Commit Graph
25 Commits
Author SHA1 Message Date
Valathil 5fcc1c513e Add a random offset to the thruster distortion to make thruster clusters look better. 2012-02-03 15:27:24 +00:00
Zacam cf017ba490 From Swifty: Alternative fix to the font distortion problem by glyph realignment at the font creation phase rather than by manipulating the draw stage.
http://www.hard-light.net/forums/index.php?topic=79807.0
2012-02-01 20:07:36 +00:00
Valathil f7ccb35817 Fixed font rendering at high resolutions 2011-12-29 18:16:04 +00:00
The_E ebf89c9ef2 We do need to bind the correct depth buffer for rendering, else things get all confused. 2011-12-26 16:20:38 +00:00
The_E 34e536cd90 We only need to set up Scene_Depth_texture once, there must have been a merge gone wrong somewhere 2011-12-23 17:17:55 +00:00
The_E 41d68f3aca From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture. 2011-12-23 13:09:39 +00:00
The_E 09b8d1e3d1 Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL. 2011-12-22 15:12:18 +00:00
Valathil a0d1c8445a Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format 2011-12-08 20:57:11 +00:00
Zacam 183c57dc03 Wrong EOL type on these two. 2011-10-12 17:44:40 +00:00
IssMneur 0717ad3d13 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Zacam 0dac515506 MSVC Analysis: Local declaration of <variable> hides previous declaration at <line> of <file>: 'Scene_texture_width'/'Scene_texture_height' in gropengldraw lines 56 & 57. 2011-09-07 09:57:37 +00:00
Valathil 107f02d8d6 Fix tcache_set() OpenGL Errors by not using vertex attributes when drawing distortion Thrusters 2011-09-03 16:17:19 +00:00
Echelon9 a47f5b4069 PVS-Studio fix: V525 The code containing the collection of similar blocks. Check items 'Scene_color_texture', 'Scene_color_texture', 'Scene_depth_texture' in lines 2073, 2076, 2079. code gropengldraw.cpp 2011-08-24 14:56:48 +00:00
Valathil da6727d9d1 Let's try this again. Adding Framebuffer distortion thrusters and explosions. 2011-08-22 17:57:01 +00:00
Zacam 583f5c976f Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad. 2011-08-21 04:04:45 +00:00
Valathil 89da5f6fdc Added thruster heat distortions and explosion framebuffer effects 2011-08-20 23:31:07 +00:00
Swifty fe605149c4 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 8bdc2c1a9f Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer cabc75bfe5 merge from wanderer branch. 2d and 3d radar images support 2009-05-18 22:08:13 +00:00
phreak f445aedaf1 Get rid of some repeated code. 2008-10-01 22:50:13 +00:00
phreak 99446022fc It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color. 2008-10-01 04:04:39 +00:00
phreak 485a98ac3e Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes. 2008-09-18 00:30:54 +00:00
taylor f2f6bef1fa damn, forgot these 2008-07-16 07:50:58 +00:00