Commit Graph
125 Commits
Author SHA1 Message Date
chief1983 73ab64e3da Trunk sync r9300 (last was actually synced with 9284, skipped 9296 since we don't have an Xcode4 project in Antipodes yet). 2012-11-02 20:28:04 +00:00
chief1983 10eb2def8a Trunk Sync: r9149 2012-08-29 18:00:11 +00:00
Zacam 2eb9357312 Trunk Sync r8980 2012-07-04 05:13:33 +00:00
The_E 45bd1d1d99 Trunk sync r8679 2012-04-15 11:41:31 +00:00
Zacam 866d4b7efb Trunk Sync r8631 2012-03-31 03:23:53 +00:00
Zacam 81973b528c Trunk Sync r8625 2012-03-25 19:44:25 +00:00
Zacam 1021553630 Trunk Sync: r8436-8439 2012-02-04 23:02:23 +00:00
Zacam cb2e53c6c0 Trunk Sync: r8222-8225 2012-01-15 08:31:47 +00:00
karajorma da1a3bcb7a Training weapons shouldn't cause smoke to come off of ships which haven't really taken any damage. 2011-12-31 06:24:36 +00:00
Zacam 6e648f5205 Trunk Sync r8013 2011-11-19 16:32:50 +00:00
Zacam c607d9844e Part One: Synchronization pass of Antipodes and Trunk Differences.
Whitespace/tab mostly and to catch any drift.
2011-09-09 09:38:52 +00:00
The_E b725ff7e21 trunk sync r7657 2011-09-06 21:22:39 +00:00
Zacam 5b3f98fa07 Trunk Sync - r7222 2011-05-31 02:41:44 +00:00
The_E 2f3f8abb4b Trunk sync r7133 2011-04-17 18:18:36 +00:00
The_E 4fadf2c205 Trunk sync r7113 2011-04-11 15:46:20 +00:00
Zacam 4ab313e1b6 Trunk Sync - r7014 2011-02-14 17:03:01 +00:00
The_E 400383f901 Removing the nonfunctional demo code, part 2 2011-02-13 20:42:20 +00:00
The_E 4cba1ccb03 Trunk sync r6949 2011-01-18 16:26:37 +00:00
Zacam 6fd659607f Trunk Sync - r2930 2011-01-08 08:02:04 +00:00
Zacam fa908e72a8 Trunk 6921 - "Add flag that applies damage to subsystem as if it were the hull." 2011-01-05 17:36:39 +00:00
The_E ca9d09cc39 Trunk sync - r6818 2010-12-09 23:25:11 +00:00
Zacam 5357113acd Trunk Sync - r6774 2010-11-24 02:59:12 +00:00
Zacam fc0d8b53c8 Trunk Sync - r6760 2010-11-21 20:29:01 +00:00
Zacam a40d0abf52 Trunk Sync - r6581. 2010-10-08 23:10:53 +00:00
Zacam f9a5615c64 Trunk Sync - r6515 (6506, 6507, 6508, 6511, 6512, 5614 actually committed, 5613/6515 ignored) 2010-09-26 01:44:56 +00:00
Zacam 585281635d Trunk Sync - r4290 2010-09-22 22:39:29 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
Zacam c6c23bbd00 Trunk Sync - r5888
Special notes: MSVC_6_Release was corrected by hand, but none of the changes made to MSVC_6 were carried over.
2010-02-06 02:27:21 +00:00
Flaming_Sword d227e102f7 Trunk sync to 5769 2010-01-05 09:19:55 +00:00
portej05 8eb87b45b9 Trunk Sync for FS' EFF code 2009-09-03 14:20:46 +00:00
portej05 302f615cff Trunk sync 2009-08-03 16:15:44 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00
Sushi f20e481ba2 Added $Vaporize Percent Chance flag to objecttypes.tbl and ships.tbl. This flag (which takes a value between 0 and 1) allows ships to sometimes explode instantly instead of going through a death roll. 2009-07-15 21:23:46 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer 7cc7000f88 merge from wanderer branch - additions to alt subsys name from r5125 2009-05-21 08:05:46 +00:00
Wanderer cb3085e58c merge from wanderer branch - subsys/turret sounds 2009-05-20 12:24:45 +00:00
karajorma 2f33c72ba7 AddAdd support for multiple builtins of the same type and new builtin message types Praise Self, High Praise and Primaries Low 2009-05-16 17:32:53 +00:00
karajorma a9219ca129 Fix a bug where the log displays incorrect percentages for kills. 2009-05-14 16:26:37 +00:00
karajorma 616b19772e Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma 6ba239d6a0 Allow beams on any player ship to count for kills. Not just fighters and bombers. 2009-05-11 08:41:09 +00:00
phreak 146d3cdd8f Fix for mantis #1773. Check null pointers 2008-09-25 01:58:40 +00:00
WMCoolmon 3f02f79b3d New camera code, warp code updates, debris attributes, fix large numbers of ships being created at the same time, delta bank. 2008-08-30 10:45:41 +00:00
phreak 2d79e4eee4 Don't flash the screen red when damaged while invulnerable (either through cheat or sexp). 2008-08-17 22:26:59 +00:00
karajorma 78d512002e Allow capship beams to take full credit for their kills if a flag is set. 2008-06-23 20:47:26 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
Backslash 364e644cf0 Apply end_string_at_first_hash_symbol to ship names now.
This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00
taylor c7b3ad7aaf fix the "carry no damage" stuff to actually work right and distribute the proper amount of damage (Mantis #1638) 2008-03-31 13:08:45 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00