taylor
2bbcd2bf28
various small compiler warning and strict compiling fixes
2006-09-11 06:45:40 +00:00
taylor
3d416984bf
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:20:15 +00:00
taylor
a07c6fd790
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-20 00:51:07 +00:00
taylor
76284ef278
minor changes to game_busy() debug text
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- don't alloc it for bmpman, and make sure to only call on textures that we are loading
- add text for model loading, gets rid of the long-wait issue when it appears to not be doing anything early on
2006-07-21 16:08:32 +00:00
taylor
1d4dc00caa
make glow point banks dynamic
2006-07-17 01:12:52 +00:00
taylor
af69ee6e72
fix some missile autocentering issues
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- use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist
- don't try to autocenter loadout icons when rendered 3d
2006-07-17 01:12:19 +00:00
Goober5000
2fef2ff159
stage 2 of animation fix (add base frame time to each ship)
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--Goober5000
2006-07-17 00:10:05 +00:00
taylor
c8d20207d3
fix for animated texture map issues (*part one*), this should be faster than before too, and fix inf-loop/div-by-0 issues
2006-07-13 22:16:38 +00:00
taylor
e66d588408
make sure to reset the optional maps after each buffer render (little scary that this wasn't noticed a long time ago)
2006-07-07 16:26:44 +00:00
taylor
0c0a8d67a6
rest of the map/glow changes
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- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
Goober5000
e66b834622
fix a couple of typos
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--Goober5000
2006-07-06 04:26:00 +00:00
Goober5000
eae62591ce
1) complete (almost) changeover to reorganized texture mapping system
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2) finally fix texture animation; textures now animate at the correct speed
--Goober5000
2006-07-06 04:06:04 +00:00
Goober5000
392727d494
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
f669cad916
--in preparation for fixing an annoying animated texture bug, reorganize the various texture structs and glow point structs and clarify several parts of the texture code :P
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--this breaks animated glow maps, and animated regular maps still aren't fixed, but these will be remedied shortly
--Goober5000
2006-07-04 07:42:50 +00:00
wmcoolmon
4e9f367f28
Begin multi-turret-guns toggle work
2006-06-07 04:45:55 +00:00
Goober5000
0742d8e7b2
add fighterbay restriction code
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--Goober5000
2006-06-04 01:03:13 +00:00
taylor
b9b62a5630
be sure that we properly apply light to submodels (mainly for debris), looks *really* bad otherwise
2006-06-02 09:40:32 +00:00
Goober5000
3d73663123
some cosmetic changes in preparation for bay arrival/departure code
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--Goober5000
2006-05-31 03:05:43 +00:00
taylor
6bc34644ad
comment out the model cache stuff, it's old and not actually used anyway
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minor cleanup of some modelinterp.cpp code, to make it more readable
fix tertiary thruster batcher which had the radius value swapped
comment out a couple places where we were doing a D3D or OGL check (it's always true so why bother)
add more support for NO_DIRECT3D so that it can be used on Windows to build without D3D
2006-05-27 16:57:13 +00:00
Goober5000
0e2d3156db
fix for Mantis #875
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--Goober5000
2006-05-16 15:54:39 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Goober5000
1908007d1d
change animation.cpp to modelanim.cpp, add CVS info, and add the file to the VC6 project
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--Goober5000
2006-04-20 05:42:05 +00:00
bobboau
707095bf05
bugfix for the animation system
2006-04-18 02:33:59 +00:00
bobboau
7c36a78db8
bugfix for the animation system
2006-04-18 00:56:28 +00:00
taylor
b296bcea3a
compiler warning fix, missed this one previously
2006-04-16 05:24:58 +00:00
taylor
859482541c
more checking to make sure that the malloc calls are actually needed
2006-04-14 18:37:06 +00:00
taylor
069698806d
make sure we don't allocate any memory for turrets unless there are some, was causing a few various memory issues, mainly for debug builds
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(there is more of this same checking on the way for the other malloc() calls during model loading, and vm_malloc() will be set to
Assert() on a 0 or less size as well)
2006-04-13 12:19:33 +00:00
taylor
ac57d4d55e
more s/colour/color/ changes
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throw in a couple of safety checks for some neb2 functions
2006-04-12 01:03:00 +00:00
taylor
8d6162b7ab
fix model_allocate_interp_data() extern for OSX
2006-03-25 22:44:52 +00:00
taylor
ab5ce4d7e1
modelinterp.cpp: that little bit really isn't needed
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popup.cpp: GCC 4.1 warning fixes
2006-03-25 10:41:44 +00:00
wmcoolmon
d95d6165b5
New subobject animation stuff and Lua functions.
2006-03-24 07:38:36 +00:00
taylor
a31f44a4a8
never try and load glow or shine maps if we don't have a base map for it
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but WMC's bumpmap block in a BUMPMAPPING define since it useless most of the time
2006-03-18 10:25:05 +00:00
taylor
13a9c694c9
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
2006-03-18 10:23:46 +00:00
Goober5000
27992b09cf
add ship-subsys-targetable and ship-subsys-untargetable
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--Goober5000
2006-03-18 07:12:08 +00:00
taylor
92e49f9bef
beyond some possible out-of-bounds issues, I think this stuff was messing up non-HTL lighting too
2006-03-16 14:23:35 +00:00
taylor
4be8b5b054
add model_allocate_interp_data() extern for PPC machines
2006-03-08 05:15:20 +00:00
taylor
d4997b0e9a
remove WMC's "speed increase" ;) (the math isn't right yet so the collision checks won't be correct, and fixing it to work right wouldn't be any faster)
2006-03-05 18:00:55 +00:00
Goober5000
4c272613da
fix the animation type triggers
2006-02-28 05:16:55 +00:00
wmcoolmon
51b5c481a9
Bump MAX_TFP to 10
2006-02-27 00:51:03 +00:00
wmcoolmon
5ab3f6cb11
Consistency in Lua 2D funcs; fix FRED2 loading screen images dialog boxes.
2006-02-27 00:40:34 +00:00
taylor
c9c87b8019
one friggin line, should have been able to notice that sooner
2006-02-26 11:09:31 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
taylor
bb1ca10fcd
vm_extract_angles_vector() doesn't do the same thing that this code used to so don't use it
2006-02-24 07:32:11 +00:00
taylor
9e857ae2c4
NULL vec warning fix (basically just setup as if it were NULL and skip the extra work if needed)
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more bmpman related fixes, mainly addresses the condition where it would try to render textures that have been released
have model_unload() run through Ship_info[] and clear out modelnum's when they are free'd (makes more sense here than doing it on level load to keep counts right)
fix missing subsystem warning messages
2006-02-16 05:31:00 +00:00
taylor
14a7d00361
handle Interp data allocation a little better
2006-01-30 06:36:35 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
taylor
7d3c621d15
don't attempt to draw glowpoints or engine glows when in wireframe mode (this may need to be a flag or something, but I'm not sure)
2006-01-19 14:06:33 +00:00
taylor
16b6d96c61
oops! :)
2006-01-18 16:36:32 +00:00
taylor
fa811c3915
allow gr_render_buffer() to take TMAP flags
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let gr_render_buffer() render untextured polys (OGL only until some D3D people fix it on their side)
add MR_SHOW_OUTLINE_HTL flag so we easily render using HTL mode for wireframe views
make Interp_verts/Interp_norms/etc. dynamic and get rid of the extra htl_* versions
2006-01-18 16:14:04 +00:00