wmcoolmon
3dd7af18a8
Bumped MAX_SEXP_NODES to 3500
2004-06-15 21:04:18 +00:00
wmcoolmon
ceafaa27de
Added hud-set-color and get-current-speed
2004-06-15 20:49:22 +00:00
wmcoolmon
9b7e017b21
hud-set-color SEXP
2004-06-09 00:18:50 +00:00
wmcoolmon
c6200d568c
Lotsa stuff. Custom gauges w/ ANIs support added, SEXPs to set gauge text, gauge image frames, and gauge coords. These SEXPs and toggle-hud reside in the Hud/change category.
2004-06-01 07:31:57 +00:00
wmcoolmon
f96860d4fd
Custom HUD support, better loading, etc etc.
2004-05-31 08:32:25 +00:00
wmcoolmon
a991a8a66e
Spotted something that might be a problem.
2004-05-29 03:01:00 +00:00
wmcoolmon
4aa9ef3707
Added stuff_float_list
2004-05-29 02:52:17 +00:00
wmcoolmon
eda69a3959
Ship & weapon modular table files
2004-05-26 03:52:08 +00:00
Goober5000
420233b850
completed the FRED import conversion stuff that I started ages ago
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--Goober5000
2004-05-11 02:52:12 +00:00
Goober5000
e5629bfedc
made primary and secondary banks quite a bit more friendly... added error-checking
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and reorganized a bunch of code
--Goober5000
2004-05-10 10:51:54 +00:00
Kazan
f3b70b0f56
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
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Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
bobboau
cc41a40735
new fighter beam code
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fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
6f5ba639ed
hmph... fixed some bugs
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--Goober5000
2004-02-14 04:26:58 +00:00
Goober5000
c4e5e4bad2
hehe, fixed the subsystem compare so it's not destructive :-p
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and also fixed the model checking routine
--Goober5000
2004-02-07 01:25:15 +00:00
Goober5000
87b4aab308
made FS2 able to account for subsystem mismatches between ships.tbl and the
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model file - e.g. communication vs. communications
--Goober5000
2004-02-07 00:48:53 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
Goober5000
1f27a82d03
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
ffbbe7aff8
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
fb9e1d5e58
bumped MAX_SEXP_NODES to 3000
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--Goober5000
2004-01-20 22:20:41 +00:00
Goober5000
9a38fff930
fixed bug in tech-reset-to-default
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--Goober5000
2003-11-24 18:18:00 +00:00
bobboau
065ac67581
got assert to work again
2003-11-17 06:52:52 +00:00
Goober5000
a8853113c1
edited for language
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--Goober5000
2003-11-09 04:09:18 +00:00
Goober5000
356b397487
fixed a bug in my sexp code
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--Goober5000
2003-11-08 04:31:02 +00:00
Goober5000
2ecbce19fa
tweakage
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--Goober5000
2003-10-28 23:59:02 +00:00
Goober5000
946868c67a
added min, max, and avg sexps
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--Goober5000
2003-10-20 11:49:18 +00:00
Kazan
9c5ac6b86f
#Kazan# FS2NetD client code gone multithreaded, some Fred2 Open -mod stuff [obvious code.lib] including a change in cmdline.cpp, changed Stick's "-nohtl" to "-htl" - HTL is _OFF_ by default here (Bobboau and I decided this was a better idea for now)
2003-10-12 03:46:23 +00:00
Goober5000
bb42e3f3e1
updated FRED to import FS1 default weapons loadouts as well as missions
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--Goober5000
2003-09-30 04:05:09 +00:00
Goober5000
4717f0d3ce
added the option to import FSM missions, added a replace function, spruced
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up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
--Goober5000
2003-09-28 21:22:59 +00:00
Goober5000
51b4692afd
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000
e848a1588d
Rolled back _argv[-1]'s changes to the sexp infrastructure, which would
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have broken a huge amount of stuff and created some nasty bugs.
Also commented most of _argv[-1]'s new sexps pending consolidation,
and added a placeholder help entry for the one good sexp.
--Goober5000
2003-09-11 23:21:54 +00:00
argv
93985ab901
Several new sexps, such as power drain control. Also increased maximum sexp operators to 4096, though there may be another limit at 1024.
2003-09-11 19:18:13 +00:00
Goober5000
d5822a203c
merged num-ships-in-battle and num-ships-in-battle-team, making the
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team argument optional
--Goober5000
2003-09-05 05:06:32 +00:00
Goober5000
8d2b742020
merge of Phreak's and my sexp.cpp
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--Goober5000
2003-09-05 04:48:03 +00:00
Goober5000
80003037b8
merge of Phreak's and my sexp.h
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--Goober5000
2003-09-05 04:39:55 +00:00
phreak
f0bb987ebb
fixed a small bug in num-ships-in-battle-team
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added an option to loop sounds played by play-sound-from-file
2003-09-05 02:15:34 +00:00
phreak
c804368f37
added num-ships-in-battle and num-ships-in-battle-team sexp
2003-08-30 21:59:48 +00:00
Goober5000
11bcd10805
trying to commit
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--Goober5000
2003-08-28 06:17:29 +00:00
Goober5000
5c1f7e5c19
trying to commit
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--Goober5000
2003-08-28 05:46:52 +00:00
Goober5000
a3f2d48869
added percent-ships-disarmed and percent-ships-disabled
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--Goober5000
2003-08-27 02:04:54 +00:00
Goober5000
9ba71612a1
added is-ship-type, is-ship-class, lock-rotating-subsystem, and free-rotating-subsystem;
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also fixed the argument and return values for various sexps so that they work
properly for negative numbers
--Goober5000
2003-08-27 01:38:00 +00:00
Goober5000
a04f658b1b
added replacement of $rank with the player's rank in any string that appears
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in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
2003-08-25 04:45:57 +00:00
Goober5000
935fd42370
implemented $callsign to add the player callsign in a briefing, message, or whatever
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--Goober5000
2003-08-22 07:01:57 +00:00
Goober5000
d3ae2fe948
fixed set-support-ship sexp
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--Goober5000
2003-08-21 09:00:19 +00:00
phreak
6559cbf8c5
added turret-tagged-specific and turret-tagged-clear-specific sexps
2003-06-19 18:12:12 +00:00
phreak
a556505a19
added Sesquipedalian's kamikaze and not-kamikaze sexps
2003-05-24 16:47:58 +00:00
Goober5000
458634292a
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
f99632553d
gotta love those compiler errors ;)
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fixed those and cleaned up conflicts with the missile-locked sexp
--Goober5000
2003-04-05 20:47:58 +00:00
sesquipedalian
50b8201d0c
Recommit of is-missile-locked.
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I changed the sexp's category from non-campaign to training, so you may get a conflict with that.
2003-04-05 20:17:23 +00:00
Goober5000
71be2cdfe6
commit to fix the FRED compile error
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--Goober5000
2003-04-04 22:11:06 +00:00