Valathil
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5fcc1c513e
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Add a random offset to the thruster distortion to make thruster clusters look better.
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2012-02-03 15:27:24 +00:00 |
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Zacam
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cf017ba490
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From Swifty: Alternative fix to the font distortion problem by glyph realignment at the font creation phase rather than by manipulating the draw stage.
http://www.hard-light.net/forums/index.php?topic=79807.0
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2012-02-01 20:07:36 +00:00 |
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Valathil
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f7ccb35817
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Fixed font rendering at high resolutions
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2011-12-29 18:16:04 +00:00 |
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The_E
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ebf89c9ef2
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We do need to bind the correct depth buffer for rendering, else things get all confused.
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2011-12-26 16:20:38 +00:00 |
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The_E
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34e536cd90
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We only need to set up Scene_Depth_texture once, there must have been a merge gone wrong somewhere
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2011-12-23 17:17:55 +00:00 |
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The_E
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41d68f3aca
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From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture.
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2011-12-23 13:09:39 +00:00 |
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The_E
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09b8d1e3d1
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Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL.
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2011-12-22 15:12:18 +00:00 |
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Valathil
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a0d1c8445a
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Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
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2011-12-08 20:57:11 +00:00 |
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Zacam
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183c57dc03
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Wrong EOL type on these two.
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2011-10-12 17:44:40 +00:00 |
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IssMneur
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0717ad3d13
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PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
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Zacam
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0dac515506
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MSVC Analysis: Local declaration of <variable> hides previous declaration at <line> of <file>: 'Scene_texture_width'/'Scene_texture_height' in gropengldraw lines 56 & 57.
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2011-09-07 09:57:37 +00:00 |
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Valathil
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107f02d8d6
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Fix tcache_set() OpenGL Errors by not using vertex attributes when drawing distortion Thrusters
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2011-09-03 16:17:19 +00:00 |
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Echelon9
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a47f5b4069
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PVS-Studio fix: V525 The code containing the collection of similar blocks. Check items 'Scene_color_texture', 'Scene_color_texture', 'Scene_depth_texture' in lines 2073, 2076, 2079. code gropengldraw.cpp
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2011-08-24 14:56:48 +00:00 |
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Valathil
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da6727d9d1
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Let's try this again. Adding Framebuffer distortion thrusters and explosions.
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2011-08-22 17:57:01 +00:00 |
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Zacam
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583f5c976f
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Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
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2011-08-21 04:04:45 +00:00 |
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Valathil
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89da5f6fdc
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Added thruster heat distortions and explosion framebuffer effects
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2011-08-20 23:31:07 +00:00 |
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Swifty
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fe605149c4
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Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
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2011-08-20 22:14:52 +00:00 |
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Zacam
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75043ff5b1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
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portej05
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719825f80d
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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karajorma
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8bdc2c1a9f
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Portej05's second set of preFAST fixes.
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2009-05-24 21:38:22 +00:00 |
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Wanderer
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cabc75bfe5
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merge from wanderer branch. 2d and 3d radar images support
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2009-05-18 22:08:13 +00:00 |
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phreak
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f445aedaf1
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Get rid of some repeated code.
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2008-10-01 22:50:13 +00:00 |
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phreak
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99446022fc
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It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color.
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2008-10-01 04:04:39 +00:00 |
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phreak
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485a98ac3e
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Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes.
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2008-09-18 00:30:54 +00:00 |
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taylor
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f2f6bef1fa
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damn, forgot these
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2008-07-16 07:50:58 +00:00 |
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