wmcoolmon
ed78b00a8d
Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values
2004-06-18 04:59:55 +00:00
wmcoolmon
ce3e4250ed
Bumped MAX_MISSION_MESSAGES to 500
2004-06-15 21:05:30 +00:00
wmcoolmon
3dd7af18a8
Bumped MAX_SEXP_NODES to 3500
2004-06-15 21:04:18 +00:00
wmcoolmon
ceafaa27de
Added hud-set-color and get-current-speed
2004-06-15 20:49:22 +00:00
wmcoolmon
9b7e017b21
hud-set-color SEXP
2004-06-09 00:18:50 +00:00
wmcoolmon
0835b58f68
Fix0red the current target's hud info appearing in the corner of the screen.
2004-06-08 01:12:58 +00:00
wmcoolmon
ee590ea3a9
Added +Color: option for custom gauges.
2004-06-08 00:35:43 +00:00
wmcoolmon
d19633cab6
Warpout failure bug fixingness
2004-06-07 07:36:08 +00:00
randomtiger
dc897e009c
Commented out mprintf, it was swamping debug console.
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Uncommented some code which I hope has plugged the memory leak.
2004-06-06 20:04:28 +00:00
randomtiger
52f70453a5
Added new compression option -pcx32dds, build posted in RSB forum.
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Changed flag because of launcher bug, have fixed launcher bug, will distribute later.
Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 12:25:20 +00:00
randomtiger
36572a5cdb
Added pcx compression option -pcx32dds, build posted in RSB forum.
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Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 11:16:42 +00:00
wmcoolmon
d9bdcaa848
More HUD update stuff. Coordinates are now floats, addparent is now obsolete.
2004-06-05 23:31:12 +00:00
phreak
f21eed24a5
spawn weapons can now be specified to be spawned at different angles other than
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the sphere thats used in retail
2004-06-05 19:15:39 +00:00
phreak
de2e849fc6
added static_random_cone which is used for spawn angle features in multi
2004-06-05 19:14:42 +00:00
wmcoolmon
c6200d568c
Lotsa stuff. Custom gauges w/ ANIs support added, SEXPs to set gauge text, gauge image frames, and gauge coords. These SEXPs and toggle-hud reside in the Hud/change category.
2004-06-01 07:31:57 +00:00
wmcoolmon
0fad6f3b27
Update to make images (not animations) work
2004-05-31 08:54:13 +00:00
wmcoolmon
f96860d4fd
Custom HUD support, better loading, etc etc.
2004-05-31 08:32:25 +00:00
wmcoolmon
d816460ccc
Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C
2004-05-30 08:04:49 +00:00
wmcoolmon
9bab07b0c9
First bugfix in this!: Don't want Freespace exiting if it can't load a hud_gauge file.
2004-05-29 04:09:04 +00:00
wmcoolmon
3e436b6df6
Added HUD gauges placement table, "hud_gauges.tbl" or "*-hdg.tbm" table module
2004-05-29 03:02:53 +00:00
wmcoolmon
a991a8a66e
Spotted something that might be a problem.
2004-05-29 03:01:00 +00:00
wmcoolmon
4aa9ef3707
Added stuff_float_list
2004-05-29 02:52:17 +00:00
wmcoolmon
5077abe5cf
Modular music tables
2004-05-28 23:37:30 +00:00
wmcoolmon
27efe27525
Made HUD.tbl obsolete. Info is now taken directly from $Shield_icon in ships.tbl
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Now this table can be used for something more useful...say, hud gauge positions?
2004-05-27 00:49:26 +00:00
wmcoolmon
e6c3498787
Fixed cf_matches_spec; small bug was introduced.
2004-05-26 22:02:36 +00:00
wmcoolmon
22ed91e5ad
Added weapons_expl modular table, updated cfilesystem to work with modular tables, fixed loading order, fixed ship loading error messages
2004-05-26 21:02:27 +00:00
wmcoolmon
eda69a3959
Ship & weapon modular table files
2004-05-26 03:52:08 +00:00
wmcoolmon
96b2905477
Modular ship table support. Uses *-shp.tbm , with the same structure as a normal ships.tbl. Individual sections are optional and entries with the same name will override previous settings. -C
2004-05-26 02:31:39 +00:00
wmcoolmon
a304552353
Scratch that - .tbm is a better extension
2004-05-26 02:29:44 +00:00
wmcoolmon
75dfa3d338
Added table chunk extension
2004-05-26 02:26:14 +00:00
wmcoolmon
024c0d3fb5
Updated function calls for VC7 use
2004-05-25 00:38:11 +00:00
wmcoolmon
99d1d45e56
cleared up an ambiguous call for VC7
2004-05-25 00:26:25 +00:00
wmcoolmon
f3c9d133e7
Updated to use <fstream> instead of <fstream.h> and fixed an un/signed disagreement
2004-05-25 00:24:00 +00:00
wmcoolmon
2922a55398
Updated to use <iostream> instead of <iostream.h>
2004-05-25 00:21:39 +00:00
taylor
aa4856b956
filename case change
2004-05-24 07:25:32 +00:00
taylor
1ff48adebd
filename case change
2004-05-24 07:14:13 +00:00
taylor
f19b20a52a
The Great Linux Merge
2004-05-24 07:04:25 +00:00
taylor
82e9de536b
add .cvsingore files
2004-05-24 04:12:07 +00:00
taylor
bcee834735
autoconf/automake cleanup
2004-05-24 04:10:47 +00:00
taylor
5d372e603a
disable COLOR_MATERIAL, for nvidia drivers
2004-05-13 00:17:20 +00:00
phreak
d1743d3eda
got rid of the color material call, nebulas should blind the player
2004-05-12 23:24:35 +00:00
phreak
7511e5c48d
don't fog the warp model if its being rendered
2004-05-12 22:50:31 +00:00
phreak
d96b07e1fd
renamed the warp model variable from 'wm' to 'Warp_model'
2004-05-12 22:49:14 +00:00
taylor
234b0cb8ed
do page in unlock but not for gr_preload() stuff
2004-05-11 23:08:55 +00:00
phreak
1daa7187e4
fixed an array bounds error that was causing debug builds to crash when
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rendering a ship
2004-05-11 19:39:29 +00:00
phreak
968c2e4816
fixed the white boxes appearing on unlit bitmaps
2004-05-11 16:48:19 +00:00
Goober5000
420233b850
completed the FRED import conversion stuff that I started ages ago
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--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000
d5ff291e4a
fixed the AWACS help message
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--Goober5000
2004-05-10 13:07:22 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
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and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000
6458c81d39
fixored the handling of no lasers and no engines... the tests should check the ship,
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not the object
--Goober5000
2004-05-10 08:03:31 +00:00