Zacam
09fad95070
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Echelon9
8bc8deffd6
Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope.
2010-11-20 18:45:34 +00:00
Echelon9
9f361b791d
Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
2010-11-20 08:25:16 +00:00
Wanderer
724c77afc2
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
The_E
89ae5cf458
m!m's function to access the "affected by gravity" flag
2010-10-22 20:43:27 +00:00
The_E
26ac4b804a
Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords)
2010-10-22 13:45:33 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
The_E
b352e39494
m!m's team:getColor() function for scripting.
2010-10-15 19:45:02 +00:00
The_E
4512219c9f
Adding the ad.stopMusic() function to scripting
2010-10-01 22:27:37 +00:00
The_E
4f6fcc566e
Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should.
2010-09-29 19:01:04 +00:00
Wanderer
2a6727136e
Fix for mantis 2303 and related issue in lua.cpp
2010-09-26 11:32:18 +00:00
The_E
3e390ecfdc
... right this time.
2010-09-11 16:55:10 +00:00
The_E
14ae54ad3c
Adding ship:getEMP() for scripting.
2010-09-11 16:52:36 +00:00
The_E
439c2c78cd
Adding object:getrvec() and object:getuvec() for completeness' sake
2010-09-10 23:11:28 +00:00
The_E
d863626f26
Adding the vector:getNormalized() and object:getfvec() functions
2010-09-10 20:51:55 +00:00
The_E
31b88687d0
And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
2010-08-16 23:18:10 +00:00
The_E
0ac5a17102
Allow scripting to override turret AI target selection
2010-08-16 22:04:23 +00:00
chief1983
e9e3333c73
IssMneur's fix for Mantis #2240 , allow gaps after the hardcoded retail sound entries.
2010-07-20 21:59:36 +00:00
Wanderer
fd6c3a84f6
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
2010-06-21 22:06:49 +00:00
Wanderer
e047ba0155
Fix lua ray collision checks against debris pieces
2010-06-20 14:07:30 +00:00
Wanderer
c01b067c1a
better handling of 'dying' weapons for lua scripting.cpp
...
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Wanderer
89d7a512af
add read access for lua to weapon and ship info index. enable to check 'weapon_armed' status
2010-05-28 19:15:05 +00:00
Wanderer
c2a1ff57c9
Commit of lua debug patch.
2010-02-10 21:50:15 +00:00
Wanderer
1cc80c2841
fix couple of model handle related bugs in lua.cpp
2010-02-05 23:14:34 +00:00
taylor
4b40d32f3d
particle updates from the Xt code base
2010-02-03 02:18:22 +00:00
Wanderer
05b47ecfec
bah, bah, bah, bah - fix my own stupid bug in lua raycollision function
2010-01-30 11:45:22 +00:00
Wanderer
a3ca4f4ef7
lua function for checking the state of a ship when the ship is dying
2010-01-28 08:05:43 +00:00
Wanderer
b0e8ce130e
Lua additions/bugfixes, fixed drawmodeloor function for drawing models in game, new model loading helper functions (slow).
2010-01-28 07:37:31 +00:00
Wanderer
8549f3c71a
fix to lua escort ship indexer
2010-01-23 09:02:32 +00:00
Wanderer
dbf5d60ab2
Lua control for getting the full button control data
2010-01-16 13:10:55 +00:00
Wanderer
834e4321a7
fixes for various lua wings and wing ship indexer bugs.
2010-01-14 18:05:48 +00:00
Wanderer
d41514c78e
Enable missing controls lua control info. Force fireprimary lua function to work regardless of stream status of the weapons.
2010-01-11 10:39:40 +00:00
Wanderer
e2cfb8017a
lua access & related functions to enable player button controls to be operated via scripting
2010-01-10 20:59:31 +00:00
Wanderer
0eca97a967
model:checkRayCollision lua function to allowed certain collision checks be done with lua
2010-01-07 15:23:25 +00:00
Goober5000
9ead43eccd
change ExternalDLL to external_dll for cross-platform friendliness
...
(yes there aren't any errors currently, but this has been a convention since the beginning of cross-platform compatibility)
vcproj and xcode projects are updated accordingly
2010-01-06 01:18:31 +00:00
Wanderer
cd15f39847
lua handled collision groups and lua bitwise ops library
2010-01-05 18:00:01 +00:00
portej05
2cc225ba3f
TrackIR DLL loading implementation. You need scptrackir.dll in order to run (on internal beta at present).
2010-01-02 14:12:22 +00:00
Goober5000
770095c84c
allow up to two additional fonts using fonts.tbl
...
allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Hery
6939a6c05b
fix problems with lua scripts and post-processing
2009-12-27 13:01:42 +00:00
Wanderer
22586a2fb4
commit of aardwolf's clearOrders sexp function
2009-12-08 18:32:40 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
Wanderer
27e87c6a0f
fotg request - lua support for reading turret fovs and turret matrix
2009-09-19 08:03:07 +00:00
Wanderer
06f0b169e4
wanderer's ai control system setup (both sexps and lua)
2009-09-17 21:27:45 +00:00
Wanderer
2ee628829a
fixes to various things listed in the prefast log
2009-09-11 15:52:18 +00:00
Wanderer
b91c8cd616
add lua functions to get and set individual HUD gauge color
2009-09-09 09:19:33 +00:00
Wanderer
780f5e9d09
re-enable both interface and game sound playing from audio lib.
2009-09-08 15:33:34 +00:00
Wanderer
ccda696429
runsexp debug console functions - runsexp lua scripting functions
2009-08-28 07:53:45 +00:00
Wanderer
23521c1e3b
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
Wanderer
ed0821391e
lua virtvar to check and control hud draw status
2009-08-14 11:39:30 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00