Commit Graph
185 Commits
Author SHA1 Message Date
The_E 8bdd4c98f7 Patch for Mantis 2421 from m!m: Adds scripting controls for particles. 2011-06-01 19:41:07 +00:00
The_E 76d4e16985 And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355 2011-03-19 21:49:42 +00:00
The_E 72496f412f A few tweaks and additions by nuke 2011-03-19 21:37:51 +00:00
The_E 9368cd1d8f m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751. Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances. 2011-03-18 21:47:17 +00:00
The_E f98ba06c10 More lua stuff from m!m 2011-02-13 19:45:12 +00:00
The_E a0c9343414 Fix for Mantis 2380 (Setting target subsystem through scripting doesn't work) 2011-01-23 17:10:53 +00:00
Swifty 2fb94559cc Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this. 2010-12-27 07:36:49 +00:00
Zacam 6f29bdecd6 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Echelon9 6d0c3f4078 Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope. 2010-11-20 18:45:34 +00:00
Echelon9 cea5c79872 Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp 2010-11-20 08:25:16 +00:00
Wanderer b7a89e21d8 adding blank scripting state to the game 2010-10-23 19:54:39 +00:00
The_E b0e5b362be m!m's function to access the "affected by gravity" flag 2010-10-22 20:43:27 +00:00
The_E e99c04c5b9 Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords) 2010-10-22 13:45:33 +00:00
Zacam 58ad43cff1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
The_E bbab34e2cf m!m's team:getColor() function for scripting. 2010-10-15 19:45:02 +00:00
The_E 11549b60b1 Adding the ad.stopMusic() function to scripting 2010-10-01 22:27:37 +00:00
The_E f73bfc5eb1 Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should. 2010-09-29 19:01:04 +00:00
Wanderer 9650faaffb Fix for mantis 2303 and related issue in lua.cpp 2010-09-26 11:32:18 +00:00
The_E 35650ec82d ... right this time. 2010-09-11 16:55:10 +00:00
The_E 3ab44c0ee6 Adding ship:getEMP() for scripting. 2010-09-11 16:52:36 +00:00
The_E 2997fc36a5 Adding object:getrvec() and object:getuvec() for completeness' sake 2010-09-10 23:11:28 +00:00
The_E 5146f74430 Adding the vector:getNormalized() and object:getfvec() functions 2010-09-10 20:51:55 +00:00
The_E 13fae34e35 And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR. 2010-08-16 23:18:10 +00:00
The_E b0468c8ccf Allow scripting to override turret AI target selection 2010-08-16 22:04:23 +00:00
chief1983 6389773bc8 IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries. 2010-07-20 21:59:36 +00:00
Wanderer 8a7646a3a4 allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script) 2010-06-21 22:06:49 +00:00
Wanderer 9639cf1cd6 Fix lua ray collision checks against debris pieces 2010-06-20 14:07:30 +00:00
Wanderer e509bf65b2 better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer 03d80b9628 add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status 2010-05-28 19:15:05 +00:00
Wanderer 5f3029186e Commit of lua debug patch. 2010-02-10 21:50:15 +00:00
Wanderer bffbd8aa85 fix couple of model handle related bugs in lua.cpp 2010-02-05 23:14:34 +00:00
taylor 9df7dfcaca particle updates from the Xt code base 2010-02-03 02:18:22 +00:00
Wanderer 419d43a1eb bah, bah, bah, bah - fix my own stupid bug in lua raycollision function 2010-01-30 11:45:22 +00:00
Wanderer 9041d4620e lua function for checking the state of a ship when the ship is dying 2010-01-28 08:05:43 +00:00
Wanderer a87fd45a6b Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow). 2010-01-28 07:37:31 +00:00
Wanderer e080ec3ba4 fix to lua escort ship indexer 2010-01-23 09:02:32 +00:00
Wanderer 3bc9551e76 Lua control for getting the full button control data 2010-01-16 13:10:55 +00:00
Wanderer f126423f54 fixes for various lua wings and wing ship indexer bugs. 2010-01-14 18:05:48 +00:00
Wanderer a349e3a320 Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons. 2010-01-11 10:39:40 +00:00
Wanderer 5b5a20daf8 lua access & related functions to enable player button controls to be operated via scripting 2010-01-10 20:59:31 +00:00
Wanderer a68219f224 model:checkRayCollision lua function to allowed certain collision checks be done with lua 2010-01-07 15:23:25 +00:00
Goober5000 25da10a90a change ExternalDLL to external_dll for cross-platform friendliness
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer 967fd28c94 lua handled collision groups and lua bitwise ops library 2010-01-05 18:00:01 +00:00
portej05 7189f1b7d2 TrackIR DLL loading implementation. You need scptrackir.dll in order to run (on internal beta at present). 2010-01-02 14:12:22 +00:00
Goober5000 460353a827 allow up to two additional fonts using fonts.tbl
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery 68e0ab504c fix problems with lua scripts and post-processing 2009-12-27 13:01:42 +00:00
Wanderer 8051f8e775 commit of aardwolf's clearOrders sexp function 2009-12-08 18:32:40 +00:00
portej05 e740086bee Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Wanderer 890798a0d4 fotg request - lua support for reading turret fovs and turret matrix 2009-09-19 08:03:07 +00:00
Wanderer f9e31f976c wanderer's ai control system setup (both sexps and lua) 2009-09-17 21:27:45 +00:00