The_E
8bdd4c98f7
Patch for Mantis 2421 from m!m: Adds scripting controls for particles.
2011-06-01 19:41:07 +00:00
The_E
76d4e16985
And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355
2011-03-19 21:49:42 +00:00
The_E
72496f412f
A few tweaks and additions by nuke
2011-03-19 21:37:51 +00:00
The_E
9368cd1d8f
m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751 . Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances.
2011-03-18 21:47:17 +00:00
The_E
f98ba06c10
More lua stuff from m!m
2011-02-13 19:45:12 +00:00
The_E
a0c9343414
Fix for Mantis 2380 (Setting target subsystem through scripting doesn't work)
2011-01-23 17:10:53 +00:00
Swifty
2fb94559cc
Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this.
2010-12-27 07:36:49 +00:00
Zacam
6f29bdecd6
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Echelon9
6d0c3f4078
Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope.
2010-11-20 18:45:34 +00:00
Echelon9
cea5c79872
Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
2010-11-20 08:25:16 +00:00
Wanderer
b7a89e21d8
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
The_E
b0e5b362be
m!m's function to access the "affected by gravity" flag
2010-10-22 20:43:27 +00:00
The_E
e99c04c5b9
Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords)
2010-10-22 13:45:33 +00:00
Zacam
58ad43cff1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
The_E
bbab34e2cf
m!m's team:getColor() function for scripting.
2010-10-15 19:45:02 +00:00
The_E
11549b60b1
Adding the ad.stopMusic() function to scripting
2010-10-01 22:27:37 +00:00
The_E
f73bfc5eb1
Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should.
2010-09-29 19:01:04 +00:00
Wanderer
9650faaffb
Fix for mantis 2303 and related issue in lua.cpp
2010-09-26 11:32:18 +00:00
The_E
35650ec82d
... right this time.
2010-09-11 16:55:10 +00:00
The_E
3ab44c0ee6
Adding ship:getEMP() for scripting.
2010-09-11 16:52:36 +00:00
The_E
2997fc36a5
Adding object:getrvec() and object:getuvec() for completeness' sake
2010-09-10 23:11:28 +00:00
The_E
5146f74430
Adding the vector:getNormalized() and object:getfvec() functions
2010-09-10 20:51:55 +00:00
The_E
13fae34e35
And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
2010-08-16 23:18:10 +00:00
The_E
b0468c8ccf
Allow scripting to override turret AI target selection
2010-08-16 22:04:23 +00:00
chief1983
6389773bc8
IssMneur's fix for Mantis #2240 , allow gaps after the hardcoded retail sound entries.
2010-07-20 21:59:36 +00:00
Wanderer
8a7646a3a4
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
2010-06-21 22:06:49 +00:00
Wanderer
9639cf1cd6
Fix lua ray collision checks against debris pieces
2010-06-20 14:07:30 +00:00
Wanderer
e509bf65b2
better handling of 'dying' weapons for lua scripting.cpp
...
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer
03d80b9628
add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status
2010-05-28 19:15:05 +00:00
Wanderer
5f3029186e
Commit of lua debug patch.
2010-02-10 21:50:15 +00:00
Wanderer
bffbd8aa85
fix couple of model handle related bugs in lua.cpp
2010-02-05 23:14:34 +00:00
taylor
9df7dfcaca
particle updates from the Xt code base
2010-02-03 02:18:22 +00:00
Wanderer
419d43a1eb
bah, bah, bah, bah - fix my own stupid bug in lua raycollision function
2010-01-30 11:45:22 +00:00
Wanderer
9041d4620e
lua function for checking the state of a ship when the ship is dying
2010-01-28 08:05:43 +00:00
Wanderer
a87fd45a6b
Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow).
2010-01-28 07:37:31 +00:00
Wanderer
e080ec3ba4
fix to lua escort ship indexer
2010-01-23 09:02:32 +00:00
Wanderer
3bc9551e76
Lua control for getting the full button control data
2010-01-16 13:10:55 +00:00
Wanderer
f126423f54
fixes for various lua wings and wing ship indexer bugs.
2010-01-14 18:05:48 +00:00
Wanderer
a349e3a320
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
2010-01-11 10:39:40 +00:00
Wanderer
5b5a20daf8
lua access & related functions to enable player button controls to be operated via scripting
2010-01-10 20:59:31 +00:00
Wanderer
a68219f224
model:checkRayCollision lua function to allowed certain collision checks be done with lua
2010-01-07 15:23:25 +00:00
Goober5000
25da10a90a
change ExternalDLL to external_dll for cross-platform friendliness
...
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer
967fd28c94
lua handled collision groups and lua bitwise ops library
2010-01-05 18:00:01 +00:00
portej05
7189f1b7d2
TrackIR DLL loading implementation. You need scptrackir.dll in order to run (on internal beta at present).
2010-01-02 14:12:22 +00:00
Goober5000
460353a827
allow up to two additional fonts using fonts.tbl
...
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery
68e0ab504c
fix problems with lua scripts and post-processing
2009-12-27 13:01:42 +00:00
Wanderer
8051f8e775
commit of aardwolf's clearOrders sexp function
2009-12-08 18:32:40 +00:00
portej05
e740086bee
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
890798a0d4
fotg request - lua support for reading turret fovs and turret matrix
2009-09-19 08:03:07 +00:00
Wanderer
f9e31f976c
wanderer's ai control system setup (both sexps and lua)
2009-09-17 21:27:45 +00:00