Goober5000
f431bc6313
forgot to remove a comment
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--Goober5000
2005-01-13 01:10:33 +00:00
Goober5000
ca13ce4ee5
fixed another nasty bug
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--Goober5000
2005-01-12 23:38:42 +00:00
Goober5000
0e69e9faf6
fixed a nasty bug where dock pointers would run off a cliff and crash
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--Goober5000
2005-01-12 04:45:33 +00:00
Goober5000
2b19b94b77
two minor but important bugfixes to the multiple ship docking
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--Goober5000
2005-01-12 00:52:42 +00:00
phreak
a576a0bf8f
new hud is deault off now. this should fix the disappearing gauges problem.
2005-01-12 00:20:27 +00:00
phreak
961bc28b85
nude hud? was this some kind of freudian slip of a sort or what?
2005-01-12 00:18:00 +00:00
phreak
51e955dfba
fixed hud offsets bug
2005-01-12 00:17:09 +00:00
Goober5000
099d2700d0
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Goober5000
d6b1e0c922
made a capitalization thing consistent
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--Goober500
2005-01-11 21:28:24 +00:00
Goober5000
263f2b7c61
fixed two small things with physics
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--Goober500
2005-01-11 21:25:58 +00:00
taylor
8363163b86
fully working (??) -loadonlyused, allocate used_weapons[] and ship_class_used[] only when needed
2005-01-11 04:05:23 +00:00
wmcoolmon
64114c55ec
Bug-guard
2005-01-10 06:58:12 +00:00
wmcoolmon
fe071e59d5
Debriefing screen updated to only use memory while open
2005-01-10 04:45:09 +00:00
wmcoolmon
0d0174e2ef
Small fix, so we don't try to delete the same thing twice
2005-01-10 04:44:03 +00:00
wmcoolmon
7faf664c05
Techroom and Barracks now allocate memory only when open, and only for the number of ships currently loaded
2005-01-09 22:27:38 +00:00
wmcoolmon
5c6594234e
Fix for music directory parent
2005-01-09 21:40:07 +00:00
wmcoolmon
42c5d6978d
Sound quality in Freespace 2 is now controlled by SoundSampleBits, and SoundSampleRate. Also, some sounds will use hardware rather than software buffers if available.
2005-01-08 10:00:59 +00:00
wmcoolmon
fd6d9228d6
Function pointers to inline functions is a no-no...
2005-01-08 09:57:27 +00:00
phreak
1a2e80eeda
fixed the bug where the player couldn't use the target hud in reticle key.
2005-01-07 23:15:44 +00:00
argv
e3465ddc03
Added missing #include.
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-- _argv[-1]
2005-01-07 14:00:04 +00:00
Goober5000
62894590f3
gah
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--Goober5000
2005-01-06 00:39:34 +00:00
Goober5000
6aa309268b
changed argument from dist to dist_squared
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--Goober5000
2005-01-06 00:37:32 +00:00
Goober5000
1b00feef46
added vm_vec_dist_squared_to_line
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--Goober5000
2005-01-06 00:27:34 +00:00
Goober5000
603b466d84
small speedup in shpere_tri_edge (spelling should be fixed...); now distance is only calculated once
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--Goober5000
2005-01-06 00:22:01 +00:00
taylor
5b7b87648f
make sure we're not loading weapons that are left over from larger missions
2005-01-05 23:17:38 +00:00
taylor
625dfac695
more -loadonlyused fixes
2005-01-03 18:47:06 +00:00
taylor
29c631c38d
stupid mistake
2005-01-03 18:46:03 +00:00
taylor
4d16203170
dynamic allocation of num supported OpenGL lights
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add config option for more realistic light settings
don't render spec maps in nebula to address lighting issue
2005-01-03 18:45:22 +00:00
phreak
90f06ca5ee
made custom loading screens work if only one resolution has been specified.
2005-01-03 01:05:08 +00:00
Goober5000
e5c01cb034
got rid of a nasty nasty bug in the beam collision function, and cleaned up some of Bobboau's old comments
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--Goober5000
2005-01-02 23:22:22 +00:00
taylor
a28df9d69a
make use of MR_NO_FOGGING to render models without fog
2005-01-01 19:47:26 +00:00
taylor
e7119711d5
add MR_NO_FOGGING flag to easily render models without fog (warp model, targetbox models)
2005-01-01 19:45:32 +00:00
wmcoolmon
302628fcf1
Erg, always make sure CVS is completely up-to-date.
2005-01-01 19:37:05 +00:00
argv
520084a643
Since Taylor's asteroid targeting code does not use the
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TURRETS_SHOOT_ASTEROIDS #define, remove it from preprocdefines.h. We can
put it back from an old rev if people decide to use my code instead of his,
which seems unlikely.
-- _argv[-1]
2005-01-01 13:14:19 +00:00
taylor
b349a99c92
good OpenGL spec mapping
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fix VBO crash with multitexture using same uv coord data
little speedup of opengl_tcache_frame()
error message to make sure hardware supports the minimum texture size
move OpenGL version check out of the extention printout code
disable 2d_poof with OpenGL
2005-01-01 11:24:23 +00:00
taylor
d80dd2c00f
asteroid targetting code for capships, enabled by default, matches FS1 behavior
2005-01-01 10:38:23 +00:00
wmcoolmon
b3ceda2d70
NEW_HUD stuff, turned off this time. :) It's in a state of disrepair at the moment, doesn't show anything.
2005-01-01 07:18:48 +00:00
Goober5000
bf6cf09a4d
CVS checkin of bitarray.h; use this for large arrays of boolean values
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--Goober5000
2004-12-31 03:48:12 +00:00
argv
da012c2f56
I've just been informed that turrets do not shoot asteroids in the retail
...
game, and that this implementation causes them to shoot at the parent ship,
too. I'll deal with this later; in the mean time, use
"#define TURRETS_SHOOT_ASTEROIDS" to cause turrets to shoot asteroids.
-- _argv[-1]
2004-12-31 03:13:08 +00:00
Goober5000
e1686efae8
stupid parenthesis fix
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--Goober5000
2004-12-30 21:41:24 +00:00
taylor
6f643adee8
don't use cfopen() for upgrade check, it was giving strange results
2004-12-30 16:25:22 +00:00
taylor
0142ec0cbb
make sure swprintf() doesn't think szFile is already a wide-character string
2004-12-30 16:23:39 +00:00
argv
111d967c7b
* For some reason, turret AI wasn't shooting at asteroids. It never has,
...
but it did in the retail game, and it should. The code to target asteroids
was apparently missing, so I reimplemented it, and turrets shoot at
asteroids again.
2004-12-30 08:07:52 +00:00
argv
cdf10ac9ba
Quick hack to remove the 50% rate-of-fire penalty when primary weapons are
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linked. "#define NO_LINKED_PRIMARY_PENALTY" to enable this change; it's
disabled by default.
-- _argv[-1]
2004-12-30 07:26:21 +00:00
taylor
490a528103
make sure the file gets closed in pilot_file_upgrade_check()
2004-12-28 16:20:33 +00:00
taylor
434bda5ba6
fix some hud stuff getting drawn multiple times, don't show target data if HUD_disabled_except_messages is set
2004-12-26 22:45:58 +00:00
Goober5000
75f4c2a5da
hud-disable-except-messages now resets after each mission
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--Goober5000
2004-12-26 20:46:34 +00:00
wmcoolmon
2cf0159c55
Fixed text not displaying for single-weapon sips.
2004-12-25 19:17:23 +00:00
wmcoolmon
fee35f7ea1
Quick update to tempfix possible bug.
2004-12-25 17:45:38 +00:00
wmcoolmon
e22781b812
Fixed a couple of blonde moments.
2004-12-25 17:02:18 +00:00