karajorma
e960a14280
Add the has-primary/secondary-weapon SEXPs
2010-09-15 00:47:08 +00:00
The_E
e76761a84a
...For real
2010-09-12 19:38:48 +00:00
The_E
fe50ee7231
Fix for is-facing (hopefully)
2010-09-12 19:30:10 +00:00
The_E
3e390ecfdc
... right this time.
2010-09-11 16:55:10 +00:00
The_E
14ae54ad3c
Adding ship:getEMP() for scripting.
2010-09-11 16:52:36 +00:00
The_E
439c2c78cd
Adding object:getrvec() and object:getuvec() for completeness' sake
2010-09-10 23:11:28 +00:00
The_E
d863626f26
Adding the vector:getNormalized() and object:getfvec() functions
2010-09-10 20:51:55 +00:00
karajorma
8b1460aa30
Fix sexp_show_subtitle_image to work properly in multiplayer.
2010-09-10 10:42:12 +00:00
The_E
840d11d53d
....And another fix for is-facing.
2010-09-08 16:42:58 +00:00
The_E
a31d34a991
Bah, stupid typo (!= is != <!)
2010-09-07 15:11:01 +00:00
The_E
a1ef957423
Adding the is-facing sexp, as per Axem's request
2010-09-06 22:11:25 +00:00
Goober5000
cc46e18d68
handle clearing alt-name too
2010-08-29 04:45:51 +00:00
Goober5000
6bd68fdeaf
add a #define
2010-08-29 04:30:21 +00:00
Goober5000
3445ce4cb8
FUBAR's change-callsign patch
2010-08-29 03:46:48 +00:00
The_E
3397d3a21e
From FUBAR: Patch to redirect a warning popup to the log when in standalone mode.
2010-08-26 22:56:36 +00:00
The_E
a1ecfe158b
Adding the adjust-audio-volume sexp.
2010-08-19 19:45:28 +00:00
IssMneur
26ae5efb0f
Fixes mantis 2275: Improving remove-background-bitmap and remove-sun-bitmap so that they issue an Error if an invalid index is passed via the sexp.
2010-08-17 05:42:55 +00:00
IssMneur
ad9759d2fa
Clarify the help text for set-object-speed-x, set-object-speed-y, and set-object-speed-z
2010-08-17 05:37:38 +00:00
The_E
31b88687d0
And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
2010-08-16 23:18:10 +00:00
The_E
0ac5a17102
Allow scripting to override turret AI target selection
2010-08-16 22:04:23 +00:00
The_E
bde583461f
Fix for assertion encountered with the warp-effect sexp. Also updated sexp help to indicate correct usage.
2010-08-11 13:08:51 +00:00
karajorma
47f157a9f7
Fix 4 more SEXPs for multiplayer.
2010-08-04 17:44:40 +00:00
chief1983
e9e3333c73
IssMneur's fix for Mantis #2240 , allow gaps after the hardcoded retail sound entries.
2010-07-20 21:59:36 +00:00
The_E
d12eec674f
Fix for the "is-ai-class" sexp. Previously, the sexp would compare the given AI class against the ship class' tbl default AI class, which produced erroneous results.
2010-07-19 02:12:43 +00:00
Goober5000
06216fce4f
remove not-kamikaze, since it was never implemented, and since its behavior is incorporated into the kamikaze sexp
2010-06-23 06:19:43 +00:00
Goober5000
be6ea31534
fix for Mantis #2056 (sexps may not want to process every ship)
...
also, account for the fact that Command may not be "#Command"
2010-06-23 03:05:26 +00:00
Wanderer
fd6c3a84f6
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
2010-06-21 22:06:49 +00:00
Goober5000
5141cf6dab
fix some problems with set-explosion-option (viz. all options need to be set if a special explosion is being used)
2010-06-21 07:14:54 +00:00
Goober5000
f8e3aee161
add set-explosion-option to edit explosions (needed after karajorma's new special-exp code)
2010-06-21 01:21:40 +00:00
Wanderer
e047ba0155
Fix lua ray collision checks against debris pieces
2010-06-20 14:07:30 +00:00
Goober5000
33f47d53c7
add awesome logical operators
...
(I wonder why nobody added these until now)
2010-06-16 02:38:24 +00:00
Goober5000
db2e20e59a
add mission-time-msecs
2010-06-16 02:10:48 +00:00
Wanderer
c01b067c1a
better handling of 'dying' weapons for lua scripting.cpp
...
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Goober5000
9940f9a752
add OPF_SOUND_ENVIRONMENT for Taylor's sexps
...
also, some tweaks for sexp checks and for SEXP_NONE_STRING
2010-06-09 07:38:27 +00:00
taylor
5e943b843c
add some missing safety checks for Snds[] (Mantis #2216 )
2010-06-06 14:50:36 +00:00
taylor
1491795451
fix endless loop
2010-05-29 15:53:27 +00:00
taylor
b287ecfef9
new sound code
...
- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
Wanderer
89d7a512af
add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status
2010-05-28 19:15:05 +00:00
Goober5000
ec2542fa1e
misc silly fixes
2010-05-15 21:48:23 +00:00
karajorma
27f58de890
Add the (in)validate-all-arguments SEXPs
2010-05-03 12:03:57 +00:00
karajorma
a2afa2b67a
Switch to using the Macros for Multiplayer modes whenever possible.
2010-04-27 13:42:59 +00:00
karajorma
047ae70637
FUBAR's Fix to allow Explosion-Effect to use any explosion in fireball.tbl
2010-04-20 13:05:29 +00:00
karajorma
ff7f028e0e
Fix the end-mission SEXP to make it possible to test if the player is alive or not.
2010-04-13 11:15:18 +00:00
karajorma
4178c4b65c
Iss Mneur's mission-set-subspace and hud-display-gauge SEXPs
2010-04-13 11:12:28 +00:00
Goober5000
4b662a3649
prevent an endless loop if someone tries to assign a variable to itself
2010-03-31 20:31:02 +00:00
Goober5000
c2a2f0727f
patch some holes in the handling of string variables
2010-03-29 09:39:26 +00:00
Goober5000
0458d83f94
a couple of small but important fixes to the subtitle code, including (finally) the complete fix for Mantis #2152
2010-03-20 06:37:26 +00:00
Goober5000
5a3fa6f576
allow specification of fonts via show-subtitle
2010-03-19 06:31:15 +00:00
Goober5000
7181e3d602
a few things here...
...
--add space for font argument which will be in post-3.6.12 builds
--fix round-off error in coordinate conversion, discovered by genghis
--use is_sexp_true() instead of WMC's comparison
--fix images not appearing in show-subtitle (Mantis #2152 )
--fix invalid character in change-soundtrack sexp help
2010-03-19 04:03:49 +00:00
Goober5000
7fa0a70c9e
this is a long-overdue rewrite of WMC's show-subtitle sexps
2010-03-15 01:55:40 +00:00