Commit Graph
1314 Commits
Author SHA1 Message Date
Goober5000 f431bc6313 forgot to remove a comment
--Goober5000
2005-01-13 01:10:33 +00:00
Goober5000 ca13ce4ee5 fixed another nasty bug
--Goober5000
2005-01-12 23:38:42 +00:00
Goober5000 0e69e9faf6 fixed a nasty bug where dock pointers would run off a cliff and crash
--Goober5000
2005-01-12 04:45:33 +00:00
Goober5000 2b19b94b77 two minor but important bugfixes to the multiple ship docking
--Goober5000
2005-01-12 00:52:42 +00:00
phreak a576a0bf8f new hud is deault off now. this should fix the disappearing gauges problem. 2005-01-12 00:20:27 +00:00
phreak 961bc28b85 nude hud? was this some kind of freudian slip of a sort or what? 2005-01-12 00:18:00 +00:00
phreak 51e955dfba fixed hud offsets bug 2005-01-12 00:17:09 +00:00
Goober5000 099d2700d0 multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Goober5000 d6b1e0c922 made a capitalization thing consistent
--Goober500
2005-01-11 21:28:24 +00:00
Goober5000 263f2b7c61 fixed two small things with physics
--Goober500
2005-01-11 21:25:58 +00:00
taylor 8363163b86 fully working (??) -loadonlyused, allocate used_weapons[] and ship_class_used[] only when needed 2005-01-11 04:05:23 +00:00
wmcoolmon 64114c55ec Bug-guard 2005-01-10 06:58:12 +00:00
wmcoolmon fe071e59d5 Debriefing screen updated to only use memory while open 2005-01-10 04:45:09 +00:00
wmcoolmon 0d0174e2ef Small fix, so we don't try to delete the same thing twice 2005-01-10 04:44:03 +00:00
wmcoolmon 7faf664c05 Techroom and Barracks now allocate memory only when open, and only for the number of ships currently loaded 2005-01-09 22:27:38 +00:00
wmcoolmon 5c6594234e Fix for music directory parent 2005-01-09 21:40:07 +00:00
wmcoolmon 42c5d6978d Sound quality in Freespace 2 is now controlled by SoundSampleBits, and SoundSampleRate. Also, some sounds will use hardware rather than software buffers if available. 2005-01-08 10:00:59 +00:00
wmcoolmon fd6d9228d6 Function pointers to inline functions is a no-no... 2005-01-08 09:57:27 +00:00
phreak 1a2e80eeda fixed the bug where the player couldn't use the target hud in reticle key. 2005-01-07 23:15:44 +00:00
argv e3465ddc03 Added missing #include.
-- _argv[-1]
2005-01-07 14:00:04 +00:00
Goober5000 62894590f3 gah
--Goober5000
2005-01-06 00:39:34 +00:00
Goober5000 6aa309268b changed argument from dist to dist_squared
--Goober5000
2005-01-06 00:37:32 +00:00
Goober5000 1b00feef46 added vm_vec_dist_squared_to_line
--Goober5000
2005-01-06 00:27:34 +00:00
Goober5000 603b466d84 small speedup in shpere_tri_edge (spelling should be fixed...); now distance is only calculated once
--Goober5000
2005-01-06 00:22:01 +00:00
taylor 5b7b87648f make sure we're not loading weapons that are left over from larger missions 2005-01-05 23:17:38 +00:00
taylor 625dfac695 more -loadonlyused fixes 2005-01-03 18:47:06 +00:00
taylor 29c631c38d stupid mistake 2005-01-03 18:46:03 +00:00
taylor 4d16203170 dynamic allocation of num supported OpenGL lights
add config option for more realistic light settings
don't render spec maps in nebula to address lighting issue
2005-01-03 18:45:22 +00:00
phreak 90f06ca5ee made custom loading screens work if only one resolution has been specified. 2005-01-03 01:05:08 +00:00
Goober5000 e5c01cb034 got rid of a nasty nasty bug in the beam collision function, and cleaned up some of Bobboau's old comments
--Goober5000
2005-01-02 23:22:22 +00:00
taylor a28df9d69a make use of MR_NO_FOGGING to render models without fog 2005-01-01 19:47:26 +00:00
taylor e7119711d5 add MR_NO_FOGGING flag to easily render models without fog (warp model, targetbox models) 2005-01-01 19:45:32 +00:00
wmcoolmon 302628fcf1 Erg, always make sure CVS is completely up-to-date. 2005-01-01 19:37:05 +00:00
argv 520084a643 Since Taylor's asteroid targeting code does not use the
TURRETS_SHOOT_ASTEROIDS #define, remove it from preprocdefines.h. We can
put it back from an old rev if people decide to use my code instead of his,
which seems unlikely.

-- _argv[-1]
2005-01-01 13:14:19 +00:00
taylor b349a99c92 good OpenGL spec mapping
fix VBO crash with multitexture using same uv coord data
little speedup of opengl_tcache_frame()
error message to make sure hardware supports the minimum texture size
move OpenGL version check out of the extention printout code
disable 2d_poof with OpenGL
2005-01-01 11:24:23 +00:00
taylor d80dd2c00f asteroid targetting code for capships, enabled by default, matches FS1 behavior 2005-01-01 10:38:23 +00:00
wmcoolmon b3ceda2d70 NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything. 2005-01-01 07:18:48 +00:00
Goober5000 bf6cf09a4d CVS checkin of bitarray.h; use this for large arrays of boolean values
--Goober5000
2004-12-31 03:48:12 +00:00
argv da012c2f56 I've just been informed that turrets do not shoot asteroids in the retail
game, and that this implementation causes them to shoot at the parent ship,
too. I'll deal with this later; in the mean time, use
"#define TURRETS_SHOOT_ASTEROIDS" to cause turrets to shoot asteroids.

-- _argv[-1]
2004-12-31 03:13:08 +00:00
Goober5000 e1686efae8 stupid parenthesis fix
--Goober5000
2004-12-30 21:41:24 +00:00
taylor 6f643adee8 don't use cfopen() for upgrade check, it was giving strange results 2004-12-30 16:25:22 +00:00
taylor 0142ec0cbb make sure swprintf() doesn't think szFile is already a wide-character string 2004-12-30 16:23:39 +00:00
argv 111d967c7b * For some reason, turret AI wasn't shooting at asteroids. It never has,
but it did in the retail game, and it should. The code to target asteroids
  was apparently missing, so I reimplemented it, and turrets shoot at
  asteroids again.
2004-12-30 08:07:52 +00:00
argv cdf10ac9ba Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
disabled by default.

-- _argv[-1]
2004-12-30 07:26:21 +00:00
taylor 490a528103 make sure the file gets closed in pilot_file_upgrade_check() 2004-12-28 16:20:33 +00:00
taylor 434bda5ba6 fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set 2004-12-26 22:45:58 +00:00
Goober5000 75f4c2a5da hud-disable-except-messages now resets after each mission
--Goober5000
2004-12-26 20:46:34 +00:00
wmcoolmon 2cf0159c55 Fixed text not displaying for single-weapon sips. 2004-12-25 19:17:23 +00:00
wmcoolmon fee35f7ea1 Quick update to tempfix possible bug. 2004-12-25 17:45:38 +00:00
wmcoolmon e22781b812 Fixed a couple of blonde moments. 2004-12-25 17:02:18 +00:00