Commit Graph
246 Commits
Author SHA1 Message Date
The_E 0c222afeb0 Trunk sync r9353 2012-11-18 12:34:24 +00:00
Zacam c9a1d1869c Trunk Sync: r9195-9199 2012-09-13 17:21:17 +00:00
chief1983 ac44f7c59d Trunk Sync: r9193 2012-09-13 15:14:56 +00:00
Zacam 362c8e4169 Trunk Sync: r9134 2012-08-22 21:44:43 +00:00
The_E 05d5744477 TRunk sync r9104 2012-08-12 07:44:05 +00:00
The_E 2c729eee15 Trunk sync r9057 2012-07-28 21:09:28 +00:00
The_E eee0c96fc1 Trunk sync r8696 2012-04-30 14:57:21 +00:00
The_E 45bd1d1d99 Trunk sync r8679 2012-04-15 11:41:31 +00:00
Zacam 37f0cf8b0d Trunk Sync: r8519 2012-02-19 19:16:06 +00:00
Zacam 4e03a83484 Trunk Sync: r8512 2012-02-16 13:04:37 +00:00
chief1983 b6e8dc552b Trunk Sync: 8368-8369 2012-01-24 18:40:54 +00:00
The_E 8e06b279f9 Trunk sync r8112 2011-12-24 16:22:50 +00:00
The_E f77910e72e Trunk sync r7842 2011-10-02 07:54:02 +00:00
The_E b725ff7e21 trunk sync r7657 2011-09-06 21:22:39 +00:00
Zacam 4b6bfbc980 Trunk Sync r7496 for GREAT JUSTICE! 2011-08-20 22:25:04 +00:00
The_E b5a1b4c263 Trunk sync r7282 2011-07-26 22:16:22 +00:00
Zacam eca9a5380b Trunk Sync - r7315 2011-07-04 06:41:27 +00:00
taylor 3f1263f39a fix standalone problems with new gr_*_buffer() setup 2010-10-14 04:15:30 +00:00
Zacam 3a18295fb8 Trunk Sync - r6586. 2010-10-08 23:37:32 +00:00
Zacam 9dac4b2bc4 From taylor: go_faster 2010-09-23 02:19:27 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Hery 7ec9f92db1 Post-processing
* the main post-processing code
 * shaders manager (support for the main and post-processing shaders)
 * simple post-processing effects
 * bloom
 * depth of field (inactive)
 * wrappers for OpenGL textures, render buffers and FBO
2009-11-24 15:57:49 +00:00
portej05 bc99d2520f Trunk sync 2009-09-09 04:07:40 +00:00
portej05 c1ef2b9f61 Trunk Sync 2009-08-28 11:58:32 +00:00
portej05 d45b249561 Trunk sync (pending Hery's shaders patch) 2009-08-09 13:47:51 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
Goober5000 6e4021888d add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
chief1983 51a6901dae OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9! 2009-01-03 02:39:11 +00:00
phreak 38abe31509 Possible fix for Mantis #1669 2008-09-01 03:09:00 +00:00
taylor 9231692e48 basic commit of a few Xt tree changes
- updated OpenGL code (basic shader support, etc.)
 - new ships lab code
 - scripting RTT fixes
 - don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
taylor c040093c68 disable PBO support for the time being (causes hangs under OS X for some reason) 2008-04-03 22:01:47 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
taylor 29f8a54cd9 change gr_set_cull() so that it works better (mainly part of the RTT fix) 2008-03-20 20:18:49 +00:00
taylor a22f065ea1 add Murleen's prospective fix and revert r4421 (should cover Mantis #83, #1248, and everything loosely based on them) 2008-02-22 02:35:22 +00:00
Kazan 0f84bc8c55 recommiting keldor's cutscene bars fix without busting line endings 2008-02-08 04:33:07 +00:00
Kazan 1d2d2bce10 revert all my commits from today [revert codebase back to r4410] 2008-02-08 02:29:47 +00:00
Kazan 2edf72bf47 Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor 2008-02-07 16:46:33 +00:00
phreak 9d96935ab3 Change the device context variable name. 2007-11-22 17:51:35 +00:00
taylor 5503c0b87f try to deal better with gamma setting/resetting when minimizing/restoring the game (Mantis #1210) 2007-11-22 05:11:38 +00:00
taylor 5188a848ea get rid of some old/obsolete items (Mantis #1489 and #1497) 2007-10-04 16:18:46 +00:00
taylor 9bcc5a5bd1 various bits of bmpman cleanup
be sure to clean all three possible buffers with OGL init
fix a couple of bmpman loading bugs that messed up animations
fix bmpman bug that didn't properly account for free'd texture ram count with unload_fast
2007-03-22 20:14:17 +00:00
taylor ec3793f746 fix stupid bug (Mantis #1275) 2007-02-12 07:29:51 +00:00
taylor 5f79202cdb remove cloakmap stuff, we'll need to redo this later on anyway
don't need the AVI movie hacks any longer, so remove it
deal better with a strange Windows buffer swap issue
various bits of cleanup and performance improvements
fix for gr_opengl_flash() that I had screwed up earlier
2007-02-11 10:01:11 +00:00
taylor c3e78b3f35 make sure that we don't set the 2d view matrix and then not reset it (Mantis #1269)
clean up some of the fullneb mess that was causing some initial setup issues (colors wrong, etc.)
2007-02-10 20:23:51 +00:00
taylor 5a4332c3a8 lots of little cleanup, stale code removal, and small performance adjustments
get rid of the default combine texture state, we don't need it in general, and it can screw up fonts
get rid of the secondary color support, it doesn't do much in non-HTL mode, screws up various things, and has long since been obsolete but material setup
get rid of the old gamma setup, it actually conflicts with newer gamma support
default texture wrapping to edge clamp
do second gr_clear() on init to be sure and catch double-buffer
make sure that our active texture will always get reset to 0, rather than leaving it at whatever was used last
fixed that damn FBO bug from it hanging on textures and causing some rendering errors for various people
only lock verts once in HTL model rendering
2006-12-26 05:25:18 +00:00
taylor 33780d9f26 get rid of GL_activate and GL_deactivate, it was just Glide ported stuff that we never used and never needed
handle window/fullscreen/minimize changes better, fixes cursor handling mostly (Mantis bug #1146)
don't flush on gamma change, we don't really need to any more
2006-12-07 18:07:51 +00:00