Commit Graph
149 Commits
Author SHA1 Message Date
Zacam 09fad95070 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Echelon9 8bc8deffd6 Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope. 2010-11-20 18:45:34 +00:00
Echelon9 9f361b791d Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp 2010-11-20 08:25:16 +00:00
Wanderer 724c77afc2 adding blank scripting state to the game 2010-10-23 19:54:39 +00:00
The_E 89ae5cf458 m!m's function to access the "affected by gravity" flag 2010-10-22 20:43:27 +00:00
The_E 26ac4b804a Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords) 2010-10-22 13:45:33 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
The_E b352e39494 m!m's team:getColor() function for scripting. 2010-10-15 19:45:02 +00:00
The_E 4512219c9f Adding the ad.stopMusic() function to scripting 2010-10-01 22:27:37 +00:00
The_E 4f6fcc566e Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should. 2010-09-29 19:01:04 +00:00
Wanderer 2a6727136e Fix for mantis 2303 and related issue in lua.cpp 2010-09-26 11:32:18 +00:00
The_E 3e390ecfdc ... right this time. 2010-09-11 16:55:10 +00:00
The_E 14ae54ad3c Adding ship:getEMP() for scripting. 2010-09-11 16:52:36 +00:00
The_E 439c2c78cd Adding object:getrvec() and object:getuvec() for completeness' sake 2010-09-10 23:11:28 +00:00
The_E d863626f26 Adding the vector:getNormalized() and object:getfvec() functions 2010-09-10 20:51:55 +00:00
The_E 31b88687d0 And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR. 2010-08-16 23:18:10 +00:00
The_E 0ac5a17102 Allow scripting to override turret AI target selection 2010-08-16 22:04:23 +00:00
chief1983 e9e3333c73 IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries. 2010-07-20 21:59:36 +00:00
Wanderer fd6c3a84f6 allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script) 2010-06-21 22:06:49 +00:00
Wanderer e047ba0155 Fix lua ray collision checks against debris pieces 2010-06-20 14:07:30 +00:00
Wanderer c01b067c1a better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer 89d7a512af add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status 2010-05-28 19:15:05 +00:00
Wanderer c2a1ff57c9 Commit of lua debug patch. 2010-02-10 21:50:15 +00:00
Wanderer 1cc80c2841 fix couple of model handle related bugs in lua.cpp 2010-02-05 23:14:34 +00:00
taylor 4b40d32f3d particle updates from the Xt code base 2010-02-03 02:18:22 +00:00
Wanderer 05b47ecfec bah, bah, bah, bah - fix my own stupid bug in lua raycollision function 2010-01-30 11:45:22 +00:00
Wanderer a3ca4f4ef7 lua function for checking the state of a ship when the ship is dying 2010-01-28 08:05:43 +00:00
Wanderer b0e8ce130e Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow). 2010-01-28 07:37:31 +00:00
Wanderer 8549f3c71a fix to lua escort ship indexer 2010-01-23 09:02:32 +00:00
Wanderer dbf5d60ab2 Lua control for getting the full button control data 2010-01-16 13:10:55 +00:00
Wanderer 834e4321a7 fixes for various lua wings and wing ship indexer bugs. 2010-01-14 18:05:48 +00:00
Wanderer d41514c78e Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons. 2010-01-11 10:39:40 +00:00
Wanderer e2cfb8017a lua access & related functions to enable player button controls to be operated via scripting 2010-01-10 20:59:31 +00:00
Wanderer 0eca97a967 model:checkRayCollision lua function to allowed certain collision checks be done with lua 2010-01-07 15:23:25 +00:00
Goober5000 9ead43eccd change ExternalDLL to external_dll for cross-platform friendliness
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer cd15f39847 lua handled collision groups and lua bitwise ops library 2010-01-05 18:00:01 +00:00
portej05 2cc225ba3f TrackIR DLL loading implementation. You need scptrackir.dll in order to run (on internal beta at present). 2010-01-02 14:12:22 +00:00
Goober5000 770095c84c allow up to two additional fonts using fonts.tbl
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery 6939a6c05b fix problems with lua scripts and post-processing 2009-12-27 13:01:42 +00:00
Wanderer 22586a2fb4 commit of aardwolf's clearOrders sexp function 2009-12-08 18:32:40 +00:00
portej05 0383415a3b Antipodes 3 from Flaming_Sword 2009-09-26 05:52:17 +00:00
Wanderer 27e87c6a0f fotg request - lua support for reading turret fovs and turret matrix 2009-09-19 08:03:07 +00:00
Wanderer 06f0b169e4 wanderer's ai control system setup (both sexps and lua) 2009-09-17 21:27:45 +00:00
Wanderer 2ee628829a fixes to various things listed in the prefast log 2009-09-11 15:52:18 +00:00
Wanderer b91c8cd616 add lua functions to get and set individual HUD gauge color 2009-09-09 09:19:33 +00:00
Wanderer 780f5e9d09 re-enable both interface and game sound playing from audio lib. 2009-09-08 15:33:34 +00:00
Wanderer ccda696429 runsexp debug console functions - runsexp lua scripting functions 2009-08-28 07:53:45 +00:00
Wanderer 23521c1e3b nuke's scripting and submodel animation changes 2009-08-22 06:32:11 +00:00
Wanderer ed0821391e lua virtvar to check and control hud draw status 2009-08-14 11:39:30 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00