Commit Graph
1939 Commits
Author SHA1 Message Date
Tyler Blount eeba1085c9 Merge pull request #6243 from MjnMixael/per_weapon_convergence
Per weapon auto convergence
2024-07-20 11:57:55 -07:00
mjn-mixael 1744718a03 We can remove this bool now that we have bools for each flag set 2024-07-14 10:08:50 -05:00
mjn-mixael d9cfd1f626 Fix boolean checks that determine the which aiming style to use 2024-07-14 09:53:19 -05:00
Goober5000 cdbf525877 Merge pull request #6233 from JohnAFernandez/Add-Insignia-Renderer
Fix Insignia Checkbox in the Lab
2024-07-11 21:19:01 -04:00
mjn-mixael 6fdaf87717 du const 2024-07-08 14:32:09 -05:00
mjn-mixael acccc90ded per weapon auto convergence 2024-07-08 14:06:56 -05:00
Goober5000 e90416e199 Several coverity fixes (#6232)
* coverity - using `std::move` instead of copying, and change some parameters from value to reference

* coverity - fix or mark potential copy-paste mistakes

* coverity - various checking of parameter and return values

* coverity - miscellaneous fixes, and change some 'intentional' markers to 'false positive' markers
2024-07-06 12:51:31 +02:00
JohnAFernandez 7a99e9a7c9 Even more type conversions 2024-07-05 01:11:48 -04:00
John Fernandez ffd78555a0 Enable turning off insignias in the LAB 2024-07-04 19:33:33 -04:00
John Fernandez 1f834aa406 change render flags to uint64_t
32 more flags, yay!
2024-07-04 18:08:27 -04:00
John Fernandez 5df0acf3ef Merge pull request #6185 from MjnMixael/assign_hud_in_ships
Assign hud in ships.tbl
2024-07-03 10:40:54 -04:00
John Fernandez e7a7c830f0 Merge pull request #6184 from MjnMixael/ship_wep_custom_strings
Custom Strings for ships and weapons
2024-06-27 10:21:01 -04:00
wookieejedi 06f909d7e3 Followup to #6187 (#6211)
#6187 fixed transparency for cockpits, but the positioning for deferred lighting alas fell through the cracks. This PR fixes that and allows deferred lighting in cockpits to once again work as intended.

Tested and fix works as expected.
2024-06-26 14:08:38 +00:00
BMagnu 3d285f2f42 Fix transparent cockpit by ensuring ordering (#6187) 2024-06-21 17:38:47 +02:00
John Fernandez a390b5a01a Generalize linear interpolation (#5003)
* Remove old interpolate angles quick

* Remove old interpolate functions

These are no longer used.

* Add linear interpolate vm function

More clearing functions

* Add physics snapshot struct to silo interpolation

Two of these two functions require an object pointer, so they cannot be in physics_state.cpp

With doxygen documentation

* Try to placate Linux

* Address Feedback

* And update declaration, of course

* Attempt to appease linter
2024-06-18 20:10:01 +02:00
mjn-mixael 866f907e27 comment clarity 2024-06-10 13:00:30 -05:00
mjn-mixael 49e2d60551 Allow setting gauges in ships.tbl per ship 2024-06-10 12:08:55 -05:00
mjn-mixael 67ebeb438e custom strings for ships and weapons 2024-06-10 09:43:20 -05:00
Kestrellius be454f74b0 Merge branch 'master' into beam-multishot 2024-06-09 01:33:44 -07:00
Mike Nelson 4432341694 Scanning is chaos, let's make it sane (#6000)
* Unify scanning behavior

* Allow modifying the cargo title

* update localization

* update documentation

* update localization

* address feedback

* fix conflict merge resolution error

* fix oversights, missed subsys title # feature, additional xstrs

* don't need sprintf here
2024-06-08 22:20:22 +02:00
Kestrellius f4921b6d01 Makes minor structural changes as requested. 2024-06-05 09:39:10 -07:00
Asteroth 230fdf4d03 assorted beam fixes 2024-06-04 17:32:30 -04:00
Kestrellius 0da93ec5fd Adds multishot for beams. 2024-06-04 13:10:54 -07:00
wookieejedi 1fa0f43c6f Exposes the New Flight Cursor Mode to Scripting and Fixed Aiming Setting (#6173)
* Exposes the New Flight Cursor Mode to Scripting

Thanks to #6136, FSO supports switching between two methods of flying. This PR exposes those settings and values to scripters. Tested and works as expected.

* fix aiming setting

* add reset position function

* cleanup setting pitch and heading

* one more cleanup

* update to enum support

* remove older version

* one more fix for setting flight mode
2024-06-01 02:47:03 +00:00
John Fernandez b3a51d776f Merge pull request #6136 from Baezon/aim-cursor
Add 'Flight Cursor' flying style option
2024-05-26 13:23:43 -04:00
Asteroth 3b0d4558ca fix for decloaking 2024-05-22 19:35:01 -04:00
BMagnu 8b3e36b3c9 Allow replacement of skybox textures (#6161)
* Add skybox texture replace sexp

* Expose Skybox and Skybox instance to scripting

* first batch of comments

* change sexp name

* remove code repetition

* rebake skybox if required
2024-05-22 16:26:18 +09:00
BMagnu 87704fc817 Refactor replacement texture to a modelinstance parameter (#6154)
* Move replacement textures from ship to modelinstance

* Actually set pmi

* Fix texture replace in fred as well

* Fix bad indent

* incorporate feedback
2024-05-21 17:18:32 +02:00
Goober5000 8ce463daf5 add "cloaked" to list of flags
This allows "cloaked" to be set and unset using `alter-ship-flag`.  Also clarify documentation on the primitive sensors flag.
2024-05-16 22:58:20 -04:00
Goober5000 b9466193f5 Merge pull request #6141 from Goober5000/emp_scramble_flag
add ship flag to disable message scrambling when EMP is active
2024-05-14 15:50:25 -04:00
Asteroth 5d6e68b8fd tweaks and fixes 2024-05-12 13:09:59 -04:00
Goober5000 d51f53fb30 add ship flag to disable message scrambling when EMP is active
What it says on the tin.  This supersedes PR #2917, as it puts the flag check in the proper function and uses a ship flag rather than a mission flag.
2024-05-11 23:38:18 -04:00
Goober5000 499a5f4a02 several small fixes, mostly for FRED/qtFRED
1. Add the "Override #Command in event messages" checkbox to qtFRED
2. Add the "Preload Subspace Tunnel" checkbox to the proper button group in qtFRED
3. Reorder lines in fred.rc so the declarations match the order they appear in the dialog
4. Use the correct name when reporting fireball index errors for ship classes
2024-05-11 22:42:38 -04:00
Asteroth 5cb0633314 fixes 2024-05-11 13:38:15 -04:00
Asteroth 49a1e8458f add in game options and adjustments 2024-05-11 12:19:14 -04:00
Goober5000 322f807ac0 Merge pull request #6114 from Goober5000/dynamic_fireballs
make fireball types dynamic
2024-05-06 01:40:14 -04:00
Asteroth dea9437c04 add waypoints no formation flag (#6119) 2024-05-05 22:10:19 -04:00
Goober5000 3851832db5 make fireball types dynamic
As requested by Event Horizon, this removes the limit on fireball types.  The fixed array has been replaced with a vector and the relevant code updated accordingly.  There is also a new version of `stuff_int_list()` to parse ints into a vector.

This also adds bounds checking for explosion animations that are parsed for ship classes, ship types, and asteroids, since previously there was no guarantee that the indexes would be in range.
2024-04-25 21:26:35 -04:00
Asteroth 1bd65192ba Allow for more field of fire cooldown shenanigans (#6086)
* allow for more fof cd shenanigans

* review fix

* switch to per frame management

* unused variable

* review tweaks
2024-04-20 23:33:24 -04:00
Goober5000 26c4ea1057 fix fighter beam FOV calculation
Remarkable that we're still finding bugs in fighter beams after 20 years...

Since field-of-fire angles are specified in degrees, and `cosf` accepts radians, the angle needs to be converted (and then halved, per usage elsewhere).  Although this is a bugfix, this should technically not affect fighter beam behavior because fighter beams always fire down their normals.
2024-04-18 14:39:37 -04:00
Goober5000 3ad0d3713d convert arrival/departure locations to enum classes
To enforce type safety for arrival and departure locations, this converts them to enum classes.  Various casts are added when appropriate to convert between the indexed and enum values.
2024-04-17 15:05:48 -04:00
Asteroth 3df616e69d Merge remote-tracking branch 'upstream/master' into aim-cursor 2024-04-01 23:09:31 -04:00
JohnAFernandez 1bbcdc3dc5 Finish the Loadout Dialog
Finished the Model And Dialog files for the Loadout Editor
2024-03-29 20:25:57 -04:00
Goober5000 168d3c9ddf add "override submodel impact" subsystem flag
With the `$Damage Impacted Subsystem First:` game_settings flag, weapons will damage submodels over subsystems, even if the subsystem is closer.  Yet occasionally this is not the correct behavior (e.g. for the Rahu's engines).  The new subsystem flag allows this behavior to be selectively overridden.
2024-03-25 15:49:52 -04:00
Goober5000 0bf0735cd9 Merge pull request #6034 from Baezon/scripted-model-arcs
Add scripted model 'lightning' arcs
2024-03-15 13:03:34 -04:00
Goober5000 45a434a60a some parse upgrades
Turn `Parse_names` into a vector and add SCP_string overloads of ship registry functions.  Refactor calling code to use registry as appropriate.  Remove an unused overload of `mission_parse_get_parse_object`.
2024-03-12 14:30:07 -04:00
Asteroth 488ec8d5a8 review tweaks 2024-03-12 13:50:38 -04:00
Asteroth 27925607b8 add scripted model arcs 2024-03-09 12:46:34 -05:00
Goober5000 2147571dff make several miscellaneous timestamps type-safe
Trail timestamps and a few top-level timestamps.  Also a few `static` and `constexpr` keywords for good measure.
2024-03-02 00:10:31 -05:00
BMagnu e8ea8733d0 Animation Drivers for Cockpits (#5925)
* Add control_info driver sources

* Properly deal with cockpits and their 'objnum's

* Add driven animation sets to weapons and cockpits

* enumify objnums
2024-03-01 10:03:27 +01:00