The_E
0c222afeb0
Trunk sync r9353
2012-11-18 12:34:24 +00:00
Zacam
c9a1d1869c
Trunk Sync: r9195-9199
2012-09-13 17:21:17 +00:00
chief1983
ac44f7c59d
Trunk Sync: r9193
2012-09-13 15:14:56 +00:00
Zacam
362c8e4169
Trunk Sync: r9134
2012-08-22 21:44:43 +00:00
The_E
05d5744477
TRunk sync r9104
2012-08-12 07:44:05 +00:00
The_E
2c729eee15
Trunk sync r9057
2012-07-28 21:09:28 +00:00
The_E
eee0c96fc1
Trunk sync r8696
2012-04-30 14:57:21 +00:00
The_E
45bd1d1d99
Trunk sync r8679
2012-04-15 11:41:31 +00:00
Zacam
37f0cf8b0d
Trunk Sync: r8519
2012-02-19 19:16:06 +00:00
Zacam
4e03a83484
Trunk Sync: r8512
2012-02-16 13:04:37 +00:00
chief1983
b6e8dc552b
Trunk Sync: 8368-8369
2012-01-24 18:40:54 +00:00
The_E
8e06b279f9
Trunk sync r8112
2011-12-24 16:22:50 +00:00
The_E
f77910e72e
Trunk sync r7842
2011-10-02 07:54:02 +00:00
The_E
b725ff7e21
trunk sync r7657
2011-09-06 21:22:39 +00:00
Zacam
4b6bfbc980
Trunk Sync r7496 for GREAT JUSTICE!
2011-08-20 22:25:04 +00:00
The_E
b5a1b4c263
Trunk sync r7282
2011-07-26 22:16:22 +00:00
Zacam
eca9a5380b
Trunk Sync - r7315
2011-07-04 06:41:27 +00:00
taylor
3f1263f39a
fix standalone problems with new gr_*_buffer() setup
2010-10-14 04:15:30 +00:00
Zacam
3a18295fb8
Trunk Sync - r6586.
2010-10-08 23:37:32 +00:00
Zacam
9dac4b2bc4
From taylor: go_faster
2010-09-23 02:19:27 +00:00
Zacam
3bebbbbcd0
Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
2010-06-29 22:09:34 +00:00
Hery
7ec9f92db1
Post-processing
...
* the main post-processing code
* shaders manager (support for the main and post-processing shaders)
* simple post-processing effects
* bloom
* depth of field (inactive)
* wrappers for OpenGL textures, render buffers and FBO
2009-11-24 15:57:49 +00:00
portej05
bc99d2520f
Trunk sync
2009-09-09 04:07:40 +00:00
portej05
c1ef2b9f61
Trunk Sync
2009-08-28 11:58:32 +00:00
portej05
d45b249561
Trunk sync (pending Hery's shaders patch)
2009-08-09 13:47:51 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
chief1983
51a6901dae
OpenGL tweaks from Taylor's 3610 patch and a big fix for OS X graphics - Thanks Echelon9!
2009-01-03 02:39:11 +00:00
phreak
38abe31509
Possible fix for Mantis #1669
2008-09-01 03:09:00 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
...
- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
phreak
43407479d5
Alpha blending and line widths for radar orb rings when in HTL mode.
2008-06-03 00:18:58 +00:00
taylor
c040093c68
disable PBO support for the time being (causes hangs under OS X for some reason)
2008-04-03 22:01:47 +00:00
taylor
75baeadbed
crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
...
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor
94d2357dd4
some minor optimization and cleanup
2008-03-29 05:22:28 +00:00
taylor
29f8a54cd9
change gr_set_cull() so that it works better (mainly part of the RTT fix)
2008-03-20 20:18:49 +00:00
taylor
a22f065ea1
add Murleen's prospective fix and revert r4421 (should cover Mantis #83 , #1248 , and everything loosely based on them)
2008-02-22 02:35:22 +00:00
Kazan
0f84bc8c55
recommiting keldor's cutscene bars fix without busting line endings
2008-02-08 04:33:07 +00:00
Kazan
1d2d2bce10
revert all my commits from today [revert codebase back to r4410]
2008-02-08 02:29:47 +00:00
Kazan
2edf72bf47
Keldor's Cutscene Bars temporary fix (until 3.7) - Approved by Kazan and Taylor
2008-02-07 16:46:33 +00:00
phreak
9d96935ab3
Change the device context variable name.
2007-11-22 17:51:35 +00:00
taylor
5503c0b87f
try to deal better with gamma setting/resetting when minimizing/restoring the game (Mantis #1210 )
2007-11-22 05:11:38 +00:00
taylor
5188a848ea
get rid of some old/obsolete items (Mantis #1489 and #1497 )
2007-10-04 16:18:46 +00:00
taylor
9bcc5a5bd1
various bits of bmpman cleanup
...
be sure to clean all three possible buffers with OGL init
fix a couple of bmpman loading bugs that messed up animations
fix bmpman bug that didn't properly account for free'd texture ram count with unload_fast
2007-03-22 20:14:17 +00:00
taylor
ec3793f746
fix stupid bug (Mantis #1275 )
2007-02-12 07:29:51 +00:00
taylor
5f79202cdb
remove cloakmap stuff, we'll need to redo this later on anyway
...
don't need the AVI movie hacks any longer, so remove it
deal better with a strange Windows buffer swap issue
various bits of cleanup and performance improvements
fix for gr_opengl_flash() that I had screwed up earlier
2007-02-11 10:01:11 +00:00
taylor
c3e78b3f35
make sure that we don't set the 2d view matrix and then not reset it (Mantis #1269 )
...
clean up some of the fullneb mess that was causing some initial setup issues (colors wrong, etc.)
2007-02-10 20:23:51 +00:00
taylor
5a4332c3a8
lots of little cleanup, stale code removal, and small performance adjustments
...
get rid of the default combine texture state, we don't need it in general, and it can screw up fonts
get rid of the secondary color support, it doesn't do much in non-HTL mode, screws up various things, and has long since been obsolete but material setup
get rid of the old gamma setup, it actually conflicts with newer gamma support
default texture wrapping to edge clamp
do second gr_clear() on init to be sure and catch double-buffer
make sure that our active texture will always get reset to 0, rather than leaving it at whatever was used last
fixed that damn FBO bug from it hanging on textures and causing some rendering errors for various people
only lock verts once in HTL model rendering
2006-12-26 05:25:18 +00:00
taylor
33780d9f26
get rid of GL_activate and GL_deactivate, it was just Glide ported stuff that we never used and never needed
...
handle window/fullscreen/minimize changes better, fixes cursor handling mostly (Mantis bug #1146 )
don't flush on gamma change, we don't really need to any more
2006-12-07 18:07:51 +00:00