmon
3e24382662
Revert changes
2006-06-07 03:49:36 +00:00
wmcoolmon
565d6bab83
Scripting system prep for 3.6.9
2006-06-07 03:36:19 +00:00
wmcoolmon
b58c79b75d
Scripting system prep for 3.6.9
2006-06-07 03:23:15 +00:00