chief1983
73ab64e3da
Trunk sync r9300 (last was actually synced with 9284, skipped 9296 since we don't have an Xcode4 project in Antipodes yet).
2012-11-02 20:28:04 +00:00
chief1983
10eb2def8a
Trunk Sync: r9149
2012-08-29 18:00:11 +00:00
Zacam
2eb9357312
Trunk Sync r8980
2012-07-04 05:13:33 +00:00
The_E
45bd1d1d99
Trunk sync r8679
2012-04-15 11:41:31 +00:00
Zacam
866d4b7efb
Trunk Sync r8631
2012-03-31 03:23:53 +00:00
Zacam
81973b528c
Trunk Sync r8625
2012-03-25 19:44:25 +00:00
Zacam
1021553630
Trunk Sync: r8436-8439
2012-02-04 23:02:23 +00:00
Zacam
cb2e53c6c0
Trunk Sync: r8222-8225
2012-01-15 08:31:47 +00:00
karajorma
da1a3bcb7a
Training weapons shouldn't cause smoke to come off of ships which haven't really taken any damage.
2011-12-31 06:24:36 +00:00
Zacam
6e648f5205
Trunk Sync r8013
2011-11-19 16:32:50 +00:00
Zacam
c607d9844e
Part One: Synchronization pass of Antipodes and Trunk Differences.
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Whitespace/tab mostly and to catch any drift.
2011-09-09 09:38:52 +00:00
The_E
b725ff7e21
trunk sync r7657
2011-09-06 21:22:39 +00:00
Zacam
5b3f98fa07
Trunk Sync - r7222
2011-05-31 02:41:44 +00:00
The_E
2f3f8abb4b
Trunk sync r7133
2011-04-17 18:18:36 +00:00
The_E
4fadf2c205
Trunk sync r7113
2011-04-11 15:46:20 +00:00
Zacam
4ab313e1b6
Trunk Sync - r7014
2011-02-14 17:03:01 +00:00
The_E
400383f901
Removing the nonfunctional demo code, part 2
2011-02-13 20:42:20 +00:00
The_E
4cba1ccb03
Trunk sync r6949
2011-01-18 16:26:37 +00:00
Zacam
6fd659607f
Trunk Sync - r2930
2011-01-08 08:02:04 +00:00
Zacam
fa908e72a8
Trunk 6921 - "Add flag that applies damage to subsystem as if it were the hull."
2011-01-05 17:36:39 +00:00
The_E
ca9d09cc39
Trunk sync - r6818
2010-12-09 23:25:11 +00:00
Zacam
5357113acd
Trunk Sync - r6774
2010-11-24 02:59:12 +00:00
Zacam
fc0d8b53c8
Trunk Sync - r6760
2010-11-21 20:29:01 +00:00
Zacam
a40d0abf52
Trunk Sync - r6581.
2010-10-08 23:10:53 +00:00
Zacam
f9a5615c64
Trunk Sync - r6515 (6506, 6507, 6508, 6511, 6512, 5614 actually committed, 5613/6515 ignored)
2010-09-26 01:44:56 +00:00
Zacam
585281635d
Trunk Sync - r4290
2010-09-22 22:39:29 +00:00
Zacam
3bebbbbcd0
Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects.
2010-06-29 22:09:34 +00:00
Zacam
c6c23bbd00
Trunk Sync - r5888
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Special notes: MSVC_6_Release was corrected by hand, but none of the changes made to MSVC_6 were carried over.
2010-02-06 02:27:21 +00:00
Flaming_Sword
d227e102f7
Trunk sync to 5769
2010-01-05 09:19:55 +00:00
portej05
8eb87b45b9
Trunk Sync for FS' EFF code
2009-09-03 14:20:46 +00:00
portej05
302f615cff
Trunk sync
2009-08-03 16:15:44 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
Sushi
f20e481ba2
Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll.
2009-07-15 21:23:46 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
8bdc2c1a9f
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
Wanderer
7cc7000f88
merge from wanderer branch - additions to alt subsys name from r5125
2009-05-21 08:05:46 +00:00
Wanderer
cb3085e58c
merge from wanderer branch - subsys/turret sounds
2009-05-20 12:24:45 +00:00
karajorma
2f33c72ba7
AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low
2009-05-16 17:32:53 +00:00
karajorma
a9219ca129
Fix a bug where the log displays incorrect percentages for kills.
2009-05-14 16:26:37 +00:00
karajorma
616b19772e
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
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Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma
6ba239d6a0
Allow beams on any player ship to count for kills. Not just fighters and bombers.
2009-05-11 08:41:09 +00:00
phreak
146d3cdd8f
Fix for mantis #1773 . Check null pointers
2008-09-25 01:58:40 +00:00
WMCoolmon
3f02f79b3d
New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank.
2008-08-30 10:45:41 +00:00
phreak
2d79e4eee4
Don't flash the screen red when damaged while invulnerable (either through cheat or sexp).
2008-08-17 22:26:59 +00:00
karajorma
78d512002e
Allow capship beams to take full credit for their kills if a flag is set.
2008-06-23 20:47:26 +00:00
Swifty
464fd54392
Modified fireball handling; ship class or type specific explosions.
2008-05-29 03:26:23 +00:00
phreak
0ca63f3c96
Mantis #1462
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non-local SSMs home in on objects instead of points to they can track moving targets.
ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.
ship-tag sexp also has an optional team argument added. Team 0 is used if the team is not defined.
missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.
bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
Backslash
364e644cf0
Apply end_string_at_first_hash_symbol to ship names now.
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This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00
taylor
c7b3ad7aaf
fix the "carry no damage" stuff to actually work right and distribute the proper amount of damage (Mantis #1638 )
2008-03-31 13:08:45 +00:00
WMCoolmon
7e7d77c8d7
*Drumroll* The official scripting system commit to the stable branch!
2008-03-15 08:56:43 +00:00