The_E
928ef7a91b
A few parameters for Flak weapons as requested by fury. Changes:
...
-Arm Radius now determines how far a flak shell will have to travel before being able to detonate (used to be hardcoded to 10 meters)
-New weapons.tbl parameter "Flak Detonation Accuracy" to determine how far from a target a flak shell may explode (used to be hardcoded to 65 meters)
-New weapons.tbl parameter "Flak Targeting Accuracy" to determine the amount of jitter applied to turrets targeting other objects. Used to be hardcoded to 60 meters, applied as a radius around the target position
-New weapons.tbl parameter "Untargeted Flak Range Penalty" to determine the range penalty a flak weapon is subjected to when firing without a target. Used to be hardcoded to 20 meters.
2012-02-04 13:28:02 +00:00
Goober5000
ff4218e405
undo animations for undockings that happen from exploding or jettisoning cargo
2012-01-29 09:58:59 +00:00
Goober5000
43fdfaa209
fix Mantis #2579
2012-01-23 02:48:33 +00:00
chief1983
46d1ff7d7f
Fixes #2578 - Change the < in these checks against NAME_LENGTH to <=.
2012-01-23 01:22:05 +00:00
Echelon9
eb8d60d281
LLVM Warning fix: No need to assign value to entry.ship_class twice.
2012-01-21 05:57:42 +00:00
Goober5000
9ace109aa0
update to revision 8263: one should probably reset the special shields if you reset special hitpoints
2012-01-21 03:58:42 +00:00
Valathil
16df14125d
Fix for Mantis 2574: Timestamps do not work that way, also fixed the rapid fire "Out of Energy" sound for fighter beams.
2012-01-20 01:35:19 +00:00
The_E
a3e00635d6
Fix for Mantis 2573: Special Hitpoint settings get carried over when deleting and adding ships in FRED
2012-01-19 11:41:19 +00:00
niffiwan
a3fc01c2d6
Fix for mantis #0002480 : when emptying secondary banks use the standard function to select the next bank
2012-01-18 10:12:38 +00:00
niffiwan
13274d4fc5
Fix for Mantis #0002443 : allow primary weapons to have fire_waits longer than 5 secs
2012-01-15 10:55:09 +00:00
Echelon9
4389dae0e0
Fix for #2564 - GCC warning: Use of NULL in arithmetic operation in ship.cpp (winfo_p->pre_launch_snd != NULL)
2012-01-14 00:13:25 +00:00
Echelon9
f8fddac844
Fix for #2563 - GCC warning: Equality comparison with extraneous parentheses in ship.cpp (Ai_tp_list[i].obj_type == -1)
2012-01-14 00:00:31 +00:00
Echelon9
2a00ead369
Fix for #2562 - Expression result unused in ship.cpp (ship_system->turret_swarm_num)
2012-01-13 23:54:19 +00:00
zookeeper
2a79bd427e
Fixed stupid mistake in previous commit.
2011-12-29 08:37:44 +00:00
zookeeper
0815b6f5a6
Fixes ships not rendering during hyperspace warpin due to r7936.
2011-12-29 08:13:27 +00:00
The_E
8ca2106ad5
Fix for Mantis 2498: Invalid species reference in ships.tbl is not detected.
2011-12-21 01:14:01 +00:00
The_E
90982854b2
Fix for Mantis 2545: Default ship in FRED is not the ship defined by #Default Player Ship
2011-12-18 16:35:10 +00:00
The_E
e767e7dc01
Oops, infinite loops are bad in a sexp.
2011-12-06 17:09:00 +00:00
The_E
2538ed6814
Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
2011-12-04 17:29:02 +00:00
Echelon9
b06fa6d7f9
Fix r8054: Const char* to char* conversion was causing GCC compile errors
2011-12-04 03:16:56 +00:00
Wanderer
82ddb4a305
fix to autoaim
2011-12-03 17:27:22 +00:00
Wanderer
1a8745c960
zookeeper's change to locating subsystem positions
2011-11-30 21:33:31 +00:00
Wanderer
7bb10d8408
changes to the order in which autoaim/convergence modes are used
2011-11-29 20:44:39 +00:00
Goober5000
9eb2eacee0
make weapon parsing more robust for Mantis #2369
2011-11-29 06:03:15 +00:00
Echelon9
21c2449f0b
Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
2011-11-28 13:03:38 +00:00
Goober5000
14bc0e2230
zookeeper's initial velocity patch
...
http://www.hard-light.net/forums/index.php?topic=79069.0
2011-11-20 19:48:53 +00:00
Echelon9
19ae6528e0
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Sushi
f542f19fcc
Add "only target if can fire" turret flag
2011-11-14 18:26:55 +00:00
Zacam
ef5f145d5a
From zookeeper: customizable warpout engage time
...
http://www.hard-light.net/forums/index.php?topic=78913.0
2011-11-12 14:36:31 +00:00
Echelon9
ac90d940a1
Fix Mantis 2539: Valgrind: Memory leak - parse_ship_values(ship_info*, bool, bool, bool)
2011-11-09 13:38:01 +00:00
Sushi
113465660a
Add "$Player Autoaim FOV:" to AI Profiles (optionally allows autoaim only for the player on a per-difficulty-level basis)
2011-11-06 12:46:33 +00:00
Echelon9
ce0d6fc978
Fix Mantis 2531: Issues with cockpit sounds, from Eli2
2011-10-29 03:09:05 +00:00
Goober5000
1bcea87036
the ship copy flag needs to be able to recognize ships that appear later in the table
2011-10-26 07:51:31 +00:00
IssMneur
29b4a6c922
From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
2011-10-22 22:11:31 +00:00
Echelon9
9f4a1ac309
Fix Mantis 2525: Valgrind: Conditional jump or move depends on uninitialized value(s) - parse_ship_values()
2011-10-20 13:37:58 +00:00
Echelon9
366fc7b342
Huh? This Assert() check doesn't make any sense
2011-10-17 12:58:31 +00:00
Echelon9
69dbd07c88
STL types are tuned to handle their own memory allocations. Code like this is never going to be optimal in all situations, and likely to be sub-optimal in many situations
2011-10-17 12:56:47 +00:00
Sushi
c206ba8548
Remove unneeded warnings
2011-10-10 15:22:22 +00:00
Zacam
ea52bab005
from zookeeper: [FotG] Makes adjustments to the Hyperspace warp type to allow the arrival/departure acceleration/deceleration rate to be controlled, $Warpout speed to be used as well as maintains initial velocity after warpin
2011-10-10 09:57:24 +00:00
Echelon9
27900ec1a9
Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list.
2011-10-03 12:15:55 +00:00
The_E
dd1d682d9b
From m!m: Allows per-ship customization of ship sounds in ships.tbl. See Wiki for details.
2011-10-01 19:16:38 +00:00
The_E
9710f64934
Aargh. NOW it's fixed correctly
2011-09-25 20:47:31 +00:00
The_E
e8d36eac79
And a final fix here
2011-09-25 20:46:22 +00:00
The_E
c052cbe1e2
Fix for subsystem flags resetting erroneously. Thanks to zookeeper for noticing this.
2011-09-25 10:50:08 +00:00
Zacam
206279c5fd
Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
2011-09-25 08:26:45 +00:00
The_E
0e66893f32
Remove unused variable
2011-09-24 14:22:35 +00:00
The_E
c428e55ee2
Move this check outside the for loop for better performance
2011-09-19 18:01:56 +00:00
The_E
e689c90703
As requested by zookeeper: Adds "play fire sound for player" subsystem flag
2011-09-18 17:31:41 +00:00
Echelon9
83bc0e33fa
From niffiwan: Fix for Mantis 2468 - Change-Ship-Class does not change armor type
2011-09-18 05:24:34 +00:00
The_E
9f4d15b9d6
Make sure ETS settings carry over when changing ship class, as well as making sure that weapon selection are still valid after the change.
2011-09-17 22:11:34 +00:00