Echelon9
ac96bad97b
Documentation: pedantic rename of this function to describe it better
2012-01-22 08:52:31 +00:00
Goober5000
494bdf6493
yeesh... part of the original iff_defs feature that wasn't updated
2012-01-15 08:13:50 +00:00
karajorma
bfb54ea844
Split the Locked flag in two so that you can lock Ships or Weapons independently.
2012-01-11 07:57:36 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Goober5000
2fac8f1899
fix revision 7971: Echelon9, if you add statements to a single-line if(), make sure you also add braces
2011-11-23 05:18:18 +00:00
Echelon9
84c96eaac6
First part of fixing jump_nodes refactor, use the set_name() function properly as it is available
2011-11-19 01:11:35 +00:00
Echelon9
3f0761e4c7
Documentation: More code cleanup of missionparse.cpp and missionparse.h
2011-11-10 13:46:11 +00:00
Echelon9
4ad4d98c93
Documentation: Code cleanup of missionparse.cpp
2011-11-10 13:21:03 +00:00
Echelon9
0564ae99b8
Fix Mantis 2343: Assert on arriving from destroyed ship
2011-11-10 12:21:34 +00:00
Zacam
ea52bab005
from zookeeper: [FotG] Makes adjustments to the Hyperspace warp type to allow the arrival/departure acceleration/deceleration rate to be controlled, $Warpout speed to be used as well as maintains initial velocity after warpin
2011-10-10 09:57:24 +00:00
Echelon9
27900ec1a9
Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list.
2011-10-03 12:15:55 +00:00
Zacam
f15c81fdd0
Part Three: Synchronization pass of Trunk and Antipodes Differences.
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Catching on anything missed in the first two passes.
2011-09-09 10:38:14 +00:00
karajorma
1fe4fdeaef
Fix the cloaked ship flag not saving.
2011-09-05 00:05:20 +00:00
Goober5000
ee4e1f2afa
PVS-Studio fix: V805 Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) != 0' construct. A more efficient way is to check: str[0] != '\0'.
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(and sorry Kazan, you don't get to call your for statement a work of art if you use strlen inefficiently)
2011-09-03 01:05:00 +00:00
Goober5000
3ce69f150a
waypoints and waypoint paths now have dynamic limits
2011-08-30 03:35:42 +00:00
Goober5000
9ef2aac09a
return special exp values to ints, per discussion with Zacam awhile ago
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while we're at it, change kamikaze damage to int since it's treated as such
2011-08-27 05:08:39 +00:00
Echelon9
a248a37d58
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
Sushi
68b036a4af
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
2011-08-20 15:06:18 +00:00
Goober5000
570aaf88ae
change warnings to mprintfs
2011-08-14 08:42:50 +00:00
The_E
f8fef5c56f
Patch for Mantis 2326: Standalone server crashes when ship classes are changed in loadout.
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I hope.
2011-06-25 08:03:52 +00:00
Goober5000
5fb4a6db18
add ability to set the duration of the ship death roll
2011-05-30 21:06:11 +00:00
The_E
72287264e3
FSF's fix for Mantis 2371 (Hotkey selection does not work for additional wings)
2011-04-04 14:48:27 +00:00
Goober5000
c6f40a74bb
finish patching subsystem comparison
2011-03-03 07:00:42 +00:00
Goober5000
315bd423dc
rename subsystem type fields so as to better distinguish them
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some consistency checks
add "no aggregate" flag to exclude a subsystem from aggregate hitpoint calculations
2011-02-14 08:33:23 +00:00
Goober5000
a5cd0f8de0
gaaaah, fix a whole bunch of bugs with the no-ets flag:
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checkbox ui settings were incorrect
checkbox wasn't hooked into the event loop
resource #define's overlapped
FRED never saved the ship flag
ship flag did not have an equivalent parse flag
sexp(s) to modify ship flag did not use the existing ship flag sexp architecture
2011-02-07 09:08:39 +00:00
Goober5000
f570348ee2
--the behavior of cargo index -1 (which can only happen for capships) and cargo index 0 is substantially the same, so let's standardize on index 0... this prevents crazy stuff happening with bitwise operators on negative numbers :-/
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--also, remove the restriction on capship cargo where ships must have the "scannable" flag
--because of the above constraints, "nothing" cannot be a meaningful subsys cargo, but then again, scanning a subsystem with "nothing" didn't do anything in the old code, so this doesn't change anything
2011-01-31 10:04:37 +00:00
Goober5000
eae11de29b
commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet.
2011-01-30 08:19:17 +00:00
Sushi
b38fa48e7e
Add "starts locked" subsystem flag (that turret starts out locked by default and needs to be turret-freed before it will fire)
2011-01-22 00:44:44 +00:00
Goober5000
110cd3bccc
add turret-protect-ship and turret-unprotect-ship
2011-01-21 08:55:26 +00:00
Goober5000
2e7dea0018
set certain flags that used to be in ship_info via ship_set and change_ship_type, which is the correct thing to do, rather than in the middle of parsing, which was a red herring
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(fixes Mantis #2169 )
2010-12-13 07:33:35 +00:00
Echelon9
ebc0d3b6f4
Fix: Local declaration of 'rship' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '6450'
2010-12-11 13:49:06 +00:00
The_E
7c58abb9eb
Fix for faulty check
2010-10-29 02:44:14 +00:00
The_E
e11fe6515a
Changing this sanity check to pop up a warning in FRED, but print to log in FS.
2010-10-26 22:56:58 +00:00
Goober5000
b8736c0c0b
sanity check +Team: values, because older versions of FRED saved crazy values like 1301728
2010-10-17 20:12:09 +00:00
karajorma
9bcf6d9521
Change Alt_Type into an int to fix a compiler warning.
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Move the multi_sexp_ship_change_callsign function (Multi_ functions should sit directly below the server side function that calls them so that they can be updated at the same time).
2010-10-13 02:16:34 +00:00
Zacam
76c4083cbd
Warning Fix: for "set_special_explosion"
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Corrects conversion of 'float' to 'int', by setting set_special_explosion related entries to 'float'
2010-10-06 19:18:38 +00:00
IssMneur
654be5a6e7
Removes the hard restriction (compile time) on the maximum number of "active" support ships per team. Controlled by an optional seventh argument to set-support-ship. Also fixes glitch where only "max concurrent ships" number of support ships would actually respond to support requests.
2010-09-21 05:16:23 +00:00
karajorma
d4e8bd4bf3
Fix Mantis 2278 (Adding a variable can mess up team loadout variables)
2010-09-15 00:50:28 +00:00
taylor
b287ecfef9
new sound code
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- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
karajorma
c07d555346
Genghis' fix for Mantis 2159 (Certain parsing errors are never reported)
2010-05-02 10:24:48 +00:00
karajorma
2f635ad879
Genghis' fix for Mantis 2157 (Invalid subsystems not properly detected on mission parse).
2010-05-02 06:00:50 +00:00
karajorma
a2afa2b67a
Switch to using the Macros for Multiplayer modes whenever possible.
2010-04-27 13:42:59 +00:00
karajorma
ca90928e08
Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods.
2010-03-10 08:50:28 +00:00
Goober5000
4efaaf4523
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
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"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Zacam
ab17ff4d40
From The_E: "This adds the optional string "$End Campaign Cutscene:" to the list of possible cutscenes; once end-campaign is called, all of those scenes will be played if their requisite trigger conditions are met, in the order in which they are defined in the mission file".
2010-02-09 20:03:57 +00:00
Goober5000
407c670e74
fix mission load error message
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remove deleted files from project
2009-12-30 21:04:00 +00:00
Goober5000
770095c84c
allow up to two additional fonts using fonts.tbl
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allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Goober5000
554de8e375
warning fixage
2009-11-23 03:41:40 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Goober5000
9c85ac2835
fix Mantis #1967 (spurious warning about custom wing names)
2009-11-13 08:26:12 +00:00