The_E
|
eb7eb802bb
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PVS Studio related: False alarms
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2011-09-24 15:46:24 +00:00 |
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The_E
|
ea151715ea
|
From m!m: Adds isTurret() and isAfterburnerActive() Scripting functions
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2011-09-17 12:59:54 +00:00 |
|
IssMneur
|
56a55da2a3
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PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
|
IssMneur
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247052efdf
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PVS-Studio: These are not false positives. Variable args can only be PODs, changing the "class" to a structure makes ade_odata a POD which should stop PVS-Studio from flagging this.
|
2011-09-08 05:38:21 +00:00 |
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Valathil
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af1d8b05ee
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Enable alpha channel on render to texture targets and provide scripting functions with alpha capabilities
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2011-09-01 16:16:03 +00:00 |
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The_E
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6e17a7f6ae
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PVS Studio related: Mark false alarms as such.
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2011-08-30 17:46:49 +00:00 |
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Goober5000
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6a65e3cb11
|
waypoints and waypoint paths now have dynamic limits
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2011-08-30 03:35:42 +00:00 |
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Echelon9
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4c4da1ed98
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Documentation: Clean up lua.cpp
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2011-08-28 08:54:10 +00:00 |
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The_E
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dacf501440
|
Update for the ad.playMusic() function so that it accepts a volume parameter
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2011-08-24 15:20:04 +00:00 |
|
Echelon9
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f64ca3550d
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PVS-Studio fix: V524 It is odd that the body of 'l_Object_getrvec_f' function is fully equivalent to the body of 'l_Object_getfvec_f' function (lua.cpp, line 4735).
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2011-08-24 14:52:05 +00:00 |
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Echelon9
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98a9293520
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PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
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2011-08-24 13:37:01 +00:00 |
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The_E
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573a2840f9
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object:checkRayCollision() for scripting, from m!m
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2011-08-22 12:57:01 +00:00 |
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Echelon9
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5db97c985e
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PVS-Studio fix: Expression 'i >= 0' is always true. Unsigned type value is always >= 0.
|
2011-08-11 14:18:26 +00:00 |
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The_E
|
c15384dc48
|
Ooops, meant to use a pointer there.
|
2011-08-04 13:34:33 +00:00 |
|
The_E
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0a756a4d2a
|
Resolve an "uninitialized Variable" warning
|
2011-08-04 13:33:35 +00:00 |
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The_E
|
ce0355e27a
|
From m!m: Adds access to collision data to the Lua API.
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2011-08-04 11:05:25 +00:00 |
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The_E
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6ddf6d7794
|
Adding the function "ship::addShipEffect(string name, int duration)" to the LUA API.
|
2011-08-04 10:58:28 +00:00 |
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The_E
|
8c81e1c220
|
Valathil's code cleanup patch.
|
2011-07-20 18:04:43 +00:00 |
|
The_E
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4ae387e92c
|
From m!m: Gives scripting access to debris chunk size data
|
2011-07-18 17:58:49 +00:00 |
|
The_E
|
1cff27d3cc
|
Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other.
|
2011-06-28 08:36:54 +00:00 |
|
The_E
|
d45a78188b
|
From m!m: Patch for Mantis 2459 (Calling ts.createParticle with an invalid effect handle causes an Int3())
|
2011-06-27 12:49:42 +00:00 |
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The_E
|
4fc74f172b
|
Patch from m!m to give scripting access to debris metadata
|
2011-06-25 14:15:44 +00:00 |
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The_E
|
8bdd4c98f7
|
Patch for Mantis 2421 from m!m: Adds scripting controls for particles.
|
2011-06-01 19:41:07 +00:00 |
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The_E
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76d4e16985
|
And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355
|
2011-03-19 21:49:42 +00:00 |
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The_E
|
72496f412f
|
A few tweaks and additions by nuke
|
2011-03-19 21:37:51 +00:00 |
|
The_E
|
9368cd1d8f
|
m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751. Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances.
|
2011-03-18 21:47:17 +00:00 |
|
The_E
|
f98ba06c10
|
More lua stuff from m!m
|
2011-02-13 19:45:12 +00:00 |
|
The_E
|
a0c9343414
|
Fix for Mantis 2380 (Setting target subsystem through scripting doesn't work)
|
2011-01-23 17:10:53 +00:00 |
|
Swifty
|
2fb94559cc
|
Get Lua ray tests to use model_instances for collision detection. Fixes the failed assertion associated with this.
|
2010-12-27 07:36:49 +00:00 |
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Zacam
|
6f29bdecd6
|
Antipodes 7 Merge: HUD Overhaul, by Swifty.
|
2010-12-12 20:34:15 +00:00 |
|
Echelon9
|
6d0c3f4078
|
Fix: Local declaration of 'num_lines' hides declaration of the same name in outer scope.
|
2010-11-20 18:45:34 +00:00 |
|
Echelon9
|
cea5c79872
|
Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
|
2010-11-20 08:25:16 +00:00 |
|
Wanderer
|
b7a89e21d8
|
adding blank scripting state to the game
|
2010-10-23 19:54:39 +00:00 |
|
The_E
|
b0e5b362be
|
m!m's function to access the "affected by gravity" flag
|
2010-10-22 20:43:27 +00:00 |
|
The_E
|
e99c04c5b9
|
Fix for Mantis 2171 (documentation out of sync for gr.getVectorFromCoords)
|
2010-10-22 13:45:33 +00:00 |
|
Zacam
|
58ad43cff1
|
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
|
2010-10-18 18:32:37 +00:00 |
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The_E
|
bbab34e2cf
|
m!m's team:getColor() function for scripting.
|
2010-10-15 19:45:02 +00:00 |
|
The_E
|
11549b60b1
|
Adding the ad.stopMusic() function to scripting
|
2010-10-01 22:27:37 +00:00 |
|
The_E
|
f73bfc5eb1
|
Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should.
|
2010-09-29 19:01:04 +00:00 |
|
Wanderer
|
9650faaffb
|
Fix for mantis 2303 and related issue in lua.cpp
|
2010-09-26 11:32:18 +00:00 |
|
The_E
|
35650ec82d
|
... right this time.
|
2010-09-11 16:55:10 +00:00 |
|
The_E
|
3ab44c0ee6
|
Adding ship:getEMP() for scripting.
|
2010-09-11 16:52:36 +00:00 |
|
The_E
|
2997fc36a5
|
Adding object:getrvec() and object:getuvec() for completeness' sake
|
2010-09-10 23:11:28 +00:00 |
|
The_E
|
5146f74430
|
Adding the vector:getNormalized() and object:getfvec() functions
|
2010-09-10 20:51:55 +00:00 |
|
The_E
|
13fae34e35
|
And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
|
2010-08-16 23:18:10 +00:00 |
|
The_E
|
b0468c8ccf
|
Allow scripting to override turret AI target selection
|
2010-08-16 22:04:23 +00:00 |
|
chief1983
|
6389773bc8
|
IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries.
|
2010-07-20 21:59:36 +00:00 |
|
Wanderer
|
8a7646a3a4
|
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
|
2010-06-21 22:06:49 +00:00 |
|
Wanderer
|
9639cf1cd6
|
Fix lua ray collision checks against debris pieces
|
2010-06-20 14:07:30 +00:00 |
|
Wanderer
|
e509bf65b2
|
better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
|
2010-06-09 16:49:20 +00:00 |
|