Commit Graph
1004 Commits
Author SHA1 Message Date
wmcoolmon ed78b00a8d Only used weapons paged in instead of all, fixed music box in FRED, sound quality settable with SoundSampleRate and SoundSampleBits registry values 2004-06-18 04:59:55 +00:00
wmcoolmon ce3e4250ed Bumped MAX_MISSION_MESSAGES to 500 2004-06-15 21:05:30 +00:00
wmcoolmon 3dd7af18a8 Bumped MAX_SEXP_NODES to 3500 2004-06-15 21:04:18 +00:00
wmcoolmon ceafaa27de Added hud-set-color and get-current-speed 2004-06-15 20:49:22 +00:00
wmcoolmon 9b7e017b21 hud-set-color SEXP 2004-06-09 00:18:50 +00:00
wmcoolmon 0835b58f68 Fix0red the current target's hud info appearing in the corner of the screen. 2004-06-08 01:12:58 +00:00
wmcoolmon ee590ea3a9 Added +Color: option for custom gauges. 2004-06-08 00:35:43 +00:00
wmcoolmon d19633cab6 Warpout failure bug fixingness 2004-06-07 07:36:08 +00:00
randomtiger dc897e009c Commented out mprintf, it was swamping debug console.
Uncommented some code which I hope has plugged the memory leak.
2004-06-06 20:04:28 +00:00
randomtiger 52f70453a5 Added new compression option -pcx32dds, build posted in RSB forum.
Changed flag because of launcher bug, have fixed launcher bug, will distribute later.
Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 12:25:20 +00:00
randomtiger 36572a5cdb Added pcx compression option -pcx32dds, build posted in RSB forum.
Also removed experimental flag from launcher flag list, stupid people were reporting bugs on unfinished code.
2004-06-06 11:16:42 +00:00
wmcoolmon d9bdcaa848 More HUD update stuff. Coordinates are now floats, addparent is now obsolete. 2004-06-05 23:31:12 +00:00
phreak f21eed24a5 spawn weapons can now be specified to be spawned at different angles other than
the sphere thats used in retail
2004-06-05 19:15:39 +00:00
phreak de2e849fc6 added static_random_cone which is used for spawn angle features in multi 2004-06-05 19:14:42 +00:00
wmcoolmon c6200d568c Lotsa stuff. Custom gauges w/ ANIs support added, SEXPs to set gauge text, gauge image frames, and gauge coords. These SEXPs and toggle-hud reside in the Hud/change category. 2004-06-01 07:31:57 +00:00
wmcoolmon 0fad6f3b27 Update to make images (not animations) work 2004-05-31 08:54:13 +00:00
wmcoolmon f96860d4fd Custom HUD support, better loading, etc etc. 2004-05-31 08:32:25 +00:00
wmcoolmon d816460ccc Final draft of the HUD parsing system structure. May change how individual coord positions are specified in the TBL. -C 2004-05-30 08:04:49 +00:00
wmcoolmon 9bab07b0c9 First bugfix in this!: Don't want Freespace exiting if it can't load a hud_gauge file. 2004-05-29 04:09:04 +00:00
wmcoolmon 3e436b6df6 Added HUD gauges placement table, "hud_gauges.tbl" or "*-hdg.tbm" table module 2004-05-29 03:02:53 +00:00
wmcoolmon a991a8a66e Spotted something that might be a problem. 2004-05-29 03:01:00 +00:00
wmcoolmon 4aa9ef3707 Added stuff_float_list 2004-05-29 02:52:17 +00:00
wmcoolmon 5077abe5cf Modular music tables 2004-05-28 23:37:30 +00:00
wmcoolmon 27efe27525 Made HUD.tbl obsolete. Info is now taken directly from $Shield_icon in ships.tbl
Now this table can be used for something more useful...say, hud gauge positions?
2004-05-27 00:49:26 +00:00
wmcoolmon e6c3498787 Fixed cf_matches_spec; small bug was introduced. 2004-05-26 22:02:36 +00:00
wmcoolmon 22ed91e5ad Added weapons_expl modular table, updated cfilesystem to work with modular tables, fixed loading order, fixed ship loading error messages 2004-05-26 21:02:27 +00:00
wmcoolmon eda69a3959 Ship & weapon modular table files 2004-05-26 03:52:08 +00:00
wmcoolmon 96b2905477 Modular ship table support. Uses *-shp.tbm , with the same structure as a normal ships.tbl. Individual sections are optional and entries with the same name will override previous settings. -C 2004-05-26 02:31:39 +00:00
wmcoolmon a304552353 Scratch that - .tbm is a better extension 2004-05-26 02:29:44 +00:00
wmcoolmon 75dfa3d338 Added table chunk extension 2004-05-26 02:26:14 +00:00
wmcoolmon 024c0d3fb5 Updated function calls for VC7 use 2004-05-25 00:38:11 +00:00
wmcoolmon 99d1d45e56 cleared up an ambiguous call for VC7 2004-05-25 00:26:25 +00:00
wmcoolmon f3c9d133e7 Updated to use <fstream> instead of <fstream.h> and fixed an un/signed disagreement 2004-05-25 00:24:00 +00:00
wmcoolmon 2922a55398 Updated to use <iostream> instead of <iostream.h> 2004-05-25 00:21:39 +00:00
taylor aa4856b956 filename case change 2004-05-24 07:25:32 +00:00
taylor 1ff48adebd filename case change 2004-05-24 07:14:13 +00:00
taylor f19b20a52a The Great Linux Merge 2004-05-24 07:04:25 +00:00
taylor 82e9de536b add .cvsingore files 2004-05-24 04:12:07 +00:00
taylor bcee834735 autoconf/automake cleanup 2004-05-24 04:10:47 +00:00
taylor 5d372e603a disable COLOR_MATERIAL, for nvidia drivers 2004-05-13 00:17:20 +00:00
phreak d1743d3eda got rid of the color material call, nebulas should blind the player 2004-05-12 23:24:35 +00:00
phreak 7511e5c48d don't fog the warp model if its being rendered 2004-05-12 22:50:31 +00:00
phreak d96b07e1fd renamed the warp model variable from 'wm' to 'Warp_model' 2004-05-12 22:49:14 +00:00
taylor 234b0cb8ed do page in unlock but not for gr_preload() stuff 2004-05-11 23:08:55 +00:00
phreak 1daa7187e4 fixed an array bounds error that was causing debug builds to crash when
rendering a ship
2004-05-11 19:39:29 +00:00
phreak 968c2e4816 fixed the white boxes appearing on unlit bitmaps 2004-05-11 16:48:19 +00:00
Goober5000 420233b850 completed the FRED import conversion stuff that I started ages ago
--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000 d5ff291e4a fixed the AWACS help message
--Goober5000
2004-05-10 13:07:22 +00:00
Goober5000 e5629bfedc made primary and secondary banks quite a bit more friendly... added error-checking
and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Goober5000 6458c81d39 fixored the handling of no lasers and no engines... the tests should check the ship,
not the object
--Goober5000
2004-05-10 08:03:31 +00:00