Commit Graph
58 Commits
Author SHA1 Message Date
Zacam 3fdae2e3c1 Trunk Sync: r9386 2012-12-02 02:24:53 +00:00
The_E 2c729eee15 Trunk sync r9057 2012-07-28 21:09:28 +00:00
The_E 8c8302a064 Trunk sync r9006 2012-07-11 17:25:38 +00:00
Zacam 2eb9357312 Trunk Sync r8980 2012-07-04 05:13:33 +00:00
CommanderDJ edcdfacdc9 Trunk sync r8915 2012-06-27 05:34:53 +00:00
Zacam 5dc5f82e43 Trunk Sync r8897 2012-06-18 00:44:03 +00:00
Zacam 592ad34c4e Trunk Sync r8845 2012-06-06 13:59:44 +00:00
Zacam 46214abe92 Fix for the Fix for Mantis #2374: Had only updated the Effect 2 portion of the missionscreencommon. Don't I feel silly now. Did a little housekeeping while at it. 2012-02-01 17:31:19 +00:00
Zacam 016e024844 Trunk Sync: r8412-8414 2012-02-01 14:14:40 +00:00
The_E cb243c3f5c trunk sync r8382 - 8385 2012-01-28 17:45:57 +00:00
Zacam 45d55d5c75 Trunk Sync: r8297-8302 2012-01-22 07:52:20 +00:00
Zacam 037a418a62 Trunk Sync r7483 2011-08-18 20:22:52 +00:00
The_E 1159c2111c Trunk sync r7391 2011-07-30 21:49:42 +00:00
The_E b5a1b4c263 Trunk sync r7282 2011-07-26 22:16:22 +00:00
Zacam a50f6a7a10 The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc. 2010-12-13 02:44:27 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 251285cacc Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now). 2009-05-14 16:27:36 +00:00
WMCoolmon 380b3e658e Move gr_reset_clip into draw_model_rotating, and don't assume that if a NULL closeup pos is passed that it's a missile. 2008-06-11 22:38:28 +00:00
taylor 8d84d5c128 make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug) 2008-02-22 02:50:04 +00:00
taylor d1aab3866a remove NO_SOUND 2007-02-10 00:18:22 +00:00
taylor 5277816248 fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing) 2006-10-24 13:31:32 +00:00
taylor 0107652287 maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-19 04:38:47 +00:00
taylor ec0737f8d5 fix some missile autocentering issues
- use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist
 - don't try to autocenter loadout icons when rendered 3d
2006-07-17 01:12:19 +00:00
taylor a39e8900e1 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
wmcoolmon b1ea781c57 Introducing draw_model_rotating; many improvements to weapon selection missile rendering 2006-02-18 00:42:51 +00:00
wmcoolmon 246cfcfa65 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor e08b1d17ea bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
Goober5000 50752e3e42 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 4cf60293d3 clarification
--Goober5000
2005-09-27 02:36:58 +00:00
taylor af1df76849 merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 c17c11b651 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:26:00 +00:00
taylor 8a05cd48e7 some limits.h fixes to make GCC happier
revert timer asm change since it doesn't even get used with Linux and couldn't have been the slowdown problem
2005-04-11 05:50:36 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 eac7c7ff45 brought weapon loadout banks into agreement with ship info banks
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000 ea51e277a0 changed a bunch of literal constants to their #define'd keywords
--Goober5000
2005-03-31 11:11:56 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 1421a0b59c Fixx0red odd drag problems 2005-03-12 04:44:24 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
taylor b1c274ee89 more bm_unload() -> bm_release() changes 2005-02-23 04:55:09 +00:00
taylor b604045666 fix mouse click issues in weapon/ship select screen
skip real VCR controls for Closeup check rather than using hardcoded values
2005-02-14 23:56:51 +00:00
wmcoolmon c9f7473e9a More explicit calculation handling 2005-02-13 08:42:41 +00:00
taylor 0bf7ee01dc merge with Linux/OSX tree - p0131-2 2005-01-31 23:27:55 +00:00
wmcoolmon f7bfc7d969 Various updates; shader, clipping 2005-01-29 08:09:47 +00:00
wmcoolmon e99f222fd2 Current version of the new techroom code -C 2005-01-15 05:53:18 +00:00
Kazan 864e1b5922 remove MCD complete 2004-07-26 20:47:56 +00:00
taylor e574e9f732 various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00